Now that the dust seems to have settled from the 2h weapon changes, are there actually any changes to damage calculation from before the first buff, or is the only change left how acc/att are calculated from DEX/STR?
Now that the dust seems to have settled from the 2h weapon changes, are there actually any changes to damage calculation from before the first buff, or is the only change left how acc/att are calculated from DEX/STR?
Originally Posted by Valyana
The latter is your answer.
The latter is not your answer.Originally Posted by Darkwill
The PDiF cap was removed. Beforehand, two-handers capped out very early and with mid-end AH gear. That is no longer the case.
This was never the case, you always needed to break ~700-800 to cap on non-trivial merit mobs.Originally Posted by Sekkite
Hm. I shoulda specified which type of mob in my previous post.Originally Posted by aurik
Regardless, the pDIF cap has been removed.
The only recent data I could find was from viewtopic.php?p=809385#p809385
In which, redoing the math with the corrected fstr value, it seems his normal hits ranged from pDIF 1.82-2.60, and crits from 2.87-3.12. Which sounds like there is still a 2h pDIF cap, it's just 0.2 higher than the 1h pDIF cap. I doubt the whole graph is shifted up by 0.2, perhaps the cRatio cap is a bit higher for 2h weapons?
since the time i posted the reply in this thread there hasn't been any changes.
viewtopic.php?f=2&t=26294&p=809193#p809193
Edit:
I just noticed a mistake on my old post heh the 1 handers crit should be 1.6~3.15
pDIF cap is definitely not removed. That's ridiculous. Otherwise you could go out and hit a level 1 mob for thousands of damage with a normal melee attack, which I assure you does not work.
If you had the non-existant gear to do so, you would indeed be able to hit a level 1 mob for thousands of damage with a normal melee attack.Originally Posted by Yutuyu
Pre-2H update, if you had this very same non-existant gear, you would likely hit the level 1 critter ranging from 170-240ish damage a swing (I.E. the cap).
this thread sucks
wutOriginally Posted by Sekkite
No. You see if pDIF doesn't cap, you can walk up to a level 1 mob, because it has such little defense, and have a cRatio of over 20. Add on a high damage weapon and capped fSTR, of lets say, 100, 100*20 = 2000 damage. My GKT on level 1 bunnies never broke like 300 I think... so no, pdif is NOT uncapped, that's bullshit.Originally Posted by Sekkite
^
What he said.
On a related note, PDIF used to be uncapped for BST and SMN pets, right? >_>
Indeed. Used to love getting 3k predator claws on Too Weak. Was one of the few perks of the job, and SE had to go and nerf it. I wouldn't have minded the nerf, if they gave us something good in return like, say, fixing the damn job.Originally Posted by Shinryuu
That's not the reason.Originally Posted by Kenji
The reason is pDIF for NPC is capped at 4.0, not 3.0 like PC (old number)
So are the pDIF formulas changed to reflect the higher cap now? Or are they the same, and only the crit cap was raised?
Old formulas (for melee damage):
Code:Max pDIF Min Max 0 <= cRatio < 0.5 0.4 1 pDIF = 0.4 + 1.2 * cRatio 0.5 <= cRatio <= 0.833 1 1 pDIF = 1 0.833 < cRatio <= 2 1 2.4 pDIF = 1 + 1.2 * (cRatio - 5/6) Min pDIF 0 <= cRatio < 1.25 -0.5 1 pDIF = 1.2 * (cRatio - 5/12) 1.25 <= cRatio <= 1.5 1 1 pDIF = 1 1.5 < cRatio <= 2 1 1.6 pDIF = 1 + 1.2 * (cRatio - 1.5) Crits pDIF +1 capped at 3.0
crit cap was raised, high end of pDIF also raised for both 1h and 2h