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  1. #101
    LD
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    Re: Information on New and Existing Jobs

    ....My point about SB gear wasn't about how good it was, but why it makes sense NIN gets slightly more native, and I prefaced that by saying how useless it was on the whole. Why would you think I was suggesting stacking on SB gear for fucking HNM? ;/

    What little I hear about MNK meleeing on HNM conflicts horribly. The only position it seems to always do well in is tank. ¬¬

  2. #102
    Hydra
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    Re: Information on New and Existing Jobs

    Quote Originally Posted by Elmer the Pointy
    Monk
    An ability that reduces the amount of attacks and improves kicks. Hand-to-hand attacks decrease, and the strength of each kick is boosted. They worried over how exactly to implement this... weaken punches? Increase punch delay? They also want to add another ability to precent the enemy from gaining TP.
    Double kick attack! Also, one can only hope for a Running Dropkick job ability a la Prishe.

  3. #103
    Salvage Bans
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    Re: Information on New and Existing Jobs

    Why can't they be nice to BLM

  4. #104
    I'm not safe on my island
    Nikkei will still get me.

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    Re: Information on New and Existing Jobs

    Quote Originally Posted by Lexa
    I thought another way for MNKs to prevent mobs from gaining TP sounded neat... :/
    I'd like it if it were actually like drain samba, where punching the mob gives it the effect of NOTPFORYOU.

  5. #105
    Banned.

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    Re: Information on New and Existing Jobs

    Monk: Counterattacks will now yield TP.

    BLM: A meritable job trait that will yeild a % mp restored for magic damage done to enemies will be added.

    WHM: Mjollnir will now have 20% cure potency added to it. The spell hastega has been added.

    SMN: Odin.

    Pld: The counter spell will not suck..

    DNC: In addition to the sam JA to use only 100tp for a WS, DNC will get this ability on a shorter timer, to allow better party support while still being able to DD.

    RDM: Refreshga, for the 1000th fucking time.

    Sam: Being the token JP warrior and thus superior to all other warriors in all cultures, the Sam job will now gain the WS Zantesuken.

    War: Your relic armor has been modified to not suck.

    Pup: Martial Arts 3 has been added, although PUP has been taken off the usukane set.

    Nin: Jubaku fucking Ni.

    Blu: Ridill has been added to your list of usable weapons.

    Sch: Up to 3 helix spells can now be stacked onto a mob.

    Drg: New emotes for your pet!!

    Drk: The WS guillitine has been adjusted.

  6. #106
    New Odin
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    Re: Information on New and Existing Jobs

    What little I hear about MNK meleeing on HNM conflicts horribly. The only position it seems to always do well in is tank. ¬¬
    Monk dominates its niche of tanking and DoT, its hard to make such a rounded job better. Kick stance looks like something just for fluff, nothing the job couldnt live without. Alot more jobs could use some serious buffs.....

  7. #107
    New Spam Forum
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    Re: Information on New and Existing Jobs

    Quote Originally Posted by Neosutra
    Monk: Counterattacks will now yield TP.

    BLM: A meritable job trait that will yeild a % mp restored for magic damage done to enemies will be added.

    WHM: Mjollnir will now have 20% cure potency added to it. The spell hastega has been added.

    SMN: Odin.

    Pld: The counter spell will not suck..

    DNC: In addition to the sam JA to use only 100tp for a WS, DNC will get this ability on a shorter timer, to allow better party support while still being able to DD.

    RDM: Refreshga, for the 1000th fucking time.

    Sam: Being the token JP warrior and thus superior to all other warriors in all cultures, the Sam job will now gain the WS Zantesuken.

    War: Your relic armor has been modified to not suck.

    Pup: Martial Arts 3 has been added, although PUP has been taken off the usukane set.

    Nin: Jubaku fucking Ni.

    Blu: Ridill has been added to your list of usable weapons.

    Sch: Up to 3 helix spells can now be stacked onto a mob.

    Drg: New emotes for your pet!!

    Drk: The WS guillitine has been adjusted.
    Wait, you think they want to make everyone happy? (depending on what the "adjustment" to guillo is, gogo crit on tp) Also, I lold at the warrior one.

  8. #108
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    Re: Information on New and Existing Jobs

    Odin is summoner useable... after clearing Einherjar.

    Seriously... i think Atomos is the summon they are keeping wraps on. One of my personal favorites too.... outside the Zodiac summons from the Ivalice Alliance games.

    Alexander looks like a possibility, though slim.

  9. #109
    The Sig...
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    Re: Information on New and Existing Jobs

    Quote Originally Posted by Wizerd
    Quote Originally Posted by Rena
    The new jobs were designed to be strong support jobs. Before, everyone would be subbing Ninja or White mage, and this was meant to change all that.
    Just about every dancer ends up subbing ninja, and most scholars I see sub white mage. <_< Never see /DNC outside of solo though, and /SCH? Never seen at all.
    Any WHM who doesn't sub SCH (in most cases/events where they are being White Magey) is just plain retarded, I think. Forgiveness is to be given to those without SCH @ 37, of course, but if you have it as an option, it far surpasses /SMN or /BLM.

