Reposting with some updates. Removed some jobs that either haven't said much in the way of wanted improvements, or are mostly fine at the moment. Same rules apply: vote for the ones you like, strike down the ones you don't
WHM: New Teleport Spells. Hastega. Holy 2. AoE status cures, or a 1-3 min Divine Veil seperate JA.
RDM: Break spell. En-spells II, that do damage and have a secondary enfeebling effect (ie, Enthunder II also has a random chance to stun. EnBlizzard has a random chance to paralyze); A TP -> MP convert JA
BLM: passive ability to return 25-50% MP on MB's
THF: Perfect Dodge able to dodge ranged as well. Calculated Thrusts, lasts 1 min, 5 min cooldown - Evasion is greatly lowered and chance of critical hits increased. Accomplice lowered to 3 min cooldown. Passive ability to increase proc rate on bolts. A way to dodge AoE if not the target?
PLD: Invincible negating Magic Damage as well. Ability to gain MP from being hit
DRK: endrain/enaspir spells. Blood weapon lasting 1 min and an accuracy increase? T3 nukes.
BST: Uncap all pets, reskin the current pets that look like normal mobs to more unique styles like Courier Carrie. Some ability to use BST's TP to force pet to use a specific TP ability, and/or additional pet commands related to TP usage
BRD: Different instrument types. Let them play a guitar or a trumpet or something. These different instruments would each allow an extra song to be placed on targets
RNG: Ability to tell ranged from a target. Aim skills: Legs = Gravity / Arm = Slow / Head = INT/MND down / Throat = Silence etc.
NIN: Jubaku:Ni/Hojo:San/Dokumori:San. Throwing-based weaponskills.
DRG: Wyvern Commands. JA Lancet - absorb some HP, MP, and TP? Penetration Passive trait - ignore some defense of target while equipped with a spear
SMN: Decreased Perpetuation costs, Auto-Refresh II, Blood Pact: Revitalize(healing BPs) and Blood Pact: Cripple(Enfeebling BPs)
BLU: Mighty Guard, Battery Charge, White Wind. 1000 needles improved so that it hits more often, raise MP cost and cooldown to balance it.
COR: DNC roll = regain?
PUP: B+ Hand to Hand skill. Better gear choices.
DNC: Passive Auto-regain that gives 1TP a tick, up to 100 TP. And/or a TP samba.
Dispelling Step, more status effect steps? Skadi and/or Homam gear?
SCH: Blink and stoneskin will be welcome. Aquaveil could be nice as well. Helixes need to tick more often and be stackable(no more than 1 per SCH). Weather spells need a shorter recast or longer duration. More charges for stratgems and/or get charges back faster. Other possible spells: Haste, Slow, Regain, T4 nukes.
I realize there's still debate about SMN here. Waiting for more community consensus.
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