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  1. #41
    Banned.

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    Re: Information on New and Existing Jobs

    Quote Originally Posted by Retrieving/C.D/Searain
    Quote Originally Posted by Marcicus
    That counter and gain TP thing on WAR needs to be given to MNK.
    I doubt it's going to be a job trait, actually, they made it sound more like some sort of Provoke II: the enemy is forced to redirect his attacks to you regardless the hate distribution upon using the ability (think of provoking someone during Ballista), then you eat some damage and gain an additional attack round (TP included), perhaps counter-attacking with just your main weapon or somesuch.

    It'd most likely have a certain amount of hate attached (in fact, it might just be either a huge VE spike or simply temporarily raise VE to the roof, it could still occasionally fail to catch the mob's attention, especially late into the fight, but it'd be an unlikely occurrance) but whether the mob would keep picking on you instead of turning back to his preceding target once the duration is up or not would depend on the balance of hate previously in place.

    Dunno though, it sounds cool either way and so does the stance thing, can't wait for this stuff to get implemented!
    From what I gathered it's something that basically works similar to a seigan third eye, but (probably) only one attack and you do get tp from it, which possibly could be activated only after using provoke (just a trait that gives provoke that effect or something).

    I don't think enhancing defender like I said would necessarily be a "new shiny" for war, it would improve it all around but it wouldn't make it more powerful, so to say. It would be it's own hasso/seigan switch in either you deal damage or absorb it well.

    I'm interested in the monk concept. I'm not a monk, but I never see the job at HNM's...at least not meleeing at least. I think the upgrade is supposed to make them more viable for HNM's, and with additional ways to reduce mob tp gain could be very very nice against HNM's if you're one of those LS's who doesn't know what a mage is.

  2. #42
    Sea Torques
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    Re: Information on New and Existing Jobs

    War stuff sounds like Strikeback from Tactics <.<;;

  3. #43
    I'm not safe on my island
    Nikkei will still get me.

    Join Date
    Oct 2006
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    20,043
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    10

    Re: Information on New and Existing Jobs

    I'm just happy to see that they still do in fact listen to our sugestions. Thanks Elmer.

  4. #44
    Banned.
    Account locked at request of user.

    Join Date
    Feb 2006
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    9,841
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    Re: Information on New and Existing Jobs

    Oh boy, make punches suck and kicks rock! Which is totally useful because kicks aren't random or anything in the first place and make up a totally major portion of MNK DoT.

    When they first proposed it, it was just "attack slower, but hit harder". In essence, it was just Counterstance for damage given instead of taken, and sounded situationally useful. Now it just sucks like our merits and is a prime example of how afeard SE is of modifying MNK.

  5. #45
    BG Medical's Student of Medicine
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    Oct 2006
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    Re: Information on New and Existing Jobs

    Samurai
    An ability that allows you to perform a WS using just 100 TP. A Samurai can then solo WS and still be sure to have TP to do Skillchains when another party member is ready.
    So uh... what are they going to do with the two hour?

  6. #46
    The Once and Future Wamoura
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    Rocl Montaigne
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    Excalibur
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    Quel'Thalas

    Re: Information on New and Existing Jobs

    Quote Originally Posted by kuronosan
    Samurai
    An ability that allows you to perform a WS using just 100 TP. A Samurai can then solo WS and still be sure to have TP to do Skillchains when another party member is ready.
    So uh... what are they going to do with the two hour?
    I read it as like

    Perform one WS for 100 TP every 5-20 minutes. (Depending on what they make the JA timer).

    I mean, yeah, it's similar to 2hr, but it's still not 300 TP and every WS for 100 TP <_<

  7. #47
    Everybody's Favourite Nobody
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    Lakshmi

    Re: Information on New and Existing Jobs

    Oh great, now I don't have to carry around my Beast and Monster Jackcoat for the status removal. '-'d

    And hay, increased melee abilities for RDM? Now I can solo avatars faster :O

  8. #48
    I'm not safe on my island
    Nikkei will still get me.

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    Re: Information on New and Existing Jobs

    Quote Originally Posted by Rocl
    And woo-boy more warps for BLM <_< I am so excited.
    Do you think Spooky feels the same way to?

    I dream of the day when MNK will receive an ability that i can use more than 4 times in a year.

  9. #49
    /lick
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    Srs Bsns
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    Excalibur
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    Asura

    Re: Information on New and Existing Jobs

    I dream of the day when SE admits that pushing RDM melee is retarded and gives the job something more useful on the magic-y side (besides Cat 2 merits that should be scrolls learned 15-20 levels sooner).

  10. #50
    Black Belt
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    Re: Information on New and Existing Jobs

    I'm getting pretty tired of the *RDM needs this, RDM needs that mentality,* I think we're just fine, and whatever addition to melee they do for us will just slightly enhance our solo ability which is ok, I highly doubt we'll become any more _broken_ than we already are. And if you cant comprehend how broken RDM can be in many situations, I'll let someone else tell you.

  11. #51
    I'm not safe on my island
    Nikkei will still get me.

