5x17=85+16=101 Don't need to WS in Store TP gear with that set-up. Dropping a Store TP Merit would mean you do need to WS in the gear though.Originally Posted by Price
5x17=85+16=101 Don't need to WS in Store TP gear with that set-up. Dropping a Store TP Merit would mean you do need to WS in the gear though.Originally Posted by Price
I've been trying to assemble my COR WS build and it's been...ugh to say the least.
Anyone have a setup they'd like to share? I haven't access to any Pahluwahn or Skadi gear just yet.
If you really wanted to drop a Store TP merit, you could always WS in these instead of Rutters. http://wiki.ffxiclopedia.org/wiki/Ha...une-Ate_Plus_1Originally Posted by theo
Yes, same as any MP/HP increases via gear.Originally Posted by Myrna
My question: is unlocked Expunger any good for a RDM bow? If not, what would be a (cheap) suggestion?
I think that's wrong... Maybe the wwarp out of dynamis and renter weakness is different... Cause I equipted a beak necklace+1 and it only gave me like 4mp... But HP->MP gear works if you have the hp.Originally Posted by Ryushii
Is that so? I'll go test it in Campaign right now then.Originally Posted by Tricen
Edit: Naked RDM75/WHM37. 173. Loq Earring got me up to 203 mp. Reequipped all of my eqquipment and had +198 MP in gear, got me up to 368 mp. 271 hp naked, +34 HP got me 305 hp. So...yeah.
Maybe dynamis weakness and death weakness is diff @_@?
They are different, Dynamis weakness is a severe weakness, lower HP and MP than a normal death weakness and lasts like twice as long.
15min weakness.Originally Posted by Seditedi
dynamis re-entry weakness is 10mins long.
Can someone with a smart grenade go and zerk, and check how much attack it gives them then please?
Every time i zerk it seems to give 5 instead of the 4. I even tried it naked on SAM and then tried it on SMN/WAR just because i thought i was going mad...
Maybe i've finally lost the plot.
Edit : oshit. now i figured it. and it was all so simple. needs more sleeps.
If it works anything like salvage hp/mp pathos, it only gives you a certain % of your hp/mp and equip increase. I want to say only 50% of your equip hp/mp bonuses take into effect when you have the pathos on, as I quite clearly remember my healing staff not giving me the full 50mp bonus without mp unlocked.Originally Posted by Tricen
My personal setup for WS is:Originally Posted by Fryte
Martial Gun
Steel Bullets
AF Hat
Light Gorget
Drone Earring
Fenrir's Earring
AF Body
Crimson Finger Gauntlets
Garrulous Ring
Ruby Ring(Detonator) or Behemoth Ring(Slug)
Amemet+1
Gun Belt(if /RNG, Potent Belt otherwise)
Denali Kecks
AF Boots
I put up ok #'s, usually in meripo I average 1k Slugs and 900 Detonators eating subs, more with DRK roll/Minuet. My records are 1400~ Detonator and 1648 Slug.
A trouble spot is the legs for sure, as there are really only 2 good WS pieces and both can be a pain to get, Paluwhan legs and Barabossa's whatever from Targeting the Captain. If you can spam Mamools P legs are fine, but I'm in a Nyzul static and all my tags go to that. Just stick to War Brais+1 til you can get some STR+ legs. Aside from that Skadi is always great, but Denali pieces from Nyzul are really nice for feet/legs/body and a bit easier to get than the Salvage gear. The other improvements I hope to make soon are maybe a Triumph Earring instead of the Drone, Denali body should be coming soon, and Denali feet next time we go through 20. Amemet+1 and Crim Gauntlets are a must if you don't have them already, RAtk is hard to come by in big chunks for COR, and +25 shouldn't be taken for. I'm really pleased with the Light Gorget, if you have the means to get one I recommend it, if not go with a Qiqirn Collar.
Otherwise you just have to make up for missing STR, if your Marksmanship is merited try tooling around with which slots you can add STR to without missing WS' often. If you're really comfortable with your RAcc and want to put up big #'s WAR sub can be nice for that as well.
For DRG WSes:
Barone Cosciales vs. Pahluwan Wtfeverthey'recalled
I know Heca Subligar and Ares legs are the best, but yeah, doubt I'll get those soon.
*EDIT* Also, how would Askar Dirs measure up to the first two options? DEX +4, Accuracy +5, Attack +5
what polearms are good apart from a Mezraq? (it's too expensive for a 4th job lol)![]()
Orichalcum Lance is the second best from what I understand.Originally Posted by Deband
There was that thread of the PLD who popped Fealty on a whim right before taking Meteor from AV and resisting 90% of the damage, and did it again next recast of it for the exact same effect. I don't remember what happened to that thread though.Originally Posted by Elesirdur
If I remember correctly, that was back when SE fucked up mob's magic skills, setting them all back down to 0 and allowing players to very quickly build up resistance to their spells. It has since been fixed.Originally Posted by Alistaire
If you're talking about Ragingmonkey, that wasn't a whim. Our LS leader told him too and he only took like 150 damage. Pretty sure it still works.
It does still work - our main LS paladin uses it to survive KS99 KB's final meteor virtually every time the timer is up, while the rest of us die a fiery death.