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Thread: Randomer Question Thread     submit to reddit submit to twitter

  1. #2261
    TSwiftie
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    Fenrir

    Re: Randomer Question Thread

    Quote Originally Posted by Genosync
    Quote Originally Posted by Plight
    Quote Originally Posted by Genosync
    Quote Originally Posted by chapstick
    Do Threnody and Ninjutsu resistance down effects stack?
    Holy shit.

    This is actually a really damn good question. Someone go test this, right now, I can't find it on the wikis.
    Threnody stacks with Ninjutsu resistance down, but not with other threnodies. No idea if multiple Ninjutsu resistance reductions can be on at the same time. Observed this both in Ballista and while training the Yagudo in Giddeus, so I guess it could be different for mobs, but at least that's how it works on players.
    SO GUYS IF WE CAST QUAKE, WIND THRENODY, AND DOTON:SAN ON KIRIN WE CAN SILENCE IT ON RDM INSTEAD OF BRD?!

    because everyone knows brd has a better chance of landing silence on kirin 'cause my best friend's uncle's cousin's first woman's current boyfriend said his brd landed silence on kirin 3 times in a row, right?

    </derail off>
    If I recall, Threnody is stand alone, but wont stack /w other threnodys.
    Ninjutsu Resistance Down and AM Resistance down do not stack, and wear off after the next spell is casted on the target. I could be wrong, but this is how I remember it.

  2. #2262
    Nidhogg
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    Re: Randomer Question Thread

    Yea I believe so as well.

    Anyway anyone remember the distances for gun bow and xbow?

  3. #2263
    Relic Shield
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    Re: Randomer Question Thread

    Askar Korazin usgae on Dark knight:

    http://img.photobucket.com/albums/v6...515_003850.png


    This is my TP set up usually on drk. Would Askar body be acceptable for a TP piece? (haub +1 for WS because of acc). Working on a Bomblet now, and expect to farm some 100 floors in near future.

  4. #2264
    New Merits
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    Re: Randomer Question Thread

    Quote Originally Posted by sephir
    Askar Korazin usgae on Dark knight:

    http://img.photobucket.com/albums/v6...515_003850.png


    This is my TP set up usually on drk. Would Askar body be acceptable for a TP piece? (haub +1 for WS because of acc). Working on a Bomblet now, and expect to farm some 100 floors in near future.
    With 501 delay, Brutal/rajas should give you a 6-hit build on all guillos that land at least first hit + 2 (yielding at least 18 tp).

    As far as I know, Askar's Store TP will be wasted unless you land less than 3 hits on guillo, or if you're using Spiral hell or Cross reaper. While using Perdu Sickle, only use I could see is to carry it around and TP in it if you have less than 18tp after WS. Haub+1 beats it in every way otherwise.

  5. #2265
    New Spam Forum
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    Re: Randomer Question Thread

    Just tell me if I have this right:

    Joyeuse + Brutal Earring

    With a normal sword with Brutal
    Base double attack rate = .05
    Attacks per 100 rounds = 105

    With Joyeuse but without Brutal
    Base double attack rate = .50
    Attacks per 100 rounds = 150

    With both
    Initial double attack rate = .05
    1/20 attacks will double attack, which leaves 19/20 attacks open for Joyeuse to double attack
    Joyeuse double attack rate = .5
    .5 * 19/20 = .475

    So would the attacks per 100 rounds be equal to 105 + 47.5 = 152.5? Because Joyeuse would have a total of 95 possible attacks to double attack on, half of which is 47.5 additional attacks, right?

    So as a Dancer, with Behemoth +1 and Joyeuse, your base attacks per round (before double attack and joyeuse activation) would be 2, with double attack it would be 2.1 (since you have 2 hands, correct?).

    So after 100 attack rounds, you would attack 200 times, with 10 double attacks, meaning joyeuse could activate on any of 190 attack rounds, except you're only holding it in one hand, so it could activate in an 50% of 95 rounds, ergo dual weilding with Behemoth Knife doesn't affect Joyeuse at all right? And you would end up with a total of 257.5 attacks per 100 rounds?

