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  1. #121
    RIDE ARMOR
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    Re: Information on New and Existing Jobs

    Quote Originally Posted by Kuya
    Gaia ruins everything.
    ???(´???`)

  2. #122
    Ridill
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    Re: Information on New and Existing Jobs

    Quote Originally Posted by Neosutra
    Pup: Martial Arts 3 has been added, although PUP has been taken off the usukane set.
    That's cruel! Everybody else gets an improvement, and you take PUP off their best gear set.

  3. #123
    Banned.

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    Re: Information on New and Existing Jobs

    Quote Originally Posted by Khamsin
    Quote Originally Posted by Neosutra
    Pup: Martial Arts 3 has been added, although PUP has been taken off the usukane set.
    That's cruel! Everybody else gets an improvement, and you take PUP off their best gear set.
    They'll put them on Marduk's to make up for it.

  4. #124
    Electric Six groupie
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    Re: Information on New and Existing Jobs

    Quote Originally Posted by Khamsin
    Quote Originally Posted by Neosutra
    Pup: Martial Arts 3 has been added, although PUP has been taken off the usukane set.
    That's cruel! Everybody else gets an improvement, and you take PUP off their best gear set.
    You make it sound like wyvern emotes cast spike flail D:

  5. #125
    Bagel
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    Re: Information on New and Existing Jobs

    For the MNK stance, I say reduce attack speed but increase DMG and Kick Attack rate. More powerful, deliberative attacks for situational use and more kicks to slightly offset the delay reduction. To prevent too much abuse, the ability would have a longer recast than duration. Additionally, Hundred Fists would consider the attack speed reduction in calculating the speed bonus.

    I figure the stance would need to have a bonus to KA and a bonus to something else before MNKs sacrifice anything from normal H2H attacks. If they drop attack speed only for increased KA rate, then the improvement to KA must be extraordinary (100%) or the stance won't be very attractive. If they reduce attack power for more KA, then no one will ever touch it except for farming TW mobs.

  6. #126
    Nikkei's Hoe
    Worse than her at uno

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    Re: Information on New and Existing Jobs

    Quote Originally Posted by Jaybar
    Quote Originally Posted by Khamsin
    Quote Originally Posted by Neosutra
    Pup: Martial Arts 3 has been added, although PUP has been taken off the usukane set.
    That's cruel! Everybody else gets an improvement, and you take PUP off their best gear set.
    You make it sound like wyvern emotes cast spike flail D:
    They totally should though.

  7. #127
    Hydra
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    Re: Information on New and Existing Jobs

    Pup: Martial Arts 3 has been added, although PUP has been taken off the usukane set.
    I don't know if you can call giving a job something it already has any kind of update.

  8. #128
    Sea Torques
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    Re: Information on New and Existing Jobs

    Quote Originally Posted by Judai
    Quote Originally Posted by SathFenrir
    Quote Originally Posted by Eaglestrike
    Quote Originally Posted by SathFenrir
    I skimmed through, then I suddenly saw a use for M. Abj Legs, and all at once my world just fell apart.

    Looks like they're bringing back the PLD/WAR for lower end stuff (kings, maybe not nid, and depending on the effect, definitely all of sea)
    Just because it might be more useful to block with a shield doesn't mean it has to be /war. Sorry I just really dislike /war lol

    16 jobs got mentioned there, and OMG NOTHING FOR THIEF. Yeah oh well. Good to see some of this stuff, can't wait to see the pld change implemented at least.
    I'm not a fan of /WAR because it requires me to wear stupid shit like K. Schaller, K. Cuirass, Gallant Feet, and actually be seen like that, not just blink into when terror'd.

    But hell, can't say it wouldn't be fun to just mindlessly bloodtank some stuff again, never gets old. (recently watched LS new to aery bloodtank faf with 5 pld/nin's, none of whom could cast ni, made me nostalgic for the days of /war)
    Are you sure you weren't just watching your own LS? I watch half your PLDs bloodtank while /nin, some of them just fail at Utsu yo. I don't get it. \o/
    and the lolmfeet PLDs you guys have..

    and let's not talk about the PLDs in my LS cause lol.. I rule though. This server has a serious lack of good PLDs.

    SAM thing looked cool, SCH fix will be nice, bout all I saw. yay for easier way to get to the past too. yay for blu spells I won't use.
    Is this a joke? I've never seen one of our PLDs tank in mfeet. I've seen them standing at camps wearing them, but never tanking. I can't even remember the last time you were at a camp to see us fight.

  9. #129
    New Spam Forum
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    Re: Information on New and Existing Jobs

    I can picture it now:


    Noob>>Warp-Windurst Waters[S] plz
    >>Noob GTFO

  10. #130

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    Re: Information on New and Existing Jobs

    I just typed a whole bunch of stuff and then timed out of the forums and lost it all.

    So now you get the abridged version.

