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  1. #3101
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    I like:
    Quote Originally Posted by SamanosukeShiva View Post
    Lv1 FS, Lv4 Invigorate?
    But it all depends on what you're doing. I find invigorate awesome in lower-floor salvage, and while soloing or farming. Or basically any time I don't have a WHM casting Regen3 on me.

    If you find yourself in situations where you're using formless as soon as it's available maybe extra merits are good for you. I seldom use it but can't get rid of it for the times which I do use it.

    I had some Mantra merits once. Mantra overwrites body boosts. I don't have Mantra merits anymore.

  2. #3102
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    Depends on what you do with your monk. Invigorate is only if you're big on solo'ing or ballista seeing as it doesn't stack with regen, so I wouldn't see its importance in lets say salvage or something.

  3. #3103
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    Quote Originally Posted by Jakson View Post
    Staff Melee WHM/SAM:

    Capricorn staff
    DMG 43 Delay 366 Haste+5%

    vs.

    Kinkobo
    DMG: 68 Delay: 412 Critical hit rate +5%
    Latent effect: Delay: 329 Accuracy +10

    Stats are weak on Capricorn, but that haste is tempting.
    The only reason the haste would be tempting is to help annoying recast timers, which is why the Capricorn Staff's good.

    If you're going to do melee staff instead of clubs (which IMO, is far superior, if you're meleeing on WHM for fun, not only due to higher damage WS's (hi hexa strike), but higher skill), there's absolutely no reason to resist using a staff that's almost as good as the relic staff (LOLClaustrum on that note aside from the fact WHM can't use it) base DMG wise.

    Using a weapon with 25 less base damage isn't worth what you get out of it. (That's pretty damn big.) Capricorn Staff is best used in a "lower recast" setup with your spells that have annoying recast timers, never for meleeing.

    If you want to use the latent effect, use panamas, and you have a weapon that's faster than Capricorn Staff. I have doubts on 5% haste bringing the delay to 329 or lower. It'll lower it, but it wouldn't lower it that far down I believe.

    So long story short, use Kinkobo if you're meleeing with a staff, and bring along a Capricorn Staff to when you use WHM seriously for annoying recast timers.

  4. #3104
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    I use Mekki Shaki for Staff melee

  5. #3105
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    I would do Lv1 FS, Lv4 Invigorate assuming you do salvage and outside stuff, if salvage only drop FS for lvl5.

  6. #3106
    I'm more gentle than I look.
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    Quote Originally Posted by Wolfknight View Post
    I would do Lv1 FS, Lv4 Invigorate assuming you do salvage and outside stuff, if salvage only drop FS for lvl5.
    That doesn't make sense to me. I can count the number of times I've used formless on one hand in salvage . (only thing that comes to mind is jellies but the ones we fight can't do magic dmg to)

  7. #3107
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    Coming up on full Askar for DRG. Someone is telling me that it's possible with some funky macro timing to get the perks of the full Askar HP bonus, drachen armet, and saurian helm for healing breath, but this seems fishy. Any thoughts? Being able to use the askar set bonus for proccing healing breath would be nice, at the moment I can proc HB at a little more than 750 hp.

  8. #3108
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    Quote Originally Posted by Tempyst View Post
    Coming up on full Askar for DRG. Someone is telling me that it's possible with some funky macro timing to get the perks of the full Askar HP bonus, drachen armet, and saurian helm for healing breath, but this seems fishy. Any thoughts? Being able to use the askar set bonus for proccing healing breath would be nice, at the moment I can proc HB at a little more than 750 hp.
    Hmm that does seem a little improbable, but maybe something like
    /equip Askar Set
    /equip Drachen Armet
    /ma HB trigger spell
    /wait x sec
    /equip Saurian Helm

    Perhaps with no wait in between Askar full equip and then Drachen Armet the lag on the set bonus or something would still be in effect, I don't know though. Edit: Just tested my full Askar HP Set Bonus, seems like it lags for 1~ sec so it may be possible.

    Wow didn't realize Saurian helm boosted HB, is it better than Wyrm Armet?

  9. #3109
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    Wyrm Armet is slightly better


    Isnt healing breath mod is the Wyvern's Max HP and not the DRG's max HP?

  10. #3110
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    What's the best back piece for PUP?

  11. #3111
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    Quote Originally Posted by SamanosukeShiva View Post
    Wyrm Armet is slightly better


    Isnt healing breath mod is the Wyvern's Max HP and not the DRG's max HP?