  6. #2266
    Hydra
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    Re: Randomer Question Thread

    I'm closing in on DRK68, and was wondering if I'll have Spiral Hell once I get there. I've done the WSNM as WAR, so by all means should get the WS once I'm 240 skill. Anybody know if that will happen?

  7. #2267
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    Re: Randomer Question Thread

    Quote Originally Posted by Akumaronin
    I'm closing in on DRK68, and was wondering if I'll have Spiral Hell once I get there. I've done the WSNM as WAR, so by all means should get the WS once I'm 240 skill. Anybody know if that will happen?
    You'll have it

  8. #2268
    Relic Shield
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    Ferien Terzo
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    Re: Randomer Question Thread

    Quote Originally Posted by CelinaAlexander
    Just tell me if I have this right:

    Joyeuse + Brutal Earring

    With a normal sword with Brutal
    Base double attack rate = .05
    Attacks per 100 rounds = 105

    With Joyeuse but without Brutal
    Base double attack rate = .50
    Attacks per 100 rounds = 150

    With both
    Initial double attack rate = .05
    1/20 attacks will double attack, which leaves 19/20 attacks open for Joyeuse to double attack
    Joyeuse double attack rate = .5
    .5 * 19/20 = .475

    So would the attacks per 100 rounds be equal to 105 + 47.5 = 152.5? Because Joyeuse would have a total of 95 possible attacks to double attack on, half of which is 47.5 additional attacks, right?
    Yes

    So as a Dancer, with Behemoth +1 and Joyeuse, your base attacks per round (before double attack and joyeuse activation) would be 2, with double attack it would be 2.1 (since you have 2 hands, correct?).

    So after 100 attack rounds, you would attack 200 times, with 10 double attacks, meaning joyeuse could activate on any of 190 attack rounds, except you're only holding it in one hand, so it could activate in an 50% of 95 rounds, ergo dual weilding with Behemoth Knife doesn't affect Joyeuse at all right? And you would end up with a total of 257.5 attacks per 100 rounds?
    Ignore the 200 attacks and stay with the 100 rounds, because that's all that matters. DA is calculated seperately per-hand, so Joyeuse is completely independent of Behemoth Knife and you're still bound by the exact same constraints quoted in the first half. 100 attack rounds is 100 attacks by Joyeuse, with 5% from Brutal and 50% from Joy on the 95% that don't proc from Brutal. You're correct on the total number of attacks, just going about it backwards.

  9. #2269
    Zatoichina
    Guest

    Re: Randomer Question Thread

    Quote Originally Posted by CelinaAlexander
    Quote Originally Posted by Akumaronin
    I'm closing in on DRK68, and was wondering if I'll have Spiral Hell once I get there. I've done the WSNM as WAR, so by all means should get the WS once I'm 240 skill. Anybody know if that will happen?
    You'll have it
    Ya, the only thing usually stopping you doing the WSNM is the Level requirement of the Trial weapon. Same as meriting a skill for a job once you hit the required skill you obtain the ws.

  10. #2270
    Relic Shield
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    Ferien Terzo
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    Re: Randomer Question Thread

    Just hit SAM75, need to make sure I'm not missing anything glaringly obvious. TP and WS below (insert gorgets for WSes, don't feel like redoing screens):
    http://i170.photobucket.com/albums/u...ffxi/SAMTP.pnghttp://i170.photobucket.com/albums/u...ffxi/SAMWS.png
    Things I'm working on: Hagun, Kittypants, Shura, and Bushi (need to dump Suppa)

    Just 2 merits into Store TP atm, enough to give me 6hit with my current setup. Weighing Meditate vs Overwhelm now. Thoughts?

  11. #2271
    Zatoichina
    Guest

    Re: Randomer Question Thread

    Quote Originally Posted by Ferien
    Just hit SAM75, need to make sure I'm not missing anything glaringly obvious. TP and WS below (insert gorgets for WSes, don't feel like redoing screens):
    http://i170.photobucket.com/albums/u...ffxi/SAMTP.pnghttp://i170.photobucket.com/albums/u...ffxi/SAMWS.png
    Things I'm working on: Hagun, Kittypants, Shura, and Bushi (need to dump Suppa)

    Just 2 merits into Store TP atm, enough to give me 6hit with my current setup. Weighing Meditate vs Overwhelm now. Thoughts?
    With the gear you are planning to get gear seems fairly solid, i'd say replace the Tiphia sting with Smart grenade.

