well im hopeful/excited for the new stuff but not holding my breath untill they reveal more details on the "job improvements", although from what info is available so far, everything sounds pretty promising.
dont screw things up SE..please? :ashira:
well im hopeful/excited for the new stuff but not holding my breath untill they reveal more details on the "job improvements", although from what info is available so far, everything sounds pretty promising.
dont screw things up SE..please? :ashira:
God bless you Elmer. Now they need to start announcing stuff for next version update or I am going to go crazy.
Make defender -10% damage taken, -20% damage dealt, or something. Maybe balance it out by making it -20% of all damage dealt and only -10% physical damage taken. Or hell, make Defender have its own tiers based on hp%. White it's -10%, yellow it's -15%, orange -20%, red -25%. Don't necessarily need to give all jobs new things, making a fairly useless ability useful can do wonders. Same can be said for Mug and lockpicking for a thief...Originally Posted by isladar
It's a stretch to do without Soboro.Originally Posted by DeadLegend
Elmer delivers yet again, thanks man.
I approve of these upcoming changes. The MNK one still sounds utterly ridiculous, though.
Good job Elmer.
Agreement. I don't know which member of the staff proposed that, but he and the one's who approved it should be fired.Originally Posted by Epical
Just give Samurai Ballad and Convert Already -_-a (I kid, I kid)
Good Job Elmer muchfor j00.
I don't understand the point of the mnk changes, hopefully they'll ditch them and just stick to adding another version of subtle blow. Penance <3
The black mage changes would be nice to, put some skill back into a job which has degenerated into emptying your mp pool, resting and repeating for many hnm.
If i get counter that gives me tp on war though i'm going to whine like a baby until i get tp for my mnk counters.
I'm mainly glad that SE is relaxing its policy on blocking us from getting around as much as possible. You can waste enough time with this game without needing to spend 30mins to travel across it.
That counter and gain TP thing on WAR needs to be given to MNK.
Where the fuck is Ranger!!! ;__________;
http://wiki.bluegartr.com/Velocity_Shot ...?Originally Posted by Antithesis G
http://wiki.bluegartr.com/Velocity_ShotOriginally Posted by Antithesis G
>.>;;;; Dam it...
?
I could see adjusting Defender to make it more viable -- truth be told I really don't think WAR needs a new shiny. We're still ridiculous. Damage mitigation would be fantastic, because at least when I'm retarded on SAM I can slip in lots of -damage gear. Okay actually I'm more stoked about the additional TP. 'Cause I want it. In my pants.
Oh boy.
New melee toys.
I am so excited.
Do you see me excited?
Man I am so excited.
Excited, excited, excited.
Wow, if I get any more worked up I might have a stroke.
Oh my goodness. I am so looking forward to that patch.
I mean learning spells is annoying but at least it's fun when you head out there with three other blue mages and you're like AH GOD DONT KILL IT TOO FAST KOREA WHAT ARE YOU DOING NIRO OH MY GOD HOW DO WE BREAK ITS WEAPON? UH OH HERE COMES SPINAL CLEAVE what none of us got it? SHIT ok pull another
or the ever popular NO ITS OK WE CAN TAKE THIS DAHAK SONO. NO I'M SERIOUS IT'LL BE EASY.
oh... uh.. I'm sorry? I never meant to hurt you, or make you cry.
And woo-boy more warps for BLM <_< I am so excited.
If I read it right, they are adding more levels of acc. bonus, subtle blow, and clear mind, or are they clarifying something old(I doubt it)?
Originally Posted by Marcicus
I doubt it's going to be a job trait, actually, they made it sound more like some sort of Provoke II: the enemy is forced to redirect his attacks to you regardless the hate distribution upon using the ability (think of provoking someone during Ballista), then you eat some damage and gain an additional attack round (TP included), perhaps counter-attacking with just your main weapon or somesuch.Originally Posted by Marcicus
It'd most likely have a certain amount of hate attached (in fact, it might just be either a moderatily huge VE spike or simply temporarily raise VE trough the roof, it could still occasionally fail to catch the mob's attention, especially late into the fight, but it'd be an unlikely occurrance) but whether the mob would keep picking on you instead of turning back to his preceding target once the duration is up or not would depend on the balance of hate previously in place.
Dunno though, it sounds cool either way and so does the stance thing, can't wait for this stuff to get implemented!
And SAMs. :DOriginally Posted by Marcicus
Edit: Beat to it.