    • List of traits/levels for new jobs was clarification, it's already in the game[/*:m:1uhny7eu]
    • The new Paladin spell was said to be like Dread Spikes, with the shield as a vehicle to improve the Paladin's performance. They state the damage that is resisted will be shot back, so I assume if you block 100 dmg and take 10, you reflect 100 dmg.[/*:m:1uhny7eu]
    • Wyverns will gain more resistance against enemy attacks[/*:m:1uhny7eu]
    • The Hydra Corps and their fate will be explored in more detail through quests.[/*:m:1uhny7eu]
    • Killing Pixies causes their population to decrease. They will also stop Curing and Raising. Whether or not a Pixie will pop is determined by how safe they feel, balancing times they were killed against times they could live safely. Servers can vary significantly based on how they treat their Pixies, even going so far as to wipe them out completely. This can be repaired over long periods of time, but trading a Bottled Pixie to the Fay Spring will help to increase their population once again. Trading Bottled Pixies has no effect on individual players, but rather affects the entire Server and its status with the Pixies.[/*:m:1uhny7eu]


    There was a lot of tidbits and junk, but I think those were the most important I can remember. I'll be here another 30 min or so if there are any questions, like about the Job Adjustments or something.

  11. #131
    BRP
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    Re: Information on New and Existing Jobs

    Very interesting note on the pixes. Thanks elmer.

  12. #132
    New Odin
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    Sparthia Abysseant
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    Excalibur
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    Re: Information on New and Existing Jobs

    Killing Pixies causes their population to decrease. They will also stop Curing and Raising. Whether or not a Pixie will pop is determined by how safe they feel, balancing times they were killed against times they could live safely. Servers can vary significantly based on how they treat their Pixies, even going so far as to wipe them out completely. This can be repaired over long periods of time, but trading a Bottled Pixie to the Fay Spring will help to increase their population once again. Trading Bottled Pixies has no effect on individual players, but rather affects the entire Server and its status with the Pixies.
    Oh god, lets hope no one gets annoyed and goes on a killing spree just to piss the whole server off....

    Was there any word on how pixies appear in the present yet?

  13. #133
    The Veriest Berriest
    Pretty Pretty Princess

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    Re: Information on New and Existing Jobs

    Quote Originally Posted by Elmer the Pointy
    Servers can vary significantly based on how they treat their Pixies, even going so far as to wipe them out completely.
    Now if only this worked on Fafnir/Nidhogg.

  14. #134
    LD
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    Re: Information on New and Existing Jobs

    Quote Originally Posted by ronin sparthos
    MNK has salvage down locked, still a capable job even if the 2h jobs are slightly stronger.
    If by 'down locked (locked down?)' you mean 'interchangable with any decent melee job', then yes, I'd have to agree. MNK isn't the best at Chariot tanking by a wide enough margin for them to have complete dominion over it, any job that has good DD and can tank can do as well or sometimes better. As good as they are in the begining of a run, cell gathering is hardly a life or death stage these days, and that's the only part MNK has an edge in.



    Well, the Feyspring/Bottled Pixie connection is finnaly confirmed. Question now is, have they added pixies to the present yet, and if they have or when they do, will this be the way to get them to appear?

    Yea, I got two questions, Elmer. Can you clearify the MNK & BLU portions any further? I can't be sure if the BLU line means they'll only be adding spells from past mobs or if they'll also be adding spells from other mobs.

  15. #135
    Sagacious Sundi
    Guest

    Re: Information on New and Existing Jobs

    Quote Originally Posted by LD
    Quote Originally Posted by ronin sparthos
    MNK has salvage down locked, still a capable job even if the 2h jobs are slightly stronger.
    If by 'down locked (locked down?)' you mean 'interchangable with any decent melee job', then yes, I'd have to agree. MNK isn't the best at Chariot tanking by a wide enough margin for them to have complete dominion over it, any job that has good DD and can tank can do as well or sometimes better. As good as they are in the begining of a run, cell gathering is hardly a life or death stage these days, and that's the only part MNK has an edge in.



    Well, the Feyspring/Bottled Pixie connection is finnaly confirmed. Question now is, have they added pixies to the present yet, and if they have or when they do, will this be the way to get them to appear?

    Yea, I got two questions, Elmer. Can you clearify the MNK & BLU portions any further? I can't be sure if the BLU line means they'll only be adding spells from past mobs or if they'll also be adding spells from other mobs.
    I'd guess at least something from wivres (Demoralizing Roar), since they added more. (I guess they didn't want competition between the few wivres there used to be.)

  16. #136

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    Re: Information on New and Existing Jobs

    Quote Originally Posted by ronin sparthos

    Was there any word on how pixies appear in the present yet?
    The guy asked about what Square Enix had said before, about how actions in the past could affect the present.

    Before the release, it was said that defeating monsters in the past could have some affect on the present. Could you give us an example, or some kind of hint?

    There's nothing like extinction or anything in the game, but perhaps there's a type of monster you could have exist in the present?

    You mean by neglecting a certain monster and not killing it?

    No, more like if you defeat its natural enemy then... something like that.

