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Thread: Randomer Question Thread     submit to reddit submit to twitter

  1. #2901
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    Quote Originally Posted by Domer View Post
    Here is a WAR question:

    I went on an 8-month break shortly after the 2H update, but before the slight 2H nerfing. I came back and WAR/SAM and GA are still as fun as I remember, but I'm having trouble deciding what to use when I am tanking events as WAR/NIN. I have 8axe but only 3ga merited because I'm trying to cap Enfeebling Mgc first.

    Usual Axe/Axe setup is:
    ME/Jugg/Bomb Core
    W.Turban/Chiv C./Suppa/Brutal
    Hauberk/Dusk/Rajas/Ecu R.
    Forager/Swift/Byakko/Unicorn

    For GA, change the weapons to Fortitude Axe + stun grip, ammo to stones, and earring to Fowling.

    My question is: Does Byakko's/Fortitude trump merited ME/Jugg even while subbing NIN?
    depend on what ur fighting, IT+ gaxe gonna do better obviously, unless you got brd/cor then it's a different case

  2. #2902
    Tan
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    Quote Originally Posted by SamanosukeShiva View Post
    depend on what ur fighting, IT+ gaxe gonna do better obviously, unless you got brd/cor then it's a different case
    Even with BRD/COR G.axe is going to be better. Unless you are a super Ridill axe Warrior but even then you can still be outparsed.

  3. #2903
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    is there any use for a Shadow Breastplate. like at all? possibly on a 2 handed* build

  4. #2904
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    So sell the Juggernaut and Great Axe it up 24/7?

  5. #2905
    Nidhogg
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    Just as a followup to the resist values question, I went to do a quick check with very low Macc. I went to Kuftal Diggers as BLU/BLM, had both low (130) elemental magic and 8 INT less than the target in case magic accuracy components are modular, and did a couple dozen casts of Water II. I got five unresisted spells, four 1/2 resists, two 1/4 resists, eleven 1/8 resists, and no 1/16 resists. Even though it was not many casts, since they were weighted towards lower resist values, I would say this is strong evidence to support the already anecdotal experiences that 1/16 resists can't happen.

    Also, Subtle Blow affects physical spells (and all direct damage magic) I'm 99% certain.

  6. #2906
    LD
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    Quote Originally Posted by Suiram View Post
    Also, Subtle Blow affects physical spells (and all direct damage magic) I'm 99% certain.
    I'm 100% certain because I tested it and posted my results. ¬¬


    What is Stutter Step's Resist Down value and is it ever really useful?

  7. #2907
    Tan
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    Quote Originally Posted by Domer View Post
    So sell the Juggernaut and Great Axe it up 24/7?
    I'd say sell and rank up for a Perdu.

  8. #2908
    Tan
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    Quote Originally Posted by residue View Post
    is there any use for a Shadow Breastplate. like at all? possibly on a 2hit build
    What do you mean two hit build? Theres no Store TP on it.

    Shadow Breastplate
    [Body] All Races
    DEF:55 STR+10 DEX-3 VIT+10 AGI-3 INT-3 MND-3 CHR-3 Accuracy+5 Attack+25 Adds "Regen" effect
    LV 75 WAR PLD DRK

    Do you maybe mean Aurum Cuirass?

    Aurum Cuirass
    [Body] All Races
    DEF:55 STR+8 DEX+8 VIT-8 AGI-8 Attack+15 "Store TP"+7
    LV 72 WAR PLD DRK BST DRG

    Personally I think those were simply provided as alternatives to E.body and also Ares and don't really see much use if you have one or the other unless you are DRG then Aurum might be "okay" for a Penta-Thrust build.

  9. #2909
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    Quote Originally Posted by Tan View Post
    What do you mean two hit build? Theres no Store TP on it.

    Shadow Breastplate
    [Body] All Races
    DEF:55 STR+10 DEX-3 VIT+10 AGI-3 INT-3 MND-3 CHR-3 Accuracy+5 Attack+25 Adds "Regen" effect
    LV 75 WAR PLD DRK

    Do you maybe mean Aurum Cuirass?

    Aurum Cuirass
    [Body] All Races
    DEF:55 STR+8 DEX+8 VIT-8 AGI-8 Attack+15 "Store TP"+7
    LV 72 WAR PLD DRK BST DRG

    Personally I think those were simply provided as alternatives to E.body and also Ares and don't really see much use if you have one or the other unless you are DRG then Aurum might be "okay" for a Penta-Thrust build.
    erm edited, i meant 2 handed, i was thinking possibly the same way amano sams use byrnie +1, I could use it over an ebody in situations when I don't need the added acc.

  10. #2910
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    Quote Originally Posted by Tan View Post
    Even with BRD/COR G.axe is going to be better. Unless you are a super Ridill axe Warrior but even then you can still be outparsed.
    domer had max axe merit and only 3 gaxe merit, dur

  11. #2911
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    Quote Originally Posted by SamanosukeShiva View Post
    domer had max axe merit and only 3 gaxe merit, dur
    I knew he had max axe merits, and only 3 G.axe merits, I simply mentioned that G.axe was better no matter the circumstances, and was simply mentioning that even Axe/Ridill Wars can be outparsed by G.axes WAR/SAMs.

