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Thread: MNK focus.     submit to reddit submit to twitter

  1. #1
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    MNK focus.

    Stupid question, but have recieved 10 different answers.

    Using focus JA, i was told the head peice had to remain on the get the extra 10 acc. Is this true, or can you macro swap it?

  2. #2
    Ridill
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    Re: MNK focus.

    20 acc raw, +10 from crown, macroing out the crown will retain the bonus.

    So yes, macro it for the JA activation and switch back to your normal headpiece immediately.

  3. #3
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    Re: MNK focus.

    Same with dodge and counterstance and their respective pieces.

  4. #4
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    Re: MNK focus.

    I wish DRK and lolWAR AF2 was like this. =\
    but yea you just equip and wait for activation > switch back to TP/WS gear W/E you're doing.

  5. #5
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    Re: MNK focus.

    Quote Originally Posted by aurik
    20 acc raw, +10 from crown, macroing out the crown will retain the bonus.

    So yes, macro it for the JA activation and switch back to your normal headpiece immediately.

    God damnit, I knew my mnk friends were full of shit.

  6. #6
    RIDE ARMOR
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    Re: MNK focus.

    Quote Originally Posted by Shuemue
    Same with dodge and counterstance and their respective pieces.

    I always got told you have to keep AF2 feet equipped for Counterstance+ efffect to stay active.. from testing its seems ture

  7. #7
    Sea Torques
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    Re: MNK focus.

    Quote Originally Posted by gmonkey
    Quote Originally Posted by Shuemue
    Same with dodge and counterstance and their respective pieces.

    I always got told you have to keep AF2 feet equipped for Counterstance+ efffect to stay active.. from testing its seems ture
    What testing? I'm seen it tested to death on these boards and you can macro swap them out after the ja. Keep a wait 1 or 2 just to be sure though.

  8. #8
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    Re: MNK focus.

    Quote Originally Posted by omgaggrohelpme
    I wish DRK and lolWAR AF2 was like this. =\
    but yea you just equip and wait for activation > switch back to TP/WS gear W/E you're doing.
    Not to QQ but WAR feet seriously needs to increase attack.
    Fuck increasing def lost

  9. #9
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    Re: MNK focus.

    Quote Originally Posted by gmonkey
    Quote Originally Posted by Shuemue
    Same with dodge and counterstance and their respective pieces.

    I always got told you have to keep AF2 feet equipped for Counterstance+ efffect to stay active.. from testing its seems ture
    Lemme try and find the thread, someone did some pretty conclusive tests on them a while back.

    http://ffxi.allakhazam.com/db/jobs.html ... =94;page=1

    lolzam, but Almalexia the OP is certainly a credible source and a regular poster here.

    Also discussed in this thread here: viewtopic.php?f=31&t=18167&st=0&sk=t&sd=a&hilit=me lee+gaiters

  10. #10
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    Re: MNK focus.

    I was always told feet had to remain on for counterstance as well...

    Kind of hard to test as well...

  11. #11
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    Re: MNK focus.

    Quote Originally Posted by Neosutra
    I was always told feet had to remain on for counterstance as well...

    Kind of hard to test as well...
    Not hard to test at all, read the links I posted.

  12. #12
    CoP Dynamis
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    Re: MNK focus.

    Yeah I usually use a HP+/Vit+ set in campaign having melee gear on and counterstance is acting just like usual. I have another question for equipement swap, if I macro fuma for utsusemi, for ichi, should I wait that the casting is done to swap back dune boots or can I swap them back right away after my ustusemi ichi animation start at like 20% casting ?

    Thx a lot.

  13. #13
    They're just like us
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    Re: MNK focus.

    For casting the gear has to be on when the spell fires, not before its done.

    Hijacking since the random question thread is about to hit 100 pages and I have a MNK question:

    AF+1, which piece do I upgrade next? I already have feet.

  14. #14
    Sea Torques
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    Re: MNK focus.

    Quote Originally Posted by Apelila
    For casting the gear has to be on when the spell fires, not before its done.

    Hijacking since the random question thread is about to hit 100 pages and I have a MNK question:

    AF+1, which piece do I upgrade next? I already have feet.
    It depends on what you're going for, as there isn't much exciting from MNK. However, most will go with Legs > Head, as they both become the best Chi Blast pieces in their slots after the upgrade.

    Look at it this way:

    Hands+1 are useless, as you get better returns from attack-kotes, and if you need the subtle blow, you can get it from Melee Gloves.
    Cyclas+1 gives you only an extra ~20HP when macroed in for Chakra. (Usually considered useless)
    Hose+1 can be a decent defence piece with HP/guard/counter+3, but personally, I never use them as a defence piece, as I'd rather have either the HP of Melee Hose, or the Haste of Byakko's Haidate. They end up serving me as Chi Blast legs.
    Crown+1 only beats itself as the best Chi Blast headpiece, and that's all.

  15. #15
    Relic Weapons
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    Re: MNK focus.

    Quote Originally Posted by Dense
    Hands+1 are useless, as you get better returns from attack-kotes, and if you need the subtle blow, you can get it from Melee Gloves.
    The Extra attack you get from boost with AF hands still applies even after you unequip them.

    So, you could Kotes for TPing >> macro in AF hands + Boost >> macro kotes back >> WS.

  16. #16
    St. Fiat
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    Re: MNK focus.

    Quote Originally Posted by Lilswitche
    Quote Originally Posted by Dense
    Hands+1 are useless, as you get better returns from attack-kotes, and if you need the subtle blow, you can get it from Melee Gloves.
    The Extra attack you get from boost with AF hands still applies even after you unequip them.

    So, you could Kotes for TPing >> macro in AF hands + Boost >> macro kotes back >> WS.
    QFT.

    Also, way to downplay the fact that the +1 hose are the best option for pure counter setup (which I use a lot personally). +1 feet are best for pure evasion setups, as well.

  17. #17
    Ridill
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    Re: MNK focus.

    AF+1 hands are useless for meleeing, and give the same benefit as NQ for boosting. So they're not really worth upgrading.

    I'm probably going to upgrade mnk body sooner or later for that oh-so-amazing +10hp on chakra, but other than that do brutal->feet->legs->head and sell the rest of your coins for cashmoney.

  18. #18
    Relic Weapons
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    Re: MNK focus.

    I think it's so stupid the best two MNK AF+1 is legs and feet, but the most functional is head, body, and hands. That means you can't upgrade, re-quest the upgraded pieces, and store AF away for eternity until some bazaar 60 cap event is required like other jobs.

    AF+1 legs/feet, and NQ head/body/hands in mog house ftl.

  19. #19
    CoP Dynamis
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    Re: MNK focus.

    You dont need AF for 60 cap, there's better equip for each slot

    Head : Voyager
    Body : SH
    Hands : OK
    Legs : Clown subligar
    Feet : Kung-fu

    So yeah mnk is kinda lucky, we can upgrade equip and dont have to request. Sure you wont be able to have enhance stuff from af on bcnm but I dont think people will notice.

  20. #20
    Sea Torques
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    Re: MNK focus.

    Quote Originally Posted by Lilswitche
    Quote Originally Posted by Dense
    Hands+1 are useless, as you get better returns from attack-kotes, and if you need the subtle blow, you can get it from Melee Gloves.
    The Extra attack you get from boost with AF hands still applies even after you unequip them.

    So, you could Kotes for TPing >> macro in AF hands + Boost >> macro kotes back >> WS.
    The intent of the post was to downplay the need to upgrade AF to +1, since the Boost effect doesn't change, which leaves your post with little to no relevance whatsoever.

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