is there any use for a Shadow Breastplate. like at all? possibly on a 2 handed* build
So sell the Juggernaut and Great Axe it up 24/7?
Just as a followup to the resist values question, I went to do a quick check with very low Macc. I went to Kuftal Diggers as BLU/BLM, had both low (130) elemental magic and 8 INT less than the target in case magic accuracy components are modular, and did a couple dozen casts of Water II. I got five unresisted spells, four 1/2 resists, two 1/4 resists, eleven 1/8 resists, and no 1/16 resists. Even though it was not many casts, since they were weighted towards lower resist values, I would say this is strong evidence to support the already anecdotal experiences that 1/16 resists can't happen.
Also, Subtle Blow affects physical spells (and all direct damage magic) I'm 99% certain.
What do you mean two hit build? Theres no Store TP on it.
Shadow Breastplate
[Body] All Races
DEF:55 STR+10 DEX-3 VIT+10 AGI-3 INT-3 MND-3 CHR-3 Accuracy+5 Attack+25 Adds "Regen" effect
LV 75 WAR PLD DRK
Do you maybe mean Aurum Cuirass?
Aurum Cuirass
[Body] All Races
DEF:55 STR+8 DEX+8 VIT-8 AGI-8 Attack+15 "Store TP"+7
LV 72 WAR PLD DRK BST DRG
Personally I think those were simply provided as alternatives to E.body and also Ares and don't really see much use if you have one or the other unless you are DRG then Aurum might be "okay" for a Penta-Thrust build.
I knew he had max axe merits, and only 3 G.axe merits, I simply mentioned that G.axe was better no matter the circumstances, and was simply mentioning that even Axe/Ridill Wars can be outparsed by G.axes WAR/SAMs.
And lets leave the snide remarks "dur" for the advanced forums.
what would a fair price for first and second virtues be? want to know if im getting ripped off here![]()
Looking to start duoing Brothers ENM. I tried solo once but gave up because I couldn't kill the little one quick enough and then couldn't keep up with them buffing each other.
My partner will definitely be blm but would we have an easier time if I came rdm or blm? And what would be the best way to take out the big guy once he wakes from ES sleep? I see some people mention wiping on purpose and resting up ES timer, others just kite whilst blm rests then ES silence and nuke away or some say just go crazy with ga spells off the bat![]()
I'd use Shadow for Steel Cyclone and Jump, but Ebody trumps it for everything else, and Are's is better for those two situations, with Osode pretty close.
Aurum is wasted Store TP for War/Sam, unless you want to use dual acc rings/pcc/fort/non-brutal, so for those people who have a mage/tank main and won't get Rajas, it's nice.
Next to Ebody, it's a lot less nice, 15 Acc is a huge chunk to make up, and even next to a Berk +1 it's still -12 Acc (besides the 3~-2 Dex between Aurum~Berk +1/Ebody) for a bit of Attack.
Sweet jesus should it rock for Drg though.
I've had the same experience w/ soloing it. And sometimes they get all buff happy spamming Shell/TP move Shell which is annoying.
I've been duoing it with another BLM friend (as BLM), and it works quite well. With good gear on myself (Hume BLM) and excellent gear on my friend (Taru, Novio, Morrigan's robe, etc) we can kill both without having to use the wipe+RR strategy. If we don't kill the little one in time I just ES Sleep it. Usually one of us needs to use Manafont for MP reasons.
There's also a glitch I've seen multiple times, but don't understand, where the big one gets "stuck" and will only move at a much slower than Gravity pace. Making it so you can /heal, facing away of course, and it won't rush in to maul you.
I hope that helps!
Either way honestly works but I've always preferred to do rdm+blm - the person I used to duo with only had blm and my blm gear isn't all that great.
If you come rdm, make sure to sub BLM. Have either one of you ES Sleep II at the start, and save the 2nd ES in case you need it after you kill the little one. Both of you can go to town on the little one and easily kill before the big wakes up. You can either then kite/nuke while the BLM rests, or ES Sleep II again to rest up full. From there, just nuke and kite and use whatever ES is up to sleep it again if you need to rest.
A good thing to keep in mind is that this is a 30min ENM. I now duo this as sam+rdm and we have wiped once with both up and been able to raise, unweak, rest to full, and still beat the ENM with 7 min to spare.
Just remember to face away from them and have RR in case you get unlucky (die in hallway if it's a wipe) and you should be fine. I don't think I've ever had gravity be resisted, and maybe only once or twice has bind been.
Good luck!
I get 4% RR's /Dnc now and then, it definitely isn't Zanshin, as I also get 14% (1 hit), 15%, 16%, 17% with WC, and 18% with accordingly high damage.
25% Guilly would suggest you got hit to me.
If I got a 5 hit RR and was hit, I'd show 23%.
I have a few questions about Advancing and Victory march: how much skill do you need to cap the haste they give (I'm assuming there is a cap)? And does it matter if you add Singing skill or wind instrument skill? Also how do instruments with March+ affect the song?
Thank you