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  1. #21
    Ridill
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    Re: Fuckin awesome game design

    Quote Originally Posted by Maguspk
    Quote Originally Posted by Tricen
    Quote Originally Posted by Maguspk
    Quote Originally Posted by Tricen
    Quote Originally Posted by Spoony Bob
    http://www.nekogames.jp/mt/2007/05/post_16.html
    .
    I can't get past stage 16
    You lift them up and drop em until one looks like a star.
    Sorry I ment 18.
    Yup, that's the one I got to and gave up on. I just tried stopping them on the spots that might be for a star but I gave up, tried so many combinations...
    Same here, I have no idea wtf to do

  2. #22
    Relic Horn
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    Re: Fuckin awesome game design

    16 you need to evenly space your dots around the circle, there are 30 dots, 5 points to a start, so every 6th dot.

    That said I hate stages where its like "hey click on this blank sheet and maybe something will happen"

  3. #23
    Cake Mix
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    Re: Fuckin awesome game design

    [quote=Tricen]
    Quote Originally Posted by Maguspk
    Quote Originally Posted by Tricen
    Quote Originally Posted by Maguspk
    Quote Originally Posted by Tricen
    Quote Originally Posted by "Spoony Bob":2qpp7cl4
    http://www.nekogames.jp/mt/2007/05/post_16.html
    .
    I can't get past stage 16
    You lift them up and drop em until one looks like a star.
    Sorry I ment 18.
    Yup, that's the one I got to and gave up on. I just tried stopping them on the spots that might be for a star but I gave up, tried so many combinations...
    Same here, I have no idea wtf to do[/quote:2qpp7cl4]

    There's two versions of the game, a part 1 and part 2. I've done them both. Remind me what 18 is again? and I'll see if I can help.

  4. #24
    Chram
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    Re: Fuckin awesome game design

    It's ranked like 2 stars, but I can't figure it out >_> halp

  5. #25
    Cake Mix
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    Re: Fuckin awesome game design

    http://img87.imageshack.us/img87/4476/stargq1.th.jpg
    Answer to 18. You have to stop the dots to make a star.

    Noobta, you have to make a star out of it. That one gave me trouble too.

  6. #26
    Chram
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    Re: Fuckin awesome game design

    I know I have too, but I can't figure it out lol
    Do I make it as they are? Or do I put in the spot, drop them and then it makes the star while falling? Like between the strings, if that makes sense.

  7. #27
    Ridill
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    Re: Fuckin awesome game design

    Quote Originally Posted by Dezzimal
    16 you need to evenly space your dots around the circle, there are 30 dots, 5 points to a start, so every 6th dot.

    That said I hate stages where its like "hey click on this blank sheet and maybe something will happen"
    I swear I tried that like a thousand times.. I guess 1001 is the charm

  8. #28
    Old Merits
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    Re: Fuckin awesome game design

    Quote Originally Posted by Noobta
    It's ranked like 2 stars, but I can't figure it out >_> halp
    drag the ball at the bottom and place them on the top of a different string. to make a star place the each ball you drag in the holder 2 strands over

  9. #29
    Cake Mix
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    Re: Fuckin awesome game design

    Yeah. The Star won't look like a star, but oh well. It makes it that way and refer to my previous post on the solution to 18.

  10. #30
    Chram
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    Re: Fuckin awesome game design

    Quote Originally Posted by Spoony Bob
    Quote Originally Posted by Noobta
    It's ranked like 2 stars, but I can't figure it out >_> halp
    drag the ball at the bottom and place them on the top of a different string. to make a star place the each ball you drag in the holder 2 strands over
    Thanks :DD

  11. #31
    Relic Horn
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    Re: Fuckin awesome game design

    Won, spoilerhints sorta

    One level involves you doing something and then waiting.
    One level involves you typing.

  12. #32
    Cerberus
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    Re: Fuckin awesome game design

    The ones that gave me trouble were 30 and 33.

    I thought 33 was clever but using your keyboard seemed kind of out of place for me for 30. I think the only one I wasn't able to figure out was the one with the light switch. I just clicked around randomly and something worked.

  13. #33
    Sassy Tyrant
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    Re: Fuckin awesome game design

    idk what to do on 21

  14. #34
    Cerberus
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    Re: Fuckin awesome game design

    Quote Originally Posted by Falisa
    idk what to do on 21
    spoiler - keep clicking. you get a sound indication

  15. #35
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    Re: Fuckin awesome game design

    Quote Originally Posted by Noobta
    Quote Originally Posted by Spoony Bob
    Quote Originally Posted by Noobta
    It's ranked like 2 stars, but I can't figure it out >_> halp
    drag the ball at the bottom and place them on the top of a different string. to make a star place the each ball you drag in the holder 2 strands over
    Thanks :DD
    First one Ive had an issue with...perhaps you could put the above in english? That makes next to no sense.

  16. #36
    Cerberus
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    Re: Fuckin awesome game design

    Quote Originally Posted by Lockecole7
    Quote Originally Posted by Noobta
    Quote Originally Posted by Spoony Bob
    Quote Originally Posted by Noobta
    It's ranked like 2 stars, but I can't figure it out >_> halp
    drag the ball at the bottom and place them on the top of a different string. to make a star place the each ball you drag in the holder 2 strands over
    Thanks :DD
    First one Ive had an issue with...perhaps you could put the above in english? That makes next to no sense.
    You know how you can draw a star without lifting your pencil? (first shape http://mathworld.wolfram.com/images/eps ... ns_650.gif ) Connect the dots with the lines provided as if you were drawing that star (so you'll connect your starting dot with the dot 2 clockwise (or ccw), then 2 more over, etc).

  17. #37
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    Re: Fuckin awesome game design

    Ahh thanks, yeah just got it while I was waiting for a reply...makes more sense now that its a star when they're all pulled together.

  18. #38
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    Re: Fuckin awesome game design

    Quote Originally Posted by Akiyama
    There's two versions of the game, a part 1 and part 2. I've done them both. Remind me what 18 is again? and I'll see if I can help.
    Where's part 2? Only one that really stumped me on Part 1 was 33...I dunno I did the motion many times, just never worked for some reason.

  19. #39
    Chram
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    Re: Fuckin awesome game design


  20. #40
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    Re: Fuckin awesome game design

    Quote Originally Posted by Noobta
    http://www.nekogames.jp/mt/2007/09/2.html
    Thanks

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