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  1. #81
    New Odin
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    Re: FFXI Suggestion / Random Idea Thread

    Agro merits would completely be gamebreaking, just chug the oils/powder/cast/spectral jig. Its not like most mobs cant be fleed from or slept if you agro EP-DC.

    ~Suggestion~

    Bring back the 'Congratulations' fireworks. Make them craftable or something.

  2. #82
    Relic Shield
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    Re: FFXI Suggestion / Random Idea Thread

    How about a PLD Job Trait that occassionally covers people in low health that are behind them? Or maybe only from things that would have KO'd them? There's precedence from previous FFs.

  3. #83
    Ridill
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    Re: FFXI Suggestion / Random Idea Thread

    Quote Originally Posted by evilpaul
    How about a PLD Job Trait that occassionally covers people in low health that are behind them? Or maybe only from things that would have KO'd them? There's precedence from previous FFs.
    But with the number of mobs with cone AoE effects, who would want to stand behind the PLD?

  4. #84
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    Re: FFXI Suggestion / Random Idea Thread

    Well, I wouldn't suggest doing it on things with Wyrm-type breath attacks or anything, but anything non-HNM like lower level EXPing or whatever it could come in handy. Possibly in Limbus or Mission BCNMs or various other things with small groups? Knights in FF3j did something similar, Cecil in FF4 etc all had the ability, so I don't think it would be out of character for the job anyway.

    I know I loved the Cover JA when I was leveling MNK with any semi-competent PLD. It made Hundred Fists once or twice per party that much more fun. :D

  5. #85
    Bagel
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    Re: FFXI Suggestion / Random Idea Thread

    You know how when you are typing, a tiny little tab pops up on the left to tell you your chatmode? It says either "Party" "Linkshell" "Say" "Tell" or "Shout".

    Please colorize our text as we are typing to indicate the current chatmode. This is far more intuitive and noticeable. If I think I am typing a tell and I see that my text is blue, I'll know that I'm about to send a mt.

  6. #86
    RIDE ARMOR
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    Re: FFXI Suggestion / Random Idea Thread

    How's this for a simple idea?

    For General merits, under the others category, instead of having 2 different places to effect enmity, make category where you put points into effects the amount of enmity and a 3-way switch between whether value would be +, -, or off.

  7. #87
    BRP
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    Re: FFXI Suggestion / Random Idea Thread

    Or just be able to turn on/off merits anywhere for simplicity.

  8. #88
    BRP
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    Re: FFXI Suggestion / Random Idea Thread

    I think I've thought of a great way to put more focus on elemental weakness. While I think high-level NMs being highly resistant/defended against elements they are not weak to, I think adjusting base damages is too much. So how about MP conservation(something BLM really needs)? You nuke a monster with their weakness and Conserve MP has a higher chance of kicking in? I wouldn't want to make Conserve MP useless though, so 100% might be too much.

    Maybe if Conserve MP caps at 50%... it adds the other 50% making 100%(or 80-90%) obtainable with enough gear(or spell buffs, with other suggestions).

  9. #89
    Smells like Onions
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    Re: FFXI Suggestion / Random Idea Thread

    I would love to see a rare random drop from KS99's, similar to Cloud Evokers, that you could then use at a BC to actually spawn the NQ Kings with all their related drops. Perhaps even a random chance to get an HQ, or an equally rare "Monarch Orb" drop from the NQ.

    While the camping kings activity does have its entertainment value, the drama and a vast majority of the botting, mpk'ing, and general support issues can be avoided by SE if they at least gave more people some chances at these guys' drops outside of the timed pop system. I hear Einherjar as an option, but that system has many noted suggestions for change already. Just wanted to throw this one out there too.

  10. #90
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    Re: FFXI Suggestion / Random Idea Thread

    Thats an awesome idea, it still promotes SEs 'timesink' effort but at the same time promotes farming BS/KS to get chances @ KS99 and a possible NQ and even rarer HQ chance.

    Farm 99KS -> Horlais Peak -> Chevnik -> Win -> 30% NQ pop item/15% HQ Pop item + Assorted Loot. -> Take item to another BCNM -> spawn HNM -> get Assorted Loot no. II.

    Ah the days that people got items based on work and not dumb-fucking luck, That'd be the day.