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    Oct 2006
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    Re: Information on New and Existing Jobs

    I'll let someone else tell you.
    Ok

    IT CAN SOLO REALLY REALLY GOOD.

    And they get alot of invites for like, fucking everything.

  12. #52
    Sea Torques
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    Jun 2006
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    Sylph

    Re: Information on New and Existing Jobs

    Red Mage
    Magic that will provide Red Mages more chances to fight with their sword. It won:t have Red Mages constantly on the front lines of battle, but since we bothered to give them a lolB rated skill with the sword, we would like to see them used more as magical swordsmen.
    Samurai
    An ability that allows you to perform a WS using just 100 TP. A Samurai can then solo WS and still be sure to have TP to do Skillchains when another party member is ready.
    <3

    As cool as this sounds, I have to wonder just how many of these ideas will ever see the light of day. I remember a long time ago there was a huge list of "future job changes" including a boost to THF 2-hour and it never happened.

  13. #53
    Everybody's Favourite Nobody
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    Lakshmi

    Re: Information on New and Existing Jobs

    Quote Originally Posted by Koyangi
    I'm getting pretty tired of the *RDM needs this, RDM needs that mentality,* I think we're just fine, and whatever addition to melee they do for us will just slightly enhance our solo ability which is ok, I highly doubt we'll become any more _broken_ than we already are. And if you cant comprehend how broken RDM can be in many situations, I'll let someone else tell you.
    Its always nice to get something new to spice up the job. Despite being broken, it can sure be boring. Unless that something new is worse than the old thing. Then you fucked up.

  14. #54
    Black Belt
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    Thrall

    Re: Information on New and Existing Jobs

    If something is boring I've got a Moogle that lets me select 7 other 75 jobs. :rocl:

  15. #55
    Ridill
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    Re: Information on New and Existing Jobs

    I dunno, SAM's self-SCing with a JA doesn't bother me much since BLUs have been doing it every 2 minutes since they hit 40. 3 minute timer matching Meditate's would be likely, but I could see it at 5 minutes. 10+ would just make it kind of useless and novelty akin to many merit JAs out there. Meanwhile, MS still preserves its utility in granting full TP mods on top of the 300% TP at activation. Not a bad idea, overall, even if some would jump on the "overpowered" wagon.

    On the PLD front, I hope it's not like a level 71 spell as Dread Spikes is. 37 would be nice since it's when Ni comes into play and other shield-jobs could take advantage of it for sub purposes, but it being 40+ is also likely.

    Meanwhile, RDMs need more than just a single fancy melee spell to get people to want them to do it. Watching Rocl sarcastically jump for joy while another poster got critical at the implication of it impeding their own fun kinda proved that.

  16. #56
    New Odin
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    Sparthia Abysseant
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    Lakshmi

    Re: Information on New and Existing Jobs

    So the monk ability is a kickstance? Upped kicks for less punches? Meh, monk is a hard job to make better when its so good at what it does already. Tweak counter and guard proc rates if anything is the only things id see that'd make mnk pwn more... everything else is just fluff.

    Samurai
    An ability that allows you to perform a WS using just 100 TP. A Samurai can then solo WS and still be sure to have TP to do Skillchains when another party member is ready.
    10/20min timer or its gonna reek of samurai broke-ness :D

    War stuff sounds like Strikeback from Tactics <.<;;
    Hamedo go!

    Corsair Ability looks nice, at least its using the 'Hexagun' theory. PLD looks like from the description a 'reflect' spell and DRK should get the tier 3 nukes soon or Aspir II. ;x

  17. #57
    Everybody's Favourite Nobody
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    Lakshmi

    Re: Information on New and Existing Jobs

    Quote Originally Posted by Koyangi
    If something is boring I've got a Moogle that lets me select 7 other 75 jobs. :rocl:
    Its a good thing everyone has 7 level 75 jobs, right?

  18. #58
    Black Belt
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    Thrall

    Re: Information on New and Existing Jobs

    overall point was to establish is if something is boring, there's a Moogle who lets you change jobs.

  19. #59
    A. Body
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    Re: Information on New and Existing Jobs

    Quote Originally Posted by Metah
    Quote Originally Posted by Koyangi
    I'm getting pretty tired of the *RDM needs this, RDM needs that mentality,* I think we're just fine, and whatever addition to melee they do for us will just slightly enhance our solo ability which is ok, I highly doubt we'll become any more _broken_ than we already are. And if you cant comprehend how broken RDM can be in many situations, I'll let someone else tell you.
    Its always nice to get something new to spice up the job. Despite being broken, it can sure be boring. Unless that something new is worse than the old thing. Then you fucked up.
    It's tough giving RDMs nice things. We already have most of them.

    How many jobs can tank, support, and main heal plus solo a few gods on the side when you got time to kill?

    BLM needs more love than RDM, and SCH needs more than either.

  20. #60
    D. Ring
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    Siren

    Re: Information on New and Existing Jobs

    I hope they also realize SCH could use some of the basic status cures as a subjob, aside from blink and stoneskin. Paralyna, and Silena alone would greatly increase it's usability.

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