    Yes but I'm talking about having a max HP set for casting the trigger spell so that the healing breath will go off at a higher amount of HP. My normal standing HP would let me trigger at about 600-650, but my HP set will let me trigger at about 760.

  12. #3112
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    Is there really any point in shelling out for Blessed Mitts +1? They have the same amount of -enmity and less effect on Cure potency than Healer's Mitts +1; indeed, the only stat they have that Healer's +1 don't is the Haste +6% (that's if you don't count the extra 3 MP, which you shouldn't). Seems to me that, unless the Haste shaves a full second off Cure I-IV's recast timers when used in conjunction with Blessed Trousers +1 and Blessed Pumps +1, Blessed Mitts +1 would be a complete waste of 4M+.

    I'm a bit hazy when it comes to calculating recast timers, especially ones as short as those of the lower Cures. Seems to me that Hatse +6% wouldn't even be enough to shave a second off Cure III's base recast of 6 seconds, although I could be completely mistaken. Perhaps someone who is lucky/rich enough to own three pieces of Blessed +1 could clarify?

    Sorry if this seems really anal, but it's not like there's not dozens of posts made every day containing intricate calculations regarding optimum melee performance.

  13. #3113
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    Quote Originally Posted by drwaffles View Post
    Is there really any point in shelling out for Blessed Mitts +1? They have the same amount of -enmity and less effect on Cure potency than Healer's Mitts +1; indeed, the only stat they have that Healer's +1 don't is the Haste +6% (that's if you don't count the extra 3 MP, which you shouldn't). Seems to me that, unless the Haste shaves a full second off Cure I-IV's recast timers when used in conjunction with Blessed Trousers +1 and Blessed Pumps +1, Blessed Mitts +1 would be a complete waste of 4M+.

    I'm a bit hazy when it comes to calculating recast timers, especially ones as short as those of the lower Cures. Seems to me that Hatse +6% wouldn't even be enough to shave a second off Cure III's base recast of 6 seconds, although I could be completely mistaken. Perhaps someone who is lucky/rich enough to own three pieces of Blessed +1 could clarify?

    Sorry if this seems really anal, but it's not like there's not dozens of posts made every day containing intricate calculations regarding optimum melee performance.
    What you're neglecting to consider is that the game rounds fractions down. Thus, even 1% Haste will result in a full second of recast reduction.

    Cure: Recast 5 seconds
    Haste +6% (Mitts +1) -> Recast 4.7 -> floored to 4 seconds
    Haste +10% (Mitts +1, Trousers +1) -> Recast 4.5 -> floored to 4 seconds
    Haste +13% (Mitts +1, Trousers +1, Pumps +1) -> Recast 4.35 -> floored to 4 seconds

    Incidentally, the NQ version of each of them also floors to 4 seconds regardless of how many pieces you have. If you happen to also have a Walahra Turban and Swift Belt though, your total Haste would be 22% with full HQ (pushing the floored recast down to 3 seconds), but it would only be 19% with full NQ (recast is still 4 seconds). Basically, to hit the 3 second tier, you just need 2 pieces of HQ. Technically you could also use a Nashira Manteel with full NQ, but giving up 10/12% potency for 1 second of recast is quite silly. Still, if you cast Haste on yourself, you can easily hit 3 seconds with pretty much any combination of Blessed, Turban, and Swift Belt.

    Cure II: Recast 5.5
    Cure III: Recast 6
    Cure IV: Recast 8
    Cure V: Recast 10
    Curaga: Recast 10
    Curaga II: Recast 10
    Curaga III: Recast 10.5
    Curaga IV: Recast 10.75

    Obviously, even NQ pieces will knock a significant chunk off the longer recasts of these spells. For example, full NQ plus either Turban or Belt will take Cure V down to 8 seconds, and full NQ with both will knock Curaga IV down to 8 seconds recast. A 20% reduction in recast is, as they say, SERIOUS BUSINESS.

    Of course, a lot of this discussion is irrelevant, since you should be wearing Cure Clogs instead of Blessed Pumps/+1 anyways.

  14. #3114
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    Quote Originally Posted by SamanosukeShiva View Post
    What's the best back piece for PUP?
    Took a quick look, far as I can see (and assuming you mean best offensively) I think you're stuck with Bellicose Mantle. (lvl 52, DEF:3 HP-10 Attack+6) Defensively, there's Boxer's or Umbra, or Hexerei...

  15. #3115
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    Bellicose, Templefag Sandyvag Str +2 /Mnd +2 piece, Boxer's pretty much, I guess the -physical/dmg could be handy, but I'm not sure if I'd prefer the guarding/evasion over it.