    The fun part about your idea is that they could 'redesign' the kings BCNM version and make it scale harder than the normal HNM pop and scale the drops differently for the BCNM version. It'd give people more choice - farm KS/BS and go for the 2step grind to kings or face-off against the botters in the 21-24hr claim-shot.

    My idea: New 'Large-scale' instanced battles

    4 new Aht Urghan ISNMs - 10,000 imperial standing each , 3day stop on re-entry/re-aquiring another orders.

    ~Navugo Execution Chamber~ (18 players) - Gere + Gurfulur the Menacing + 4 Trolls (PLD, MNK, RDM, PUP)

    ~Talacca Cove~ (18 players) - Medusa + Nemean Lion + 4 Elite Lamian Guards (RNG, BLM, RDM, SAM)

    ~Jade Sepulcher~ (18 players) - Gulool Ja Ja + Illuyankas + 4 Mamool Ja (BLM, NIN, BLU, THF)

    ~Nyzul Isle~ (18 players) - Long-Armed Chariot + Battleclad Chariot + Long-Bowed Chariot + Armored Chariot + 4 Gears

    All would have 2hours and respective abilities + maybe a new trick up their sleeve (combined leader + HNM attack?) and be instanced arenas with a reasonable timer. Chariots would get some new-fangled attacks just for the BCNM, drops would be assorted depending on the BCNM/ISNM.

    Possible rewards include unique desireable drops (New weapons from the HNMs, Chariot-esque named armor, Beastman-flavored gear/weapons etc) + familiar favorites (khroma, schilliant, d.ingots etc)

    It'd be new fights and challenge that isnt composed of 'who can get the stall/claim party out to an HNM fastest?'

    Afterthought: Possibly pop items from the leaders themselves (after defeat?) inside their fortresses that spawns these fights and a large cost in IS to spawn the 4chariot gauntlet? Or perhaps a rare drop from the TS monsters scattered across the now-desolate dungeon zones? [R/EX obviously] Incentive.... over shitty camping. Low drop rates on instance-entering items of course though.

    Just an idea~

  11. #91
    Ridill
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    Re: FFXI Suggestion / Random Idea Thread

    Should make it like 36 people for the battlefields... Or cutout a few mobs.

  12. #92
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    Re: FFXI Suggestion / Random Idea Thread

    Could cut out the links and just have the HNM and its beastman leader, the main issue is to target it to 1-1.5 alliance parties since its really hard these days to amass 36 people for an event.

    18-24 is dead on when it comes to a 'large-scale' event outside dynamis.

  13. #93
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    Re: FFXI Suggestion / Random Idea Thread

    In reference to all these people who keep considering MP-saving techniques to fix BLM...

    What BLMs are running out of MP? I find I have to stop nuking/recover MP just not to pull hate, wtf am I going to do with more MP to nuke with?

  14. #94
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    Re: FFXI Suggestion / Random Idea Thread

    Quote Originally Posted by Fryte
    In reference to all these people who keep considering MP-saving techniques to fix BLM...

    What BLMs are running out of MP? I find I have to stop nuking/recover MP just not to pull hate, wtf am I going to do with more MP to nuke with?
    We are talking Exp parties here.

  15. #95
    Ridill
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    Re: FFXI Suggestion / Random Idea Thread

    Quote Originally Posted by BRP
    Quote Originally Posted by Fryte
    In reference to all these people who keep considering MP-saving techniques to fix BLM...

    What BLMs are running out of MP? I find I have to stop nuking/recover MP just not to pull hate, wtf am I going to do with more MP to nuke with?
    We are talking Exp parties here.
    And it still won't make BLMs desirable for TP-burn parties. They need to focus on making camps designed specifically for manaburn parties. (Un-nerf BST pets in sea for example.)

  16. #96
    A. Body
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    Re: FFXI Suggestion / Random Idea Thread

    Quote Originally Posted by Septimus
    And it still won't make BLMs desirable for TP-burn parties. They need to focus on making camps designed specifically for manaburn parties. (Un-nerf BST pets in sea for example.)
    What'd make BLM's desireable for PT's is the same issue that made TPBurn the fapping word for so many- skillchains.

