
Originally Posted by
Lethaniol
Bit of a long one - here I discuss ways that non-blood tanking classes may get more exp/AN out of their campaigns.
Though there is a cap for different actions (healing, damage dealt, damage taken, buffs (self), buffs (others), debuffing etc...), these caps are for the whole length of duration of the tags.
It is already obvious, that you can max out exp/AN for 1min by spamming self buffs for that 1min. So in theory you can get max exp/AN (that would be 4690 AN and 4500 exp) by repeating this every min (this DOES NOT take account of time lost in assessing and getting new tags).
Most people (blood tanks especially) get their exp/AN up by garnering a lot of exp/AN points in a short period of time and then hoping that the campaign lasts long enough for them to get its worth.
Is there a way of getting full exp/AN for those people that can't get such a large amount of exp/AN points through damaging or being damaged by monsters - thinking of mages here/
Three final points.
1. This method is heavy on the mp - as I am a RDM this does not really concern me, but for others will want to take into account mp healing time.
2. Heavy DD and Blood tanks would seem to be best off using there ability to gain exp/AN in large spikes, and keeping tags on for as long as possible. Other might be better off augmenting their usual activities with a certain amount of debuffs and buffs, and handing in their tags every 8-10 mins.
3. These calculations are done on a base level 78exp/AN per minute - as you rise in rank, the time required before cap on the various classes of activities is reached will be shorter.