    And lets leave the snide remarks "dur" for the advanced forums.

  12. #2912
    Cesiru
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    what would a fair price for first and second virtues be? want to know if im getting ripped off here

  13. #2913
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    Quote Originally Posted by LD View Post
    I'm 100% certain because I tested it and posted my results. ¬¬


    What is Stutter Step's Resist Down value and is it ever really useful?
    It's assumed to be the same % values as Box Step and Quickstep, which are 5%, 7%, 9%, 11%, and 13%.

  14. #2914
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    Looking to start duoing Brothers ENM. I tried solo once but gave up because I couldn't kill the little one quick enough and then couldn't keep up with them buffing each other.

    My partner will definitely be blm but would we have an easier time if I came rdm or blm? And what would be the best way to take out the big guy once he wakes from ES sleep? I see some people mention wiping on purpose and resting up ES timer, others just kite whilst blm rests then ES silence and nuke away or some say just go crazy with ga spells off the bat

  15. #2915
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    I'd use Shadow for Steel Cyclone and Jump, but Ebody trumps it for everything else, and Are's is better for those two situations, with Osode pretty close.

    Aurum is wasted Store TP for War/Sam, unless you want to use dual acc rings/pcc/fort/non-brutal, so for those people who have a mage/tank main and won't get Rajas, it's nice.

    Next to Ebody, it's a lot less nice, 15 Acc is a huge chunk to make up, and even next to a Berk +1 it's still -12 Acc (besides the 3~-2 Dex between Aurum~Berk +1/Ebody) for a bit of Attack.

    Sweet jesus should it rock for Drg though.

  16. #2916
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    Quote Originally Posted by Pendulum View Post
    Looking to start duoing Brothers ENM. I tried solo once but gave up because I couldn't kill the little one quick enough and then couldn't keep up with them buffing each other.

    My partner will definitely be blm but would we have an easier time if I came rdm or blm? And what would be the best way to take out the big guy once he wakes from ES sleep? I see some people mention wiping on purpose and resting up ES timer, others just kite whilst blm rests then ES silence and nuke away or some say just go crazy with ga spells off the bat
    I've had the same experience w/ soloing it. And sometimes they get all buff happy spamming Shell/TP move Shell which is annoying.

    I've been duoing it with another BLM friend (as BLM), and it works quite well. With good gear on myself (Hume BLM) and excellent gear on my friend (Taru, Novio, Morrigan's robe, etc) we can kill both without having to use the wipe+RR strategy. If we don't kill the little one in time I just ES Sleep it. Usually one of us needs to use Manafont for MP reasons.

    There's also a glitch I've seen multiple times, but don't understand, where the big one gets "stuck" and will only move at a much slower than Gravity pace. Making it so you can /heal, facing away of course, and it won't rush in to maul you.

    I hope that helps!

  17. #2917
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    Quote Originally Posted by Capo View Post
    i considered this but he said he was war/nin, and i know its not something to lie about just dont see how it could happen. did you have any zanshin gear or were you /sam and typed /nin by mistake? all the 4 tp raging rush ive had have been /sam so its probably something to do with zanshin
    Sub NIN

    Today I hit 25% Guillo as DRK/SAM Rajas Brutal Chain again, is that normal? I don't play DRK much but never seen it before.

  18. #2918
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    Quote Originally Posted by Pendulum View Post
    Looking to start duoing Brothers ENM. I tried solo once but gave up because I couldn't kill the little one quick enough and then couldn't keep up with them buffing each other.

    My partner will definitely be blm but would we have an easier time if I came rdm or blm? And what would be the best way to take out the big guy once he wakes from ES sleep? I see some people mention wiping on purpose and resting up ES timer, others just kite whilst blm rests then ES silence and nuke away or some say just go crazy with ga spells off the bat
    Either way honestly works but I've always preferred to do rdm+blm - the person I used to duo with only had blm and my blm gear isn't all that great.

    If you come rdm, make sure to sub BLM. Have either one of you ES Sleep II at the start, and save the 2nd ES in case you need it after you kill the little one. Both of you can go to town on the little one and easily kill before the big wakes up. You can either then kite/nuke while the BLM rests, or ES Sleep II again to rest up full. From there, just nuke and kite and use whatever ES is up to sleep it again if you need to rest.

    A good thing to keep in mind is that this is a 30min ENM. I now duo this as sam+rdm and we have wiped once with both up and been able to raise, unweak, rest to full, and still beat the ENM with 7 min to spare.

    Just remember to face away from them and have RR in case you get unlucky (die in hallway if it's a wipe) and you should be fine. I don't think I've ever had gravity be resisted, and maybe only once or twice has bind been.

    Good luck!

  19. #2919
    assburgers
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    I get 4% RR's /Dnc now and then, it definitely isn't Zanshin, as I also get 14% (1 hit), 15%, 16%, 17% with WC, and 18% with accordingly high damage.

    25% Guilly would suggest you got hit to me.

    If I got a 5 hit RR and was hit, I'd show 23%.

  20. #2920
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    I have a few questions about Advancing and Victory march: how much skill do you need to cap the haste they give (I'm assuming there is a cap)? And does it matter if you add Singing skill or wind instrument skill? Also how do instruments with March+ affect the song?

    Thank you

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