does +100 enmity apply when trick attacking on someone as thf/pld with sentinel active?
does +100 enmity apply when trick attacking on someone as thf/pld with sentinel active?
http://bluegartr.com/forum/showthrea...79#post2140679
merry christmas.you can say thank you later
Where do u find "Dark Magic Scrolls (FP: 17)" plates from?
So, I sort of want to start raising a chocobo for like no apparent reason. The first/last chocobo i ever raised I left stranded at the NPC since I think October of 2006. If i go back and talk to the NPC will I get like 50 hours of dialog? If so, could a GM pull me out if it ever happens?
You can skip all of that now, as I recall.
What's the website of that JP Galka thf who soloed Fenrir? Searched for ages but couldn't find it. I think it's Maxil or Maxel or something.
was stage6 which is now defunct
Yeah, like Robert said, was divx stage6. I'm not sure he did anything special, galka thf/nin with full eva gear including that tau acc/eva shield, Tariqah+1. He did that on most of his videos. He might've used a bow/arrow in the beginning for some sort of status-down affect, not sure exactly.
When SE was talking about adjustments for each job, didn't the mention something about making enspells stronge? Did they ever implement this. If so, can you provide a link for me.
In the March 11 update there was this block of text pertaining to Enspells:
General impressions post-patch seem to indicate that this applied to all Enspells, as RDMs reported seeing fewer resists on higher level mobs. I don't think there was any formal testing though, but it'd be hard to do unless someone had data from prior to the patch anyway.Originally Posted by Patch Notes
So, in a sense, that might qualify.
I don't recall SE specifically mentioning Enspells for future updates, just "spells that helps a RDM frontline" or something to that effect. I think it's more the combination of that + Enspell II animations added to the .dats that got people suspecting.
The most important part was anticipating the 2hr and saving 300% tp for shadowstitch, giving him enough time to spam potions and recover afterwards.
I don't remember exactly, but I don't think he had to PD, guess that could be used as a crutch instead of the bind.
Not sure if this is somewhere else, but figure this is the place to ask...
Do Ninjutsu enfeebles (Slow/Para) have MND as a potency modifier? Some other stat? Nothing at all?