    Make skillchain + MB > all. Organized combination attacks should be obliterating monster HP, magic bursts should have huge enmity downs and damage bonuses (and higher SC's = larger multipliers than now), and random WSing that fails to skillchain should make mobs "turtle" into better defense, ergo chainbreaking. Utsu /NIN goes to Blink levels of reliability, same number of shadows.

    Superior exp being 4 DD's and two bards trying to out E-peen each other needs to die in a fire.

  17. #97
    Ridill
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    Re: FFXI Suggestion / Random Idea Thread

    Allow Fafnir and Nidhogg able to be up at the same time. Would make for an interesting fight. (As well as KB Behe and Adamantoise and Aspid, but those wouldn't rly matter >_>)

  18. #98
    New Odin
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    Re: FFXI Suggestion / Random Idea Thread

    [quote]Superior exp being 4 DD's and two bards trying to out E-peen each other needs to die in a fire.[quote]

    BUT GOD DAMN IT HOW AM I GONNA KNOW IF I OUTPARSED YOU BY TEN PERCENT?!

  19. #99
    Hydra
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    Re: FFXI Suggestion / Random Idea Thread

    I like the idea of BLM update, it's a lot better than the "Warp to the past" that we might get(I believe it's only "in consideration"?): Yay we are a time mage now? In any case, on the topic of "Making BLM more desirable for EXP", I don't think it's ever possible now, the main problem is that they would have to revamp every monsters in ToAU to have as much HP as the Crabs and Weapons and Craps we used to merits on -even though Colibri and Imps look very fragile-, and by doing that, you will just hear more people complain; and if the changes completely kill our chance at getting 20k+/h, returning us to the dark age of 4k/h...

    The question is more "Is BLM struggling for EXP?", hardly, given that the good camps are empty, BLM can solo for decent EXP themselves, it is, however, extremely boring to manaburn, but nonetheless, it's rewarding. As the current course the game is heading, the best is to just increase TP burn and manaburn camps to avoid overcamps(most melee have no trouble getting into TP burn after 2h patch, I believe?), this would require the least work for the Dev team, and they would still be reducing the amount of complaints.

    Honestly, IMO, I do want to see the removal of TP burn, even at the cost of the high EXP, because I just want to see the noobs suffer and QQ. As for BLM getting party, personally, I'd say that BLM is necessary for a lot of the EXP camps pre-imp, ie monsters that have quite a lot of HP and we can't chain-infinity everything easily; but the most important part of this is, 9/10 pick up BLM are already in the manaburn mentality, so even when BLM is good, people wouldn't invite a chainnuking idiot.

    On another topic:
    Is it technically impossible to allow 2 or more groups to enter the same Dynamis zone at a time? I would say this isn't really related to PS2 at all, since it would depend on the server load and other technical things(that are not PS2 related). If it is at all possible, it would be nice to allow 2 groups at least at a time, so to minimize schedule crashing... ;_;

  20. #100
    CoP Dynamis
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    Re: FFXI Suggestion / Random Idea Thread

    Quote Originally Posted by Sedue
    I would love to see a rare random drop from KS99's, similar to Cloud Evokers, that you could then use at a BC to actually spawn the NQ Kings with all their related drops. Perhaps even a random chance to get an HQ, or an equally rare "Monarch Orb" drop from the NQ.

    While the camping kings activity does have its entertainment value, the drama and a vast majority of the botting, mpk'ing, and general support issues can be avoided by SE if they at least gave more people some chances at these guys' drops outside of the timed pop system. I hear Einherjar as an option, but that system has many noted suggestions for change already. Just wanted to throw this one out there too.
    to expand on this, how about a rare (1-5% maybe) drop rate on an orb from the camped NQ that lets you into a BC where you face off against the HQ? (the very same "monarch orb" type deal you might get to drop from the bc'd hq hnm)
    they could add this to not only fafnir, behemoth, and adamantoise, but also to khimaira, cerberus, and hyrda (and create brand new HQ versions of the TOAU HNM's). Those new BC's would of course drop all the stuff that the HQ HNM's drop, plus maybe a couple other goodies (expensive craftables, etc).

    and if they REALLY want to get creative, make these new BC's be able to have spectators (much in the way that the BC area in Ghelsba allows spectators). that would be some entertainment right there.

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