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  1. #141
    Jer
    Jer is offline
    Old Merits
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    Re: Information on New and Existing Jobs

    Quote Originally Posted by Vajra
    Purulent Ooze (AoE Damage, Bio, and Max HP Down) *note: Not sure how Max HP down would work on a mob, but it's accompanied by a blue magic casting animation in the altana viewer*
    I'd assume the same way curse works, only really helps if it happens at the beginning of the fight.

  2. #142
    Black Belt
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    Re: Information on New and Existing Jobs

    MNK has a wide enough margin over NIN in tanking chariots to only have maybe a PLD as competition for the top spot especially in runs where cells are rare (hi2u Arrapago) and they double as DDs so monk gets the best of both worlds in Salvage. Mainly the only problem with MNK atm is the issue with HNM-tier monsters where they arent as desired as a 2-handed melee.
    Seigan tanking is either as efficient or more than blinktanking on chariot if more than 1 tank is used.

    On runs where cells are rare, seigan's JA status makes it even more accessible since you'd only need incus and opacus to tank.

    That and NIN tank is pretty fucking horrible on salvage since the 2h upgrade, any 2H job combo with SAM in it probably works better, especially if you have a defense setup to switch on.

  3. #143
    New Spam Forum
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    Lakshmi

    Re: Information on New and Existing Jobs

    Three things I'd really like to see on a DNC are Store TP, Permanent Regain, and Resist Amnesia.

    And something for the off-hand when not /NIN, but hey, we can't be perfect.

  4. #144
    LD
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    Re: Information on New and Existing Jobs

    Quote Originally Posted by Zilong
    MNK has a wide enough margin over NIN in tanking chariots to only have maybe a PLD as competition for the top spot especially in runs where cells are rare (hi2u Arrapago) and they double as DDs so monk gets the best of both worlds in Salvage. Mainly the only problem with MNK atm is the issue with HNM-tier monsters where they arent as desired as a 2-handed melee.
    Seigan tanking is either as efficient or more than blinktanking on chariot if more than 1 tank is used.

    On runs where cells are rare, seigan's JA status makes it even more accessible since you'd only need incus and opacus to tank.

    That and NIN tank is pretty fucking horrible on salvage since the 2h upgrade, any 2H job combo with SAM in it probably works better, especially if you have a defense setup to switch on.
    What he said.

    Ronin, mentioning PLD as a tank for chariots is very telling of your perspective. I can't remember the last time anyone has even mentioned doing them without a DD tank. NIN would actually be superior to PLD, because of its SB and higher damage potential.


    I'm really hoping that new Penance move for MNK is more like a stance than just a one time thing. Otherwise, it wont have any substantial effect.

  5. #145
    BG is my LJ
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    Re: Information on New and Existing Jobs

    HQ staff, macc gear, ESeal, BAffinity, Convergence

    All lend to sticking that Max HP down :3

  6. #146
    New Odin
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    Sparthia Abysseant
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    Re: Information on New and Existing Jobs

    Quote Originally Posted by LD
    Ronin, mentioning PLD as a tank for chariots is very telling of your perspective. I can't remember the last time anyone has even mentioned doing them without a DD tank. NIN would actually be superior to PLD, because of its SB and higher damage potential.
    My perspective is 2 monks tanking everything when im not on SAM myself taking my fair share of the hate myself. I know of a few groups that go with the tried and true PLD/NIN over the DD tank strategy and do just fine. Is is ideal? No. Does it work better than the average NIN? Yes.

    Feel free to elaborate on your PT setup for most Boss Chariots, 2 monks works just fine. Some people prefer the safety a PLD can possibly bring, something only a skilled NIN is gonna be able to do when your dealing with constant AOEs.

  7. #147
    I'm not safe on my island
    Nikkei will still get me.

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    Re: Information on New and Existing Jobs

    Quote Originally Posted by LD
    I'm really hoping that new Penance move for MNK is more like a stance than just a one time thing. Otherwise, it wont have any substantial effect.
    Yes and you can bet if it is some sort of ability similar to feint, linkshells might hord mnks and simply trow them in to prevent the enemy from gaining TP at all. I don't know about you, but this sounds like chiblast whoring all over again. I do hope it creates for more involvement on the part of the monk.

  8. #148
    Official THE Alpha and Omega
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    Re: Information on New and Existing Jobs

    Add new mobs that have 50% more HP, give 50% more XP, and can't resist skillchains

    BLM for exp fixed

  9. #149
    New Odin
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    Re: Information on New and Existing Jobs

    ~Survey Says~:

    Qutrubs. now about that 50% more exp....

  10. #150
    Bagel
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    Re: Information on New and Existing Jobs

    Quote Originally Posted by Elmer
    Wyverns will gain more resistance against enemy attacks
    The Hydra Corps and their fate will be explored in more detail through quests.
    Is that it for the wyverns?
    Nice to see more lore involved quests.

