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  1. #1
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    Questions about DoT and Enfeebs

    How much damage do Poison and Poison II do per tic? I couldn't find any info on either wiki about this. Also, is it known how much Venom Bolts do per tic?

    My second question is regarding Bind. Again, I couldn't find info on either wiki with regards to what influences the duration. At first I thought there was a base duration that would be cut down (1/2, 0/4...) by resistance but I did some testing and found that ES Bind's duration (on TW bunnies) was just as random as any other time I casted it. So how does the duration of Bind work and if it's not resisted like other enfeebs is Magic Accuracy less important?

  2. #2
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    Re: Questions about DoT and Enfeebs

    I think they cap at 3 HP and 10 HP respectively.

    Fixed duration: Dia, Slow, Poison, Bio, Burn series, Sleep, Blind
    Random duration: Paralyze, Silence, Bind, Gravity

    All of the above except for Dia and Bio can be 1/2 or 1/4 stemming from resists.

  3. #3
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    Re: Questions about DoT and Enfeebs

    Quote Originally Posted by Amok
    My second question is regarding Bind. Again, I couldn't find info on either wiki with regards to what influences the duration. At first I thought there was a base duration that would be cut down (1/2, 0/4...) by resistance but I did some testing and found that ES Bind's duration (on TW bunnies) was just as random as any other time I casted it. So how does the duration of Bind work and if it's not resisted like other enfeebs is Magic Accuracy less important?
    Magic Accuracy is definitely not less important. I don't know the exact workings of Bind, but the going theory is that INT affects the potency. My idea is that there are different Tiers, both with different time/damage thresholds, i.e. I can land a Bind vs. a Sky NM that lasts the same duration as one on a Ebony Pudding in Mount Z, but 1 damage will always break the bind on the NM, while I've had Bind hold through AM2 vs. Puddings on several occassions.

    For most intents and purposes, sticking Bind is important regardless of the duration, so Magic Accuracy still is very valuable. Go for a solid mix of Enfeebling Skill/Magic Acc/INT for your Bind set.

  4. #4
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    Re: Questions about DoT and Enfeebs

    Thanks for the replies!
    Does the damage on poison go up in tiers of INT or Enfeebling Skill?

  5. #5
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    Re: Questions about DoT and Enfeebs

    Enfeebling skill I'm pretty sure

  6. #6
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    Re: Questions about DoT and Enfeebs

    Quote Originally Posted by chapstick
    INT I'm pretty sure
    Fixed.

    I know it sounds weird since Bio is Dark skill rather than INT, but I'm fairy certain this is correct. Though I don't know what the tiers are exactly

  7. #7
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    Re: Questions about DoT and Enfeebs

    I thought INT affected the Elemental DoT's (rasp, etc) and Poison was based off enfeebling skill?

  8. #8
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    Re: Questions about DoT and Enfeebs

    Quote Originally Posted by Araius
    Quote Originally Posted by chapstick
    INT I'm pretty sure
    Fixed.

    I know it sounds weird since Bio is Dark skill rather than INT, but I'm fairy certain this is correct. Though I don't know what the tiers are exactly
    Sorry, seems you both misread the question and are wrong.

    The question is about Poison, which does in fact scale with Enfeebling Skill, capping at 10/tick.

    Secondly, Bio /tick damage is set by Dark Magic Skill, INT only affects initial damage.

    INT sets the /tick damage rate of BLM Elemental DoTs.

  9. #9
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    Re: Questions about DoT and Enfeebs

    Quote Originally Posted by Callisto
    Quote Originally Posted by Araius
    Quote Originally Posted by chapstick
    INT I'm pretty sure
    Fixed.

    I know it sounds weird since Bio is Dark skill rather than INT, but I'm fairy certain this is correct. Though I don't know what the tiers are exactly
    Sorry, seems you both misread the question and are wrong.

    The question is about Poison, which does in fact scale with Enfeebling Skill, capping at 10/tick.

    Secondly, Bio /tick damage is set by Dark Magic Skill, INT only affects initial damage.

