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  1. #21
    Relic Weapons
    Join Date
    Sep 2007
    Posts
    391
    BG Level
    4

    Re: Information on New and Existing Jobs

    well im hopeful/excited for the new stuff but not holding my breath untill they reveal more details on the "job improvements", although from what info is available so far, everything sounds pretty promising.
    dont screw things up SE..please? :ashira:

  2. #22
    Bagel
    Join Date
    Oct 2006
    Posts
    1,342
    BG Level
    6
    FFXIV Character
    Reapz Sjc
    FFXIV Server
    Excalibur
    FFXI Server
    Bismarck

    Re: Information on New and Existing Jobs

    God bless you Elmer. Now they need to start announcing stuff for next version update or I am going to go crazy.

  3. #23
    Banned.

    Join Date
    Nov 2005
    Posts
    6,903
    BG Level
    8
    FFXI Server
    Shiva
    WoW Realm
    Cho'gall

    Re: Information on New and Existing Jobs

    Quote Originally Posted by isladar
    This reeks of deliciousness.. very excited for the new WAR ability. I'd pretty much resigned myself to the realization that they really can't tweak WAR without making it retarded, but I think something that will let me bonertimetank could be very fun.

    The 100-tp mini Make Yo' Sushi sounds awesome.

    And PLD Dread Spikes! Zom!
    Make defender -10% damage taken, -20% damage dealt, or something. Maybe balance it out by making it -20% of all damage dealt and only -10% physical damage taken. Or hell, make Defender have its own tiers based on hp%. White it's -10%, yellow it's -15%, orange -20%, red -25%. Don't necessarily need to give all jobs new things, making a fairly useless ability useful can do wonders. Same can be said for Mug and lockpicking for a thief...

  4. #24
    Sho
    Sho is offline
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

    Join Date
    Jul 2006
    Posts
    11,975
    BG Level
    9
    FFXIV Character
    Sho Ryuuken
    FFXIV Server
    Excalibur

    Re: Information on New and Existing Jobs

    Quote Originally Posted by DeadLegend
    Really wish they'd go ahead and reveal the new wyvern stuff. Hopefully it's roxor since they're not actually adding anything to drg, like a second attack bonus trait.

    Rdm/pld, don't care. Blm thing seems nice.

    Sam thing sounds unnecessary, unless it ends up being on a 20 minute timer or something. If a sam can't solo sc as is then they shouldn't be allowed to.
    It's a stretch to do without Soboro.

  5. #25
    The Mizzle Fizzle of Nikkei's Haremizzle

    Join Date
    Feb 2006
    Posts
    22,049
    BG Level
    10
    FFXI Server
    Bismarck

    Re: Information on New and Existing Jobs

    Elmer delivers yet again, thanks man.

  6. #26
    Hayleystrator
    Join Date
    Jul 2004
    Posts
    7,069
    BG Level
    8
    FFXI Server
    Bahamut

    Re: Information on New and Existing Jobs

    I approve of these upcoming changes. The MNK one still sounds utterly ridiculous, though.

    Good job Elmer.

  7. #27
    Cerberus
    Join Date
    Apr 2005
    Posts
    463
    BG Level
    4
    FFXI Server
    Bahamut

    Re: Information on New and Existing Jobs

    Quote Originally Posted by Epical
    I approve of these upcoming changes. The MNK one still sounds utterly ridiculous, though.

    Good job Elmer.
    Agreement. I don't know which member of the staff proposed that, but he and the one's who approved it should be fired.

  8. #28
    Banned.

    Join Date
    Oct 2006
    Posts
    10,115
    BG Level
    9

    Re: Information on New and Existing Jobs

    Just give Samurai Ballad and Convert Already -_-a (I kid, I kid)

    Good Job Elmer much for j00.

  9. #29
    Sea Torques
    Join Date
    Apr 2006
    Posts
    579
    BG Level
    5

    Re: Information on New and Existing Jobs

    I don't understand the point of the mnk changes, hopefully they'll ditch them and just stick to adding another version of subtle blow. Penance <3

    The black mage changes would be nice to, put some skill back into a job which has degenerated into emptying your mp pool, resting and repeating for many hnm.

    If i get counter that gives me tp on war though i'm going to whine like a baby until i get tp for my mnk counters.

    I'm mainly glad that SE is relaxing its policy on blocking us from getting around as much as possible. You can waste enough time with this game without needing to spend 30mins to travel across it.

  10. #30
    Chram
    Join Date
    Aug 2005
    Posts
    2,887
    BG Level
    7
    FFXIV Character
    Adrianne Lehmen
    FFXIV Server
    Balmung
    FFXI Server
    Lakshmi

    Re: Information on New and Existing Jobs

    That counter and gain TP thing on WAR needs to be given to MNK.