    Quote Originally Posted by Neosutra
    Sam: Being the token JP warrior and thus superior to all other warriors in all cultures, the Sam job will now gain the WS Zantesuken.
    That's basically the way I've been seeing it.

  11. #151
    Tom Wilson will never be good.
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    Re: Information on New and Existing Jobs

    Quote Originally Posted by Kilik
    Quote Originally Posted by Judai
    Quote Originally Posted by SathFenrir
    Quote Originally Posted by Eaglestrike
    Quote Originally Posted by SathFenrir
    I skimmed through, then I suddenly saw a use for M. Abj Legs, and all at once my world just fell apart.

    Looks like they're bringing back the PLD/WAR for lower end stuff (kings, maybe not nid, and depending on the effect, definitely all of sea)
    Just because it might be more useful to block with a shield doesn't mean it has to be /war. Sorry I just really dislike /war lol

    16 jobs got mentioned there, and OMG NOTHING FOR THIEF. Yeah oh well. Good to see some of this stuff, can't wait to see the pld change implemented at least.
    I'm not a fan of /WAR because it requires me to wear stupid shit like K. Schaller, K. Cuirass, Gallant Feet, and actually be seen like that, not just blink into when terror'd.

    But hell, can't say it wouldn't be fun to just mindlessly bloodtank some stuff again, never gets old. (recently watched LS new to aery bloodtank faf with 5 pld/nin's, none of whom could cast ni, made me nostalgic for the days of /war)
    Are you sure you weren't just watching your own LS? I watch half your PLDs bloodtank while /nin, some of them just fail at Utsu yo. I don't get it. \o/
    and the lolmfeet PLDs you guys have..

    and let's not talk about the PLDs in my LS cause lol.. I rule though. This server has a serious lack of good PLDs.

    SAM thing looked cool, SCH fix will be nice, bout all I saw. yay for easier way to get to the past too. yay for blu spells I won't use.
    Is this a joke? I've never seen one of our PLDs tank in mfeet. I've seen them standing at camps wearing them, but never tanking. I can't even remember the last time you were at a camp to see us fight.
    Ket was tanking Fafnir just the other day in MFeet and he was getting raped as well. Wasn't trying to be mean enough to use names but you asked. I might not be there much anymore bacuse who wants to fuck with ya'll but let's not derail this into drama with your LS.

    It's a joke Sath and I toss around at each other all the time, wasn't meant to be anything more but I guess it ruffled feathers. \o/

  12. #152
    LD
    LD is offline
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    Re: Information on New and Existing Jobs

    Quote Originally Posted by Kuya
    Quote Originally Posted by LD
    I'm really hoping that new Penance move for MNK is more like a stance than just a one time thing. Otherwise, it wont have any substantial effect.
    Yes and you can bet if it is some sort of ability similar to feint, linkshells might hord mnks and simply trow them in to prevent the enemy from gaining TP at all. I don't know about you, but this sounds like chiblast whoring all over again. I do hope it creates for more involvement on the part of the monk.
    Well yea, that's the other problem. Personally, I'm hoping its either something akin to DNC's Sambas, so the MNK has to be attacking for it to stay in effect, or something that only works for the MNK, an effect that only changes the TP given from the MNK.


    Ronin, you go from saying PLD has the tops spot to saying that it's not ideal. In either case, I don't see why a NIN would have to be solo tanking or how a NIN couldn't deal with these constant AOEs any worse than a MNK/NIN. You don't tank chariots with PLDx2 because of their poor damage and if you have a DD around that does the job well, you probably don't even need one. It's a different situation for NIN, it can do some damage without creating as much TP. NIN & MNK are alike in that they both do good damage, tank with Utsusemi, and mitigate TP gain with SB (and in MNK's case, Penance.) A PLD may have a firmer hold on the situation if things get bad, but if you're using a PLD, you definitely have a different battle plan (at the very least, you're preparing for more attacks taken), so can you really compare the two?

    Yea, I'm sure people use PLDs & NINs, but the fact that you even brought them up means you believe them to still be relevant in a serious discussion on Salvage.

    At any rate, my real point was that MNK isn't significantly superior to the other DD tanks, like SAM and the other Seigan users, which are used more than anything else. Which is to say when compared to the best, it isn't that much better.

  13. #153
    Official THE Alpha and Omega
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    Re: Information on New and Existing Jobs

    Quote Originally Posted by ronin sparthos
    ~Survey Says~:

    Qutrubs. now about that 50% more exp....
    Qutrubs don't resist SCs less, they take 4x damage from them due to taking 2x more from everything and 2^2=4.

  14. #154
    ٩๏̯͡๏)۶

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    Re: Information on New and Existing Jobs

    Quote Originally Posted by Maxxthepenguin
    Quote Originally Posted by ronin sparthos
    ~Survey Says~:

    Qutrubs. now about that 50% more exp....
    Qutrubs don't resist SCs less, they take 4x damage from them due to taking 2x more from everything and 2^2=4.
    They don't resist SC, they resist giving exp.