    Quote Originally Posted by deivi
    wouldn't be broken to let /SCH have 2 charges either
    Except that the charge thing is supposed to be unique to Scholar, and that's how they've kept it.

    I have about every subjob to 37, shits situational. Including /DRK D:

  10. #110
    Ayn
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    Re: Information on New and Existing Jobs

    I think one the biggest problems for MNK is that they have trouble fitting well into the HNM scene these days (especially since most LSs don't hardly Chi Blast anymore). They do poor damage compared to most other jobs on HNMs, and they feed the monster more tp then others as well.
    As someone who plays both Monk and Thief, I'd have to say that a THF/WAR on HNMs probably feeds the monster more TP than a Monk, between double and triple attack. Not to mention that as far as the damage given in the amount of TP rounds, Thieves are definitely lowest on that chart, but have the benefit of TA+WS. The TP argument's pretty retarded there.

    One possible [partial] fix to this would be to change H2H so that they're more potent against monsters with higher def (or simply ignore a certain % of the monsters def). Another would be to bump up their natural subtble blow beyond the cap that other jobs have. However, even with any future changes, I doubt people would pick MNK over a SAM or DRK in HNM situations.
    That sounds like an adjustment similar to the 2H one. While it would be nice, like you said, it probably wouldn't make people pick Monks over Dark Knights or Samurai. The job's certainly not weak (if you're well geared and your shell actually gives the melees a bard -- yes, rare, I know, your damage on Monk isn't shitty at all), but it's hard to top the SC capability / WS damage of Samurai, or the outright power of DRK WSes.

    Penance is nice too, but its effect is subtle. Any "TP mitigation" type abilities to make a job useful would have to be something like a Light of Penance type effect (immediately drop the mobs TP by a certain amount) or some kind of upgrade to penance, where instead of the mob's TP gain being reduced, the mob's TP gain is completely inhibited for a short time. But that would probably be too broken.

  11. #111
    23 years old
    Rating: total douchebag

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    Re: Information on New and Existing Jobs

    Quote Originally Posted by Neosutra
    Quote Originally Posted by Eanae
    Quote Originally Posted by Neosutra
    God damnit, I fucking knew they were going to implement the damage reflect for pld like this, that screws the hell out of Aegis.

    Oh great, now I can reflect the 10-15 damage shield blocks I get on aegis, wooooooooooooooo.
    Actually, the way I'm reading it, Aegis would be the best...

    "Damage reduced by..."

    Hit would have done 200, you take 50 with a block, you reflect 150 damage back to them. At least, that's what it looks like with the wording.
    I dont trust SE that much.

    It will either be really short lasting time and cap out on hp, just reflect the damage you would have taken(fucking aegis), or it will have some other stupid side effect.
    If it works the way you fear get a sipar for when you use the spell and when you're running low on MP keep your aegis on and use chivalry. Would it be stupid to have to macro out a relic? Absolutely but it's not like there arent options.

  12. #112
    CoP Dynamis
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    Re: Information on New and Existing Jobs

    THF would do well not to expect anything else for the remainder of this expansion cycle. Accomplice
    ...sucks.

    Might be semi-passable if they lowered the recast to 1-2 min, but at the moment it's mostly worthless.
    Also looking to add a number of new spells, including a Warp2 kind of spell that will send people to towns of the past.
    ...and will have a new casting motion that will involve putting your hands on your hips, bringing your knees in tight...

  13. #113
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    Re: Information on New and Existing Jobs

    I think if they make skillchains appeal to the majority again that as a side-effect BLM will return to the scene as capable party members that would be invited. The tele-hometown spell would be pretty handy in getting around the past even if it isnt the next big nuke (adding the tier 5s would mean re-constructing alot imo)

    Main opponents to BLM (SCH to an extent) atm is:

    -Aht Urhgan being harsh on magic resists vs HNM
    -Colibri/Greater Colibri
    -Imps
    -Meleeburn mentality

    SE is gonna have to make a hard decision sooner or later regarding the issue of mobs being pathetic in AU vs the rest of the game, something is gonna get nerfed for the sake of balance. That is if they are trying to revive the standard Party setup, which is what it seems they are aiming for.

    I await to see exactly how they address the main issue at hand that goes against traditional parties. (ToAU)

  14. #114
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    Re: Information on New and Existing Jobs

    Quote Originally Posted by jibini
    THF would do well not to expect anything else for the remainder of this expansion cycle. Accomplice
    ...sucks.

    Might be semi-passable if they lowered the recast to 1-2 min, but at the moment it's mostly worthless.
    I absolutely love it in some of the situations I play. For instance I went and duo'd an NM in Mamook today and a the rdm I was with had to sleep an add the entire fight (it wasn't a quick fight, probably 10-15min) and there's no chance I'd have gotten hate off him anytime soon without it.

