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  1. #81
    Salvage Bans
    Join Date
    Jun 2007
    Posts
    891
    BG Level
    5

    Re: Quickdraw Usage in Endgame

    I find /rdm much better than /blm overall when I don't need nas or w/e for HNMs, odd cures and what not helps a tonne overall while gaining a noticeable increase in QD dmg overall.

  2. #82
    Nidhogg
    Join Date
    Jan 2006
    Posts
    3,701
    BG Level
    7

    Re: Quickdraw Usage in Endgame

    So on the subject of Shell/TMDA, Quick Draw, and breath damage, here's something interesting. On a whim today as I was in Delkfutt's Tower, I set Heat Breath and cast it on a pot (128/256 TMDA I had previously confirmed with 1000 Needles, and rechecked again today just to be certain). Heat Breath did full damage, which was odd because I could have sworn that others had reported BLU breaths being classified as magic damage, although I guess I'd never checked it out myself. In any event, I'm going to try to see if I can find any mob families that do take reduced damage from Heat Breath, then see if those same mobs take reduced damage from Quick Draw as well. Would be interesting to know at least.

  3. #83
    A. Body
    Join Date
    Jul 2006
    Posts
    4,224
    BG Level
    7

    Re: Quickdraw Usage in Endgame

    Quote Originally Posted by Suiram
    The Temperance thing makes sense, since his magic immunity is really a 100% magic reduction. To appreciate the distinction I'm making, magic immunity would be like Ahriman shield, where everything says it is resisted.
    Speaking of Ahriman, how effective is QD on things like Xarc eyes?

  4. #84
    New Merits
    Join Date
    Nov 2006
    Posts
    248
    BG Level
    4

    Re: Quickdraw Usage in Endgame

    Speaking of Ahriman, how effective is QD on things like Xarc eyes?
    It does about half of its normal damage, so not the best use considering melee can kill them too.
    It's the same on city statues, but it's actually worthwhile there because their HP is low enough to shave off ~20% with a QD and possibly spare some BLM MP.

    As for breath attacks, I think a general rule is "if M.Atk applies, then M.Def does too."

  5. #85
    Sassy Tyrant
    Join Date
    Jun 2007
    Posts
    2,313
    BG Level
    7
    FFXIV Character
    Falisa Asile
    FFXIV Server
    Leviathan
    FFXI Server
    Asura

    Re: Quickdraw Usage in Endgame

    I kinda skimmed over most of this thread because I'm about to leave for class but I just wanted to say my resist rates.

    My gear is:
    Ele staff/bugard +1/Martial/Iron
    Tricorne/Agile gorget/Moldy/Drone
    Denali/Mage's/Emerald/Balrahn's
    Nomad's/Scouter's/Denali/Crimson
    4/5 Quick Draw accuracy

    On things like Tiamat/Nidhogg, I get resisted constantly against fights like that only doing about 100 damage or less about 80% of the time. But against Tiamat, I constantly do close to 400 earth shots against her about 70% of the time with the other 30% consisting about only about 25% resists. I can't really recall my QD against Bahav2 or Ouryu. KB I do about 200~ damage and it seems to be unresisted.

  6. #86
    Bagel
    Join Date
    Aug 2005
    Posts
    1,406
    BG Level
    6

    Re: Quickdraw Usage in Endgame

    I'm 95% sure that at some stage in the past they changed the mitigation of QD, because in Ballista it used to be the cast that a person with shell would take much less damage than otherwise, but now they don't.

    Anyway, my damage on Ouryu when I did it was unmitigated for the record, though it seems you've worked out what's what already.

    As far as resists go, the difference Warlock's roll makes is unbelievable, it's like night and day, especially with a RDM in the party. I barely got resisted on the 2 ouryu's I did, would have been over 80% full damage doing right on 400 as /RDM. With ideal gear as /BLM I'm sure COR could break 450 on Ouryu and maintain a good resist rate.

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