    INT sets the /tick damage rate of BLM Elemental DoTs.
    This is exactly what I was saying, I didn't misunderstand anything.

  10. #10
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    Re: Questions about DoT and Enfeebs

    Quote Originally Posted by chapstick
    Quote Originally Posted by Callisto
    Quote Originally Posted by Araius
    Quote Originally Posted by chapstick
    INT I'm pretty sure
    Fixed.

    I know it sounds weird since Bio is Dark skill rather than INT, but I'm fairy certain this is correct. Though I don't know what the tiers are exactly
    Sorry, seems you both misread the question and are wrong.

    The question is about Poison, which does in fact scale with Enfeebling Skill, capping at 10/tick.

    Secondly, Bio /tick damage is set by Dark Magic Skill, INT only affects initial damage.

    INT sets the /tick damage rate of BLM Elemental DoTs.
    This is exactly what I was saying, I didn't misunderstand anything.
    lol...actually it seems you did, if you look again you'll notice I quoted and corrected Araius, not you.

    Edit: Haha, guessing you took 'you both' to mean both of you guys, when it meant Araius 'both misread and was wrong'

  11. #11
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    Re: Questions about DoT and Enfeebs

    Sorry, no. I said Poison is affected by Enfeebling skill, and he tried to correct me saying it was INT. Then I said Elemental DoT's are affected by INT. You said we were both wrong.

    Either way, everything the thread asked for has been answered. Sorry to argue. I just didn't want people thinking the wrong things because someone fixed my post but was wrong.

  12. #12
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    Re: Questions about DoT and Enfeebs

    stfu and get back to healing my meripos

    (fixed for all of you <3)
    ()dont take this seriously))

  13. #13
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    Re: Questions about DoT and Enfeebs

    What are the Enfeebling Skill tiers for Poison II?
    I was under the impression that it was a static 10/tick regardless :<

  14. #14
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    Re: Questions about DoT and Enfeebs

    Quote Originally Posted by Sonomaa
    stfu and get back to healing my meripos

    (fixed for all of you <3)
    ()dont take this seriously))
    LoL for some reason I was expecting the banshotty for the disagreement in Newbie.

    Don't do it Sono, this is like the only FFXI forum I can access through work's web filters! :nikkei:

    Anyways, back on topic,
    Quote Originally Posted by Araius
    Though I don't know what the tiers are exactly
    Afaik, most normal RDMs will hit 6/tick on Bio II, and 8/tick on Bio III with some Dark Magic+ gear, I believe that tier is at 225 skill(for reference, with capped skill, 1 merit, Dark Torque, Crimson Finger Gauntlets, and Abyssal Earring I have 224 skill). Although I think previously unreachable tiers can now be attained with /SCH, I'm anxious to try it out!

  15. #15
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    Re: Questions about DoT and Enfeebs

    Quote Originally Posted by Seditedi
    What are the Enfeebling Skill tiers for Poison II?
    I was under the impression that it was a static 10/tick regardless :<
    Fucked if I know, to be honest. I've been told this from 200 million people, but by the time I even bothered to question it I had 317 skill. I would love to test this in capped brenner to at least get some idea of the tier ranges, if there are any, but I first need to find some lab rats with a parser, and do the testing on Blind vs. Kurayami vs. Blind II that I'd like to do.

    On that note, if anyone on Ramuh that has a working parser, a 75 RDM with Blind II greater than level one, or a 75 NIN with some of that NIN casting gear, and would be interested in donating a few hours to science hit me up!

  16. #16
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    Re: Questions about DoT and Enfeebs

    Not sure of the Bio III tiers.
    Bio II is 6/tick at 211+ though, then goes to 7 around 269.

  17. #17
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    Re: Questions about DoT and Enfeebs

    Quote Originally Posted by Callisto
    Afaik, most normal RDMs will hit 6/tick on Bio II, and 8/tick on Bio III with some Dark Magic+ gear, I believe that tier is at 225 skill(for reference, with capped skill, 1 merit, Dark Torque, Crimson Finger Gauntlets, and Abyssal Earring I have 224 skill). Although I think previously unreachable tiers can now be attained with /SCH, I'm anxious to try it out!
    Correct. Bio II hits 6/tick at 211+ (highest possible /tick for RDM on Bio II) and Bio III hits 8/tick at 225+.