    Any hate reset move, or very high hate gaining techniques (many melee 2 hours, souleater) can be countered with an accomplice, like I do in Salvage against bosses if the monk gets a wee bit low while 2 houring.

    I'd love to see some tweaks to it, like a lowering recast and another method of dropping my own hate, but even if it's just left like it is, it's still a pretty nice ability.

    And I think I said this earlier in the thread but I think the whole monk idea is for HNM/high defense mob usage. Monk doesn't really need anything in other situations because of its wonderful DoT and tanking potential, it lacks in HNM's a bit and SE is looking to fix that. Sounds great to me.

  15. #115
    Tom Wilson will never be good.
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    Re: Information on New and Existing Jobs

    Quote Originally Posted by SathFenrir
    Quote Originally Posted by Eaglestrike
    Quote Originally Posted by SathFenrir
    I skimmed through, then I suddenly saw a use for M. Abj Legs, and all at once my world just fell apart.

    Looks like they're bringing back the PLD/WAR for lower end stuff (kings, maybe not nid, and depending on the effect, definitely all of sea)
    Just because it might be more useful to block with a shield doesn't mean it has to be /war. Sorry I just really dislike /war lol

    16 jobs got mentioned there, and OMG NOTHING FOR THIEF. Yeah oh well. Good to see some of this stuff, can't wait to see the pld change implemented at least.
    I'm not a fan of /WAR because it requires me to wear stupid shit like K. Schaller, K. Cuirass, Gallant Feet, and actually be seen like that, not just blink into when terror'd.

    But hell, can't say it wouldn't be fun to just mindlessly bloodtank some stuff again, never gets old. (recently watched LS new to aery bloodtank faf with 5 pld/nin's, none of whom could cast ni, made me nostalgic for the days of /war)
    Are you sure you weren't just watching your own LS? I watch half your PLDs bloodtank while /nin, some of them just fail at Utsu yo. I don't get it. \o/
    and the lolmfeet PLDs you guys have..

    and let's not talk about the PLDs in my LS cause lol.. I rule though. This server has a serious lack of good PLDs.

    SAM thing looked cool, SCH fix will be nice, bout all I saw. yay for easier way to get to the past too. yay for blu spells I won't use.

  16. #116
    Relic Shield
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    Re: Information on New and Existing Jobs

    The BLM change sounds mostly worthless unless it's pretty significant. If they give Blink and Stoneskin to Scholar pre-37 it'll be my new sub for BLM in Dynamis probably. Maybe sky/sea farming too. With Dark Arts+Merits+Gear I've got 307 Enfeebling Magic skill as a BLM, which is deliciously broken. :D

    Too bad /SCH wouldn't have Gravity though.

  17. #117
    LD
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    Re: Information on New and Existing Jobs

    Quote Originally Posted by jibini
    THF would do well not to expect anything else for the remainder of this expansion cycle. Accomplice
    ...sucks.
    Besiiides the point.~ Santa comes once a year, baby.


    While these MNK additions don't sound horrible, they don't sound great either. Even if they solve the problem of MNK not being desired for HNM, they still need to make people WANT them. Even with that new stuff, MNK would have to do a lot more to be comparable to SAM & DRK.

  18. #118
    New Odin
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    Re: Information on New and Existing Jobs

    MNK has salvage down locked, still a capable job even if the 2h jobs are slightly stronger.

  19. #119
    RIDE ARMOR
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    Re: Information on New and Existing Jobs

    Quote Originally Posted by LD
    Quote Originally Posted by jibini
    THF would do well not to expect anything else for the remainder of this expansion cycle. Accomplice
    ...sucks.
    Besiiides the point.~ Santa comes once a year, baby.


    While these MNK additions don't sound horrible, they don't sound great either. Even if they solve the problem of MNK not being desired for HNM, they still need to make people WANT them. Even with that new stuff, MNK would have to do a lot more to be comparable to SAM & DRK.
    Make monks officially two handed class so the updates apply to them and grant them grip acess.
    Problem solved.

  20. #120
    I'm not safe on my island
    Nikkei will still get me.

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    Re: Information on New and Existing Jobs

    Quote Originally Posted by Akashimo
    Quote Originally Posted by LD
    Quote Originally Posted by jibini
    THF would do well not to expect anything else for the remainder of this expansion cycle. Accomplice
    ...sucks.
    Besiiides the point.~ Santa comes once a year, baby.


    While these MNK additions don't sound horrible, they don't sound great either. Even if they solve the problem of MNK not being desired for HNM, they still need to make people WANT them. Even with that new stuff, MNK would have to do a lot more to be comparable to SAM & DRK.
    Make monks officially two handed class so the updates apply to them and grant them grip acess.
    Problem solved.
    Gaia ruins everything.

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