  15. #155
    Melee Summoner
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    Re: Information on New and Existing Jobs

    Hmm..so killing pixies does indeed have a bad side effect.

    Well, looks like the known pixie killers on each server will make even more enemies now :D

    Interesting stuff to say the least, at least when I took my 1st character on Phoenix, 2 idiots by the name of Lilraz and Conker kept spamming people with tells saying "Pixie hate doesn't exist, get me banned! BLU's learn spells from pixies, I haven't learned it yet after killing like 40 pixies"

    So yeah..hopefully this next update will do wonders for WoTG lol.

    Thing is though...joking or not...

    The natural predators of Pixies seem to be idiots, and we can't openly kill people in FFXI.

  16. #156
    Banned.

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    Re: Information on New and Existing Jobs

    They need to add monster vs monster out in the field. Then we can see the goblin rng outside Bastok try to shoot down the Pixie, and we can kill that bitch and save the Pixie. It'd be awesome to see them fighting though.

    Wonder if the Hydra Corps questline will be just story or if it'll be how you enhance your current relics or something.

  17. #157
    Sea Torques
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    Re: Information on New and Existing Jobs

    Puppetmaster
    New attachments will be added, and existing attachements will receive adjustments. High level Automatons will get new Weapon Skills. They are looking at more ways to improve the Automaton itself. Possibilities include a new frame.
    Am I the only one who is actually really excited about this?
    The mid lvl WS' alrdy do nice dmg especially when added to your own WS. So to have High lvl WS' that are more powerful will be lovely.

    Heres to hoping for more RACC attachments >.>

    And hopefully this new frame will be something with fast attcks, and dual wield lol Or hell even one with some sort of G sword or G axe

  18. #158
    PUP Power!
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    Re: Information on New and Existing Jobs

    Quote Originally Posted by FinalJustice
    Am I the only one who is actually really excited about this?
    The mid lvl WS' alrdy do nice dmg especially when added to your own WS. So to have High lvl WS' that are more powerful will be lovely.

    Heres to hoping for more RACC attachments >.>

    And hopefully this new frame will be something with fast attcks, and dual wield lol Or hell even one with some sort of G sword or G axe
    Agreed. Hopefully, SE can have a better way of allowing PUPs to choose which WS the automaton to use, by either maneuvers or some other method . I still can think of many cases where Cannibal Blade can be mighty useful for example.

  19. #159
    Sea Torques
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    Re: Information on New and Existing Jobs

    huh? i thought having up a few dark maneuvers guaranteed a cannibal blade? O_o
    Or atleast that was what was happening when i merited once on pup. I kept up Fire, then when its TP got close to 100 i would throw up 2 dark and it always Cannibal blade. Unless i just got extremely luvky and it randomly CBd every time lol. Personally i would prefer that there was NO need for maneuvers to get the higher lvl WS. I think after a certain lvl it should ALWAYS you the higher lvl WS. Maybe they should just have maneuvers come into play if for some reason you want a lower lvl WS.

  20. #160
    Smells like Onions
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    Re: Information on New and Existing Jobs

    Quote Originally Posted by FinalJustice
    huh? i thought having up a few dark maneuvers guaranteed a cannibal blade? O_o
    Or atleast that was what was happening when i merited once on pup. I kept up Fire, then when its TP got close to 100 i would throw up 2 dark and it always Cannibal blade. Unless i just got extremely luvky and it randomly CBd every time lol. Personally i would prefer that there was NO need for maneuvers to get the higher lvl WS. I think after a certain lvl it should ALWAYS you the higher lvl WS. Maybe they should just have maneuvers come into play if for some reason you want a lower lvl WS.
    Yes, actually you just need 1 Dark if u haven't more than 1 Lightning or Fire up since Cannibal Blade as higher priority. But what's bothering me is you always use Lightning and Fire for TP and in my case also a Wind for Haste, and switching to Dark each time you get near 100TP is quite annoying.
    That idea of higher WS kicking in other lower ones naturally is the best idea imo.

    About new attachements, i hope they will give some that give Valoredge frame more attack power since it's really behind rng & blm ones. I would also hope the WHM AI to be more efficient. Maybe it's me who can't use it but casting Viruna when someone need a CureV is not making it a good whm imo, mostly when you have to wait like 20sec before it cast something again. It also sucks to see it using CureV everytime when it could just use a CureIII to fill up HP. Same with the BLM when i want to nuke only, if its MP are under 70%, it starts to cast Aspir. Basically i would like to have more option to "choose" the spells and moves they use.

    As for the new frame, a drg one will be nice. I always dream of a frame with a spear with a little mechanical wyvern but maybe that's too much to ask...


    About DRG, i was hoping for a lower delay on Wyvern Call but if wyvern are getting stronger in defense, it could solve this "aoe is ennemy of pets" problem. Can't wait to see what new moves they will give to wyverns, just hope they fix that breath acc though. Even with Strafe x3, it gets so much resisted on exp mobs ; i don't even talk about HNMs...

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