    As far as the poison tiers go, I'm not sure. I know that at 75 RDM it's easy to hit the 10/tick though.

  18. #18
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    Re: Questions about DoT and Enfeebs

    I honestly never heard of tiers on Poison II, so until someone states them I'll believe there are not any lol.
    I always thought it was in the category of an enfeeble like silence either on/off with no modifiers.

  19. #19
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    Re: Questions about DoT and Enfeebs

    Quote Originally Posted by chapstick
    Quote Originally Posted by Callisto
    Afaik, most normal RDMs will hit 6/tick on Bio II, and 8/tick on Bio III with some Dark Magic+ gear, I believe that tier is at 225 skill(for reference, with capped skill, 1 merit, Dark Torque, Crimson Finger Gauntlets, and Abyssal Earring I have 224 skill). Although I think previously unreachable tiers can now be attained with /SCH, I'm anxious to try it out!
    Correct. Bio II hits 6/tick at 211+ (highest possible /tick for RDM on Bio II) and Bio III hits 8/tick at 225+.

    As far as the poison tiers go, I'm not sure. I know that at 75 RDM it's easy to hit the 10/tick though.
    So /SCH RDM could easily hit 7/tick on Bio II, I really am curious as to if they can hit 9/tick or higher on Bio III. Dark Arts set Dark Magic skill to a B, which caps at 250 I think. With Gauntlets/Torque/Abyssal/Nashira/Cape you're sitting at 282 without merits, I don't know if maybe there's some RDM out there with full Dark merits(highly unlikely I know...), but that'd be interesting to test. I'd do it myself but I dropped Bio III.

    Quote Originally Posted by Seditedi
    I honestly never heard of tiers on Poison II, so until someone states them I'll believe there are not any lol.
    I always thought it was in the category of an enfeeble like silence either on/off with no modifiers.
    I agree with that, but I've seen a stupidly large amount of people say it has them, without backup. I should've qualified my statement earlier w/ that part being popular theory, not neccesarily correct.

  20. #20
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    Re: Questions about DoT and Enfeebs

    Quote Originally Posted by Callisto
    Quote Originally Posted by chapstick
    Quote Originally Posted by Callisto
    Afaik, most normal RDMs will hit 6/tick on Bio II, and 8/tick on Bio III with some Dark Magic+ gear, I believe that tier is at 225 skill(for reference, with capped skill, 1 merit, Dark Torque, Crimson Finger Gauntlets, and Abyssal Earring I have 224 skill). Although I think previously unreachable tiers can now be attained with /SCH, I'm anxious to try it out!
    Correct. Bio II hits 6/tick at 211+ (highest possible /tick for RDM on Bio II) and Bio III hits 8/tick at 225+.

    As far as the poison tiers go, I'm not sure. I know that at 75 RDM it's easy to hit the 10/tick though.
    So /SCH RDM could easily hit 7/tick on Bio II, I really am curious as to if they can hit 9/tick or higher on Bio III. Dark Arts set Dark Magic skill to a B, which caps at 250 I think. With Gauntlets/Torque/Abyssal/Nashira/Cape you're sitting at 282 without merits, I don't know if maybe there's some RDM out there with full Dark merits(highly unlikely I know...), but that'd be interesting to test. I'd do it myself but I dropped Bio III.
    I forgot all about /SCH. Yeah, I guess RDM can hit 7 on Bio II, pretty cool. I wouldn't be surprised if there was a higher tier for Bio III, since the highest known so far starts at a pretty low skill level. I dropped Bio III also >_>, and no merits into dark magic. And if that tier was found, I still don't know if I would put the merits back into bio III or dark magic skill, since I really only use Bio when i'm soloing, and in those cases i prefer /NIN.

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