  11. #31
    Chram
    Join Date
    Sep 2006
    Posts
    2,567
    BG Level
    7

    Re: Information on New and Existing Jobs

    Where the fuck is Ranger!!! ;__________;

  12. #32
    Relic Horn
    Join Date
    Dec 2005
    Posts
    3,157
    BG Level
    7

    Re: Information on New and Existing Jobs

    Quote Originally Posted by Antithesis G
    Where the fuck is Ranger!!! ;__________;
    http://wiki.bluegartr.com/Velocity_Shot ...?

  13. #33
    Relic Horn
    Join Date
    Dec 2005
    Posts
    3,363
    BG Level
    7
    FFXIV Character
    Xanthe Celaeno
    FFXIV Server
    Hyperion
    FFXI Server
    Carbuncle

    Re: Information on New and Existing Jobs

    Quote Originally Posted by Antithesis G
    Where the fuck is Ranger!!! ;__________;
    http://wiki.bluegartr.com/Velocity_Shot

  14. #34
    Chram
    Join Date
    Sep 2006
    Posts
    2,567
    BG Level
    7

    Re: Information on New and Existing Jobs

    >.>;;;; Dam it...


    ?

  15. #35
    DEUS VULT
    FITE ME

    Join Date
    Mar 2007
    Posts
    10,606
    BG Level
    9
    Blog Entries
    4

    Re: Information on New and Existing Jobs

    I could see adjusting Defender to make it more viable -- truth be told I really don't think WAR needs a new shiny. We're still ridiculous. Damage mitigation would be fantastic, because at least when I'm retarded on SAM I can slip in lots of -damage gear. Okay actually I'm more stoked about the additional TP. 'Cause I want it. In my pants.

  16. #36
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,133
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    Re: Information on New and Existing Jobs

    Oh boy.

    New melee toys.

    I am so excited.

    Do you see me excited?
    Man I am so excited.
    Excited, excited, excited.

    Wow, if I get any more worked up I might have a stroke.

    Oh my goodness. I am so looking forward to that patch.


    I mean learning spells is annoying but at least it's fun when you head out there with three other blue mages and you're like AH GOD DONT KILL IT TOO FAST KOREA WHAT ARE YOU DOING NIRO OH MY GOD HOW DO WE BREAK ITS WEAPON? UH OH HERE COMES SPINAL CLEAVE what none of us got it? SHIT ok pull another

    or the ever popular NO ITS OK WE CAN TAKE THIS DAHAK SONO. NO I'M SERIOUS IT'LL BE EASY.

    oh... uh.. I'm sorry? I never meant to hurt you, or make you cry.

    And woo-boy more warps for BLM <_< I am so excited.

  17. #37
    Black Belt
    Join Date
    Nov 2005
    Posts
    5,819
    BG Level
    8
    FFXI Server
    Siren
    WoW Realm
    Thrall

    Re: Information on New and Existing Jobs

    If I read it right, they are adding more levels of acc. bonus, subtle blow, and clear mind, or are they clarifying something old(I doubt it)?

  18. #38
    Chram
    Join Date
    Jun 2007
    Posts
    2,625
    BG Level
    7
    FFXI Server
    Valefor

    Re: Information on New and Existing Jobs

    Quote Originally Posted by Marcicus
    That counter and gain TP thing on WAR needs to be given to MNK and SAM.

  19. #39
    Cerberus
    Join Date
    Aug 2005
    Posts
    489
    BG Level
    4

    Re: Information on New and Existing Jobs

    Quote Originally Posted by Marcicus
    That counter and gain TP thing on WAR needs to be given to MNK.
    I doubt it's going to be a job trait, actually, they made it sound more like some sort of Provoke II: the enemy is forced to redirect his attacks to you regardless the hate distribution upon using the ability (think of provoking someone during Ballista), then you eat some damage and gain an additional attack round (TP included), perhaps counter-attacking with just your main weapon or somesuch.

    It'd most likely have a certain amount of hate attached (in fact, it might just be either a moderatily huge VE spike or simply temporarily raise VE trough the roof, it could still occasionally fail to catch the mob's attention, especially late into the fight, but it'd be an unlikely occurrance) but whether the mob would keep picking on you instead of turning back to his preceding target once the duration is up or not would depend on the balance of hate previously in place.

    Dunno though, it sounds cool either way and so does the stance thing, can't wait for this stuff to get implemented!

  20. #40
    F5 Like A Boss.
    Join Date
    Sep 2005
    Posts
    7,396
    BG Level
    8
    FFXIV Character
    Kuroki Kaze
    FFXIV Server
    Sargatanas
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Twisting Nether

    Re: Information on New and Existing Jobs

    Quote Originally Posted by Marcicus
    That counter and gain TP thing on WAR needs to be given to MNK.
    And SAMs. :D

    Edit: Beat to it.

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