    A monster that is in the past but not in the present?

    Yes. It will then survive the 20 year gap.

    Ladybugs are hunted often by adventurers beacuse of a quest. The reward is good so it's sort of an explanation as to why they are extinct. (laughs)

    Yes, that would be why they don't exist 20 years later. (laughs)



    After this, they go into the Pixies. I added the Ladybug part for completeness sake, but I think they were just joking around.

  17. #137

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    Re: Information on New and Existing Jobs

    Quote Originally Posted by LD
    Yea, I got two questions, Elmer. Can you clearify the MNK & BLU portions any further? I can't be sure if the BLU line means they'll only be adding spells from past mobs or if they'll also be adding spells from other mobs.
    Monk
    The concept they built off of was shaving down their constant stream of attacks in favor of improving Kick Attacks. The idea is that hand-to-hand attacks will decrease in number, while Kick Attacks will be strengthened. They wanted to boost Kicks with some trade-off, and considered weakening punches, increasing delay, and finally decided on directly reducing their number. The second abilitiy considered is 'something to use in a situation where you do not want the enemy gaining TP.'

    Blue Mage
    New spells are confirmed for the next Version Update. Skills from new monsters will be available as Blue Magic. Monsters in areas of the past will be added to their list of spells. It does not specifiy if spells will only come from new monsters in the past. On the chart it says 'new monsters,' and in the interview it says 'monsters from areas in the past.'

  18. #138
    Banned.

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    Re: Information on New and Existing Jobs

    Quote Originally Posted by Elmer the Pointy
    Quote Originally Posted by LD
    Yea, I got two questions, Elmer. Can you clearify the MNK & BLU portions any further? I can't be sure if the BLU line means they'll only be adding spells from past mobs or if they'll also be adding spells from other mobs.
    Monk
    The concept they built off of was shaving down their constant stream of attacks in favor of improving Kick Attacks. The idea is that hand-to-hand attacks will decrease in number, while Kick Attacks will be strengthened. They wanted to boost Kicks with some trade-off, and considered weakening punches, increasing delay, and finally decided on directly reducing their number. The second abilitiy considered is 'something to use in a situation where you do not want the enemy gaining TP.'

    Blue Mage
    New spells are confirmed for the next Version Update. Skills from new monsters will be available as Blue Magic. Monsters in areas of the past will be added to their list of spells. It does not specifiy if spells will only come from new monsters in the past. On the chart it says 'new monsters,' and in the interview it says 'monsters from areas in the past.'
    I like that second monk ability, sounds like a stronger penance that'd be good for using during Hundred Fists (and during critical HNM situations). Sounds to me like an ability that completely shuts off a mobs TP useage.

    I also think that the BLU spells are the one that can be seen in Altana View, there's 5 of them:

    Seedspray (Single-target damage and Defense Down. Absorbed by 3 shadows)

    Noisome Powder (40% Attack Down)

    Asuran Claws (6-hit Melee Attack) *Probably same skillchain properties as Asuran Fists I hope*

    Insipid Nip (Single target damage and absorbs a random attribute)

    Purulent Ooze (AoE Damage, Bio, and Max HP Down) *note: Not sure how Max HP down would work on a mob, but it's accompanied by a blue magic casting animation in the altana viewer*

  19. #139
    BRP
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    Re: Information on New and Existing Jobs

    When they talk about Kick improvement, they could also mean upping how much you kick, not just increasing it's power. I don't know how useful that'll be I guess...

  20. #140
    New Odin
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    Re: Information on New and Existing Jobs

    Cool, its a little server game of pixie conservation now i guess. Kill them and the whole server might well suffer x.x well, at least pixies put up a good fight - for EP ive seen them kick some ass on someone trying to kill one and i can only imagine the unholy hell a T one in grauberg can open.

    I hope SE didnt give a pixie spell for BLU >.> though that Zephyr Arrow TP move looks nice.

    Quote Originally Posted by LD
    If by 'down locked (locked down?)' you mean 'interchangable with any decent melee job', then yes, I'd have to agree. MNK isn't the best at Chariot tanking by a wide enough margin for them to have complete dominion over it, any job that has good DD and can tank can do as well or sometimes better. As good as they are in the begining of a run, cell gathering is hardly a life or death stage these days, and that's the only part MNK has an edge in.
    MNK has a wide enough margin over NIN in tanking chariots to only have maybe a PLD as competition for the top spot especially in runs where cells are rare (hi2u Arrapago) and they double as DDs so monk gets the best of both worlds in Salvage. Mainly the only problem with MNK atm is the issue with HNM-tier monsters where they arent as desired as a 2-handed melee.

    Monk is one of the few jobs in the game that is near balanced, which is why its hard to make something better than it already is. The job has few shortcomings and versatility on its side, it doesnt need a mass revamping like many other jobs in the game atm.

    Blue Mage - heres to hoping BLU gets Boiling Blood instead of Demoralizing roar

    Asuran Claws looks like they might have potential, so does Spiral Spin at lower levels.

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