    As for Blessed +1, besides the whoamgpimpwhm whitebox factor, there is another important thing, WHINJA POWARS ACTIVATE!

    Gotta love having someone kicking ass (in a gentle manner) in 26% haste and mittens.

  16. #3116
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    Are those fireball attacks from flying Wyrms single target or front conal?

  17. #3117
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    with bst affinity being possible to merit to 5, this allows a funguar pet to hit lvl 75 if fully merited. while obviously superior to lolcourier carrie (hate that stupid crab. only 1 halfway passable offensive tp move, many useless ones like metallic body, etc.) would a funguar's assortment of highly damaging TP moves and generally evil nature make it a choice on par w/ the irksome to obtain HQ jug pets like lifedrinker lars, or would lars still outperform the funguar pet? i know that charmed funguars are a force to be reckoned with, but i worry that a jug pet's comparitively lower HP would make the breath moves far less potent, or are they not HP based?

  18. #3118
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    Quote Originally Posted by Callisto View Post
    Are those fireball attacks from flying Wyrms single target or front conal?
    single target magic damage.

  19. #3119
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    Quote Originally Posted by Spekkio View Post
    with bst affinity being possible to merit to 5, this allows a funguar pet to hit lvl 75 if fully merited. while obviously superior to lolcourier carrie (hate that stupid crab. only 1 halfway passable offensive tp move, many useless ones like metallic body, etc.) would a funguar's assortment of highly damaging TP moves and generally evil nature make it a choice on par w/ the irksome to obtain HQ jug pets like lifedrinker lars, or would lars still outperform the funguar pet? i know that charmed funguars are a force to be reckoned with, but i worry that a jug pet's comparitively lower HP would make the breath moves far less potent, or are they not HP based?
    If you're fighting something with high defense, the defense ignoring moves from the funguar are going to really shine. Even on normal mobs, funguar jugs are so cheap and the difference will be so close with both pets being the same level that I wouldn't really consider any other jugs with 5/5 beast affinity, personally.

  20. #3120
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    Quote Originally Posted by Turambar View Post
    What you're neglecting to consider is that the game rounds fractions down. Thus, even 1% Haste will result in a full second of recast reduction.

    Cure: Recast 5 seconds
    Haste +6% (Mitts +1) -> Recast 4.7 -> floored to 4 seconds
    Haste +10% (Mitts +1, Trousers +1) -> Recast 4.5 -> floored to 4 seconds
    Haste +13% (Mitts +1, Trousers +1, Pumps +1) -> Recast 4.35 -> floored to 4 seconds

    Incidentally, the NQ version of each of them also floors to 4 seconds regardless of how many pieces you have. If you happen to also have a Walahra Turban and Swift Belt though, your total Haste would be 22% with full HQ (pushing the floored recast down to 3 seconds), but it would only be 19% with full NQ (recast is still 4 seconds). Basically, to hit the 3 second tier, you just need 2 pieces of HQ. Technically you could also use a Nashira Manteel with full NQ, but giving up 10/12% potency for 1 second of recast is quite silly. Still, if you cast Haste on yourself, you can easily hit 3 seconds with pretty much any combination of Blessed, Turban, and Swift Belt.

    Cure II: Recast 5.5
    Cure III: Recast 6
    Cure IV: Recast 8
    Cure V: Recast 10
    Curaga: Recast 10
    Curaga II: Recast 10
    Curaga III: Recast 10.5
    Curaga IV: Recast 10.75

    Obviously, even NQ pieces will knock a significant chunk off the longer recasts of these spells. For example, full NQ plus either Turban or Belt will take Cure V down to 8 seconds, and full NQ with both will knock Curaga IV down to 8 seconds recast. A 20% reduction in recast is, as they say, SERIOUS BUSINESS.

    Of course, a lot of this discussion is irrelevant, since you should be wearing Cure Clogs instead of Blessed Pumps/+1 anyways.
    couple statements:

    no whm at 75 cares about cure 1; using cure III and haste and regen (depending on play style) is a better way to look at haste.

    so:

    cure III - normal 'blessed nq + turban' = 15% haste = 5.1
    hq hands, hq legs = 17% haste = 4.98

    you can easily add haste spell itself (on whm) and go to 32%+ with nq->hq and get into the <4.0 range on cure III.

    the fact that its the highest mind in the slot has alot to do with it too.


    and shoe choice is pretty dependent on what else you swap etc. and haste matters for every spell and not just cures (like the 20 second recast time on the spells Haste and Regen III) where 16% (hq hands; turban; nq pants; nq feet) is the difference between 17 and 16 seconds recast.

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