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Thread: MND and magic defense     submit to reddit submit to twitter

  1. #21
    Black Belt
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    Re: MND and magic defense

    Do you have any sources for the bit about MND affecting resists? It's a really interesting idea, but I've yet to come across anything backing it up and as far as the playerbase goes, we've gone with direct elemental resistance for serious attempts at resisting magic.

    Right now I'm set up for yasha shoes and pants along with osode; everything else is magic dmg-%.

  2. #22
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    Re: MND and magic defense

    Sell you my +1 ;/

  3. #23
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    Re: MND and magic defense

    I'm *trying* to be a tightwad with gil right now; I wanna work up a bid for a speed belt >_>

  4. #24
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    Re: MND and magic defense

    Do more limbus

  5. #25
    Cerberus
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    Re: MND and magic defense

    I think the manual mentions MND and magic resist

  6. #26
    Subduer of the Squenix
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    Re: MND and magic defense

    Quote Originally Posted by Beckwin
    Do you have any sources for the bit about MND affecting resists?
    There hasn't been any direct testing of that that I have ever seen. I though of trying to test it out myself once but the idea of gearing up only to let myself get nuked by a BLM mob for hours and hours likely losing a hell of a lot of XP in the process wasn't exactly appealing. Ballista testing is not an acceptable test since they alter the equations in it (so I was told). The only place where I MIGHT be able to test it out w/o that is something like Jailer of Love where it's exclusively magic damage. However most ls wouldn't appreciate it if you just stood there purposefully taking damage with the tanks when they're doing the most boring fight in the history of FF.

    On the other side, there is no evidence for any other stat affecting resist rates (other than the amount of bar-element you have) at the time so the verdict is still out.

    WHMs have the inherent job trait of "Magic Defense Bonus" which will help them out against nukes. It would therefore make logical sense that magic defense would be related to the WHM stat, MND. However SE is not always logical.

    The most amount of MND I have is on BRD actually at 75+74 when subbing WHM. To really test this out I'd have slightly lower MND since I'd have to get rid of WHM sub which would give me MDB + 12 from subjob. Just stand at the tanks most of the time and record how much damage you take in comparison to the PLDs (assuming they are subbing NIN and not RDM/WHM). Just make sure you have exactly the same buffs as them so that you can directly compare resist rates. Would probably take at least 3 JoL fights in this manner to actually be able to say something.

  7. #27
    Yoshi P
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    Re: MND and magic defense

    Quote Originally Posted by Sylphet
    On the other side, there is no evidence for any other stat affecting resist rates (other than the amount of bar-element you have) at the time so the verdict is still out.
    Doesn't int affect resists due to int vs. int check, or is that only damage?

  8. #28
    Sea Torques
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    Re: MND and magic defense

    What's about Citadel Buster ? INT or MND?

  9. #29
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    Re: MND and magic defense

    Quote Originally Posted by fantasticdan
    Quote Originally Posted by Sylphet
    On the other side, there is no evidence for any other stat affecting resist rates (other than the amount of bar-element you have) at the time so the verdict is still out.
    Doesn't int affect resists due to int vs. int check, or is that only damage?
    INT affects base damage of black magic damage spells in an INT vs. INT component. Also the evidence at this point is strongly in favor of INT affecting resists in an INT vs. [something] component. But what that something is, is still up for debate.

  10. #30
    Cerberus
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    Re: MND and magic defense

    INT vs INT isn't a resist.

    A Resist is always either 1/2, 1/4, 1/6, or 1/8 (-50%, -75%, -83.4%, -87.5%) respectively.

    Raising your INT against an elemental based magic attack would be the same thing as lowering the target's INT, since almost all elemental based attacks are INT based. If you look at all elemental weapon skills, they are INT based, while light based ws like Seraph/Shining Blade are MND based. INT vs INT isn't a resist, it lowers/increases the actual end damage AFTER resist.

    I don't know if this is true but I was told that back in 2003 when the game was first introduced in Japan, all players regardless of level had base vs.Element stats under their equip screen. Every level these would raise by a certain amount. Then SE patched it so that those numbers were still "there" and still increased every level behind the scenes; however, the equip menu would now show the base value as 0 unless and any equipment with +vs.Element on it would be 0+[sum of vs.that element]. This is why a level 30 Worm's Stone II will generally always get a 1/8th resist on a level 75 player.

  11. #31
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    Re: MND and magic defense

    I thought the case with the worm had to do with level check and also INT. I'm kinda confused becaue of BLMs reporting lowering their resist rates by stacking INT past 320 skill or so on mobs like Tiamat and it's been assumed that they're doing so by improving an INT difference check. Maybe it's an INT v. MND check? Dunno.

  12. #32
    Nidhogg
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    Re: MND and magic defense

    This is what I was trying to say two posts ago. There almost certainly seems to be a caster's INT vs' target's whatever component to magic accuracy. It could be INT vs. INT or it could be INT vs. MND, or it could be INT vs. AGI for that matter. The worm thing is probably a combination of a number of factors, that among them. I've heard that resist status presentation change on the Equip screen thing before too, although I don't really see how it applies to the question of this thread.

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