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  1. #21
    Like a boss yo
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    Mal'Ganis

    Re: Tarutaru Job advice for FFXI Newbie (^.^)

    End-game such as lolgod runs Fafhoggs ,etc. plus dienamis

  2. #22
    Melee Summoner
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    Re: Tarutaru Job advice for FFXI Newbie (^.^)

    Quote Originally Posted by Guyverarmor
    End-game such as lolgod runs Fafhoggs ,etc. plus dienamis

    *Pulls out a translation device to decypher what was just said* <_> Lol!

  3. #23
    ٩๏̯͡๏)۶

    Join Date
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    Asura
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    Re: Tarutaru Job advice for FFXI Newbie (^.^)

    By end game , he just means the non-exp high level activities.

    To list a few : Dynamis, Salvage, Sky gods, Sea jailers.

  4. #24
    Melee Summoner
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    Re: Tarutaru Job advice for FFXI Newbie (^.^)

    Oh, I see. ^^

    *Points at ciggy and laughs* Lol very nice.

  5. #25
    CoP Dynamis
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    Casca Wolftamer
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    Hyperion

    Re: Tarutaru Job advice for FFXI Newbie (^.^)

    Good luck to you, but be prepared to make party yourself, with smn you'll have to make a good bunch of friend if you want to be a good summoner. Most good drop will need you to go with some friends to get them, also SMN isnt something that is really well accepted in party and you may have prob to find a pt even more since playerbase is going down those time.
    When I start FF back at the NA release, I wanted to be Summoner too, I leveled whm then blm to sub for whm and I fall in love wiht blm and didnt quit it for 3 years. After that I wanted to try a melee job and since taru mnk are so cool I start leveling mnk which is my main job now. Absolutely love it. I have sam, brd, rdm and 60 summoner too but mnk is definitely my favorite.

    Also remember that neither Diabolo nor Fenrir are obtainable throught those lv cap fight so you'll definitely need some friends to do them.

  6. #26
    New Merits
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    Re: Tarutaru Job advice for FFXI Newbie (^.^)

    i say 4get about all.. since u r taru [foucs] on BLM where the true power of tarutaru shows

  7. #27
    Relic Weapons
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    Re: Tarutaru Job advice for FFXI Newbie (^.^)

    Quote Originally Posted by Kongolo
    i say 4get about all.. since u r taru [foucs] on BLM where the true power of tarutaru shows
    Yeah but GL on those invites after 55. I think SMN is a better 2nd job, why not just stick with WHM for a bit .

  8. #28
    A. Body
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    Re: Tarutaru Job advice for FFXI Newbie (^.^)

    Quote Originally Posted by Kongolo
    i say 4get about all.. since u r taru [foucs] on BLM where the true power of tarutaru shows
    Tarus do pretty darn good on anything that takes MP, though your gear choices will vary from other people on the same job at times.

    Any of the starting mage jobs (Red, Black, White) or Summoner, Scholar, Dark Knight, Paladin, etc....

  9. #29
    RIDE ARMOR
    Join Date
    Jul 2005
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    Re: Tarutaru Job advice for FFXI Newbie (^.^)

    Quote Originally Posted by Guyverarmor
    go taru PLD or NIN , seeing Savage Blade or Blade: Jin flying tarutaru > all plus Dragonkick and Asuran Fist are cool too!!!!!
    Taru go airborne on Blade: Ten, not Jin.



    Race means very little. The only time I see being a Taru as an issue is as a tank (to stay alive) or as a Drk for Zerging with Max HP. Even then, with new gear and more toys, it's easier and easier for a Taru.

  10. #30
    Very Sexy Nerd
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    Carbuncle

    Re: Tarutaru Job advice for FFXI Newbie (^.^)

    Just a small note about SMN, if you do the lv20 fights you lose the ability to be able to warp to the clusters. So you're better off just doing the normal fights so that you can abuse the warpers to get to places fast while on SMN later.

  11. #31
    Ashira
    Guest

    Re: Tarutaru Job advice for FFXI Newbie (^.^)

    Quote Originally Posted by Julian
    Just a small note about SMN, if you do the lv20 fights you lose the ability to be able to warp to the clusters. So you're better off just doing the normal fights so that you can abuse the warpers to get to places fast while on SMN later.
    Yes, this is point I was trying to make earlier :D I love that I very very very long AFTER I had two jobs 75 and had done all avatar fights just for /SMN sub for WHM I decided to go SMN, because now I can get to the Aery superpronto from Mhaura. :D

  12. #32
    Melee Summoner
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    Jan 2008
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    Re: Tarutaru Job advice for FFXI Newbie (^.^)

    What xdo you guys mean by teleporting to clusters? And why wouldn't I be able to teleport just because I did the lvl 20cap Trials instead of the high lvl fights? O-o? Cant you just go back and get the teleports later anyways?