    Regarding merits personally i'd say merit Overwhelm to max before doing Meditate as with 6 hit TP comes often enough, that and Overwhelm is just broken.

  12. #2272
    Campaign
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    Heart Underblade
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    Re: Randomer Question Thread

    lv1 overwhelm>lv3 med> lv2 overwhelm> lv5 med>lv3 overwhelm

    since u prolly gonna want to merit with war anyway

    :D

  13. #2273
    Salvage Bans
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    Re: Randomer Question Thread

    Quote Originally Posted by LinktheDeme
    to what level can you skill up on fortifications? Assuming you don't go in with allied tags
    To your L50 cap for the skill.

  14. #2274
    Sea Torques
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    Re: Randomer Question Thread

    What is the fastest way to regain hate after a Tiamat roar on NIN/DRK. Right now I would swap to full enmity build then stun, bind, SE, LR, Ni ninjutsu, repeat but I don't find it effective since my recast timers are so high afterward and it gets worst if I didn't have alot of MP to begin with.

  15. #2275
    STR-1 DEX-1
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    Re: Randomer Question Thread

    In b4 "Tiamat has roar?"

    Except for a weapon bash there's not a lot more you can do. You should have enough hate after a few rounds of spells. Use aspir if your recasts on everything else is shot.

  16. #2276
    Yoshi P
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    Re: Randomer Question Thread

    Quote Originally Posted by Chupunpupun
    What is the fastest way to regain hate after a Tiamat roar on NIN/DRK. Right now I would swap to full enmity build then stun, bind, SE, LR, Ni ninjutsu, repeat but I don't find it effective since my recast timers are so high afterward and it gets worst if I didn't have alot of MP to begin with.
    What you're doing should be fine. With the rarity that Tiamat actually TPs, a roar here or there shouldn't be a big deal because your co-tank (or one of them) will have hate and it won't TP again until next landing anyway.

  17. #2277
    New Spam Forum
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    Re: Randomer Question Thread

    Can anyone tell me what the best bait/rod is to fish up manta's in kuftal tunnel?

    Edit: Nvm, Fly lure/Composite.

    Edit Edit: OMGG 1/1 angel skin lolll

  18. #2278
    E. Body
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    Kirby Prime
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    Re: Randomer Question Thread

    Just wondering, for the Weaponskill Detonator with an AGI modifier of 30%, which of the following is better?

    3 r.atk or 4 agi

    Also, is End. Bracelets worth it? It's the +7str -4dex -4agi one.

    That or, if anyone is a COR, what's your detonator build? Just wondering since my avg on birds is around 750~ or so, and I keep seeing SS of people doing well over 1k.

  19. #2279
    E. Body
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    Re: Randomer Question Thread

    was screwing around with filters and i think i borked something. i'm not seeing tp moves on other people in my alliance. i've flipped off most filters to try to solve the problem, but this is obviously not optimal. is there a good rundown of what the different filters ACTUALLY cover since the descriptions suck so incredibly hard? also, can someone with a proper filterset post what it should read?

  20. #2280
    Nidhogg
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    Re: Randomer Question Thread

    If you're looking for mob WSs and spells, if you unfilter "Special actions started on/by" you, party, alliance, and foes (one of those may be redundant, but it's what I've always used), then you'll see every offensive spell or weaponskill readied against anyone in the alliance, as well as self-buff spells or weaponskills readied after the last person to take an action prior was you or someone in your party (red-named). You won't, however, see self-targetted moves if the last action was taken by someone from another party in your alliance, so you need to unfilter more if you want to say, reliably stun restoral in salvage with more than 6 people.

    I don't unfilter effects but I'd imagine the corresponding "Effects of special actions" for those would work if you wanted to see them, too.

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