  13. #33
    Hydra
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    Stormscale

    Re: Tarutaru Job advice for FFXI Newbie (^.^)

    Quote Originally Posted by Katse
    What xdo you guys mean by teleporting to clusters? And why wouldn't I be able to teleport just because I did the lvl 20cap Trials instead of the high lvl fights? O-o? Cant you just go back and get the teleports later anyways?

    No, you actually lose the ability to teleport to the BC entrances once you have beaten them on the lvl 20 fights, but if you defeat the Prime Avatars then flag the quest for the Mini Fights you can teleport to the BC area and just exit, its alot faster than OP Zitah > Boyada Tree > DA, since it leaves you on the 2nd level.

  14. #34
    Melee Summoner
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    Re: Tarutaru Job advice for FFXI Newbie (^.^)

    Ah, I see xP.

  15. #35
    Melee Summoner
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    Re: Tarutaru Job advice for FFXI Newbie (^.^)

    I figured that instead of making a new thread I would just keep using this old one from a little while ago. So I had a new question xD:

    How good are Dancers really? I find them interesting and all, but I'm not really sure how good they are at DD or anything like that. But they sure look neat and somewhat fun to use. So how well do they really work out?

    And I am a lvl 15 WHM right now for the record. I'm still waiting to hit lvl 30 and get my Advancement. So if I do make a DNC, would I be better of making a Monk Sub untill I finally hit lvl 30 and then switch my Job to DNC/MNK sub? Or DNC/WAR sub?

    I know its a lot of questions, but any help is appreciated. xD

    Thanks!! <3,

    Katse

  16. #36
    Hydra
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    Ifrit

    Re: Tarutaru Job advice for FFXI Newbie (^.^)

    It really depends what you want your function to be in the party. Many Dancers chose to sub ninja because you can wield two knives and get TP faster (which you need for DNC abilities), AND keep shadows up (mitigating damage). Though they can DD, they're probably not as powerful as SAM, DRK, MNK, etc... However, they are great for support with their drain and cure abilities.

  17. #37
    Melee Summoner
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    Jan 2008
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    Re: Tarutaru Job advice for FFXI Newbie (^.^)

    If I wanted a DD DNC; what would be the best sub job for it then? Cause I thought Ninja was really good at dealing DMG O_O???

  18. #38
    Hydra
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    Ifrit

    Re: Tarutaru Job advice for FFXI Newbie (^.^)

    Well, like I was saying, because Dancer is more or less a support job, it's never going to be a super DD job; that's why they stick them with daggers instead of axes, or hand-to-hand, or scythes, etc... Moreover, most people are going to invite Dancers to help heal and buff the party, and not necessarily to DD only.

    That being said, NIN is the best subjob for either situation, gains TP faster, has shadows, etc.

    Like I had said before, chosing a job depends on what function you want to have in the party: healer, support, tank, or DD. If you want to be a DD only, then it's probably better to chose a purely melee job.

    Another thing, don't be afraid to waste your time, because an online game is already a very enjoyable waste of time. Try what you like, and if it works keep going; if it doesn't work, then change it up. You usually find out if you like a job or not by level 40-50, and the time to get to those levels is quick, so if you don't like it, you can just go to your moghouse and switch jobs.

  19. #39
    Old Merits
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    Re: Tarutaru Job advice for FFXI Newbie (^.^)

    Though i'm a mithra but till about level 25 or so I was DNC/MNK (using HTH) and was either soloing or duo/trio with some friends.

    Dancer isnt the best DD but it does offer some unique advantages to it that make it very usefull/survivable. Namely after 15 you can start soloing EM/T due to curing waltz. Which is a feat most other jobs cant even attempt to perform without certain death.

  20. #40
    Melee Summoner
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    Jan 2008
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    Re: Tarutaru Job advice for FFXI Newbie (^.^)

    Thanks for all the info guys. I have been having a lot of problems trying to figure out what I want my ADV job to be once I hit 30. Since I already have WHM lvl 19/BLM lvl 13. I figure at the least i can lvl my WHM to lvl 30 and then chose what I want to do from there. Though I think I will just stick with my first decicion and make a SMN/WHM. I know its gonna be hard. But then again, the funnest thing about MMO is that they arnt exactly easy, eh? ^_~

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