Does anyone know wtf the Mamool Ja Mandate key item is for implemented last update?
http://wiki.bluegartr.com/Mamool_Ja_mandate
Does anyone know wtf the Mamool Ja Mandate key item is for implemented last update?
http://wiki.bluegartr.com/Mamool_Ja_mandate
Question to anyone have soloed Apollyon NW as RDM.
I've been giving this a shot few times lately and today it went pretty well. The first four vortexes opened on 1st, 1st, 2nd, and 1st mob and I had 55min left when I zoned in to the 5th floor. I started working on the KB when I think I had around 30-35min left on the clock but didn't manage to take him down. (I think I might got the time a bit wrong but more or less about 30min)
I was downing him with poison/bio with a nuke every time I passed the spot where it's safe to throw in a nuke and still get away from Meteor. At about 13min~ mark he was at 60%ish, I was fairly sure I was going to run of out time so I started playing recklessly and in the end he got me, after which I warped.
Anyone got any tips what I'm doing wrong? I know BLMs etc. have done some serious damage with drain and such but I haven't invested in a darkmagic gear, nor do I think RDM's dark magic skill would be worth it.
Having solo DD'd it on blm (we trio'd iirc to the top and meteor or something killed the other 2), the big thing about drain isn't that it does tons of damage, it's that the MP efficiency is really high, and you can get a drain off at the opposite end from the end you nuke at too. If you're getting 6/tick bio's, drain is definately going to be worthwhile.
After camping AH for 2 weeks and continually missing / never any being up, I'm sick of waiting for Marine M Gloves. Anybody have a good strategy for the Demolition Squad BCNM? I've asked around and nobody really has seem to done it before.
Wanting to find out if it's possible to solo Xolotl. My only problem is the skellies (obviously). Using RDM/NIN, is it possible to seperate Xolotl from the skeletons solo - without having them relink?
Was thinking CS grav the skellies and silence Xolotl and zone.
Thoughts or experience?
No. He'll resummon them if killed, and if not they wander on back to him. I've seen them do that when people are kiting them even, much less zoned or whatnot.Wanting to find out if it's possible to solo Xolotl. My only problem is the skellies (obviously). Using RDM/NIN, is it possible to seperate Xolotl from the skeletons solo - without having them relink?
Charm would also potentially be an issue, because even if they didn't make a beeline for him, you'd wind up getting charmed and having him regen and walk back to wherever they'd be anyway.
If you want to low man, I would look at kiting the summons youself, and enlisting the help of a BST to solo Xolotl (or multiple BSTs/SMNs) as using pets will eliminate the dangers of Charm. A 2hr'ed VT Antlion will do quite well on him, though someone able to Silence/Dispel him would certainly make it do even better.
Well, assuming I zone and I get enough seperation, when I reclaim Xolotl, will they just continue to slow walk toward whereever Xolotl is, or beeline for his target? I'm assuming that if I get enough seperation, that I can simply reclaim and kite all the way accross the map if needed to avoid relink from summons (even if they do slowly walk towards him and not spawn point).
The fight itself, I'm confident I can 1 on 1 him no problems. Whether that means I bring a friend to zone the skeletons for me, but I'm looking for info on how I can avoid having to bring a person to do that.
My experience was that they have linked hate with Xolotl in some form. If the person kiting them lost hate, they seemed to waste no time in running right over to those fighting him.
On that same subject, how do you avoid the Kronzprinz Behemoths while dealing with Kaiser?
Anyone have a LJ/video link of NW being solo'd by a RDM?
I'm pretty sure that you kill them.
Also, you can read Kaeko's guide on NW. It's for BLM, but it'll give you some ideas, since a lot of it is similar, really.
http://kanican.livejournal.com/1373.html
If you're on RDM, you can nuke it nearly anytime you want, as long as it hasn't casted Meteor for 15-20ish seconds; start casting from max distance, it will stop around 18' from you to cast meteor.. Bliz3 goes off and still gives you enough time to outrun meteor wherever you're standing.
Otherwise, merit Bio3 on to level 4 at least, convert to level 5, and work on a big elemental skill set for RDM, to squeeze out every bit of damage out of every bit of MP you can.
Sniper's Ring +1 x2 or Sniper's Ring +1/Rajas Ring for 1 handed melees?
Is the fSTR and store tp worth loosing with already decent acc (using sushi) in merits from 85-93% depending on camp.
Sniper's+1 + Rajas IMO.
For sushi, I'd agree, but for meat, Toreador's/Sniper+1 x2
shit is heavily dependent on a) your delay and tp/swing b) your current accuracy c) your current fstr and d) your weapon's D value. (and e) your current dex for crit tier purposes but we'll get to that)
in general, if you wouldn't wear a str 5 ring over a 5 acc ring there is little reason to wear a rajas over a 7 acc ring unless one or more of the following is true:
1) it breaks a crit tier in a big way
2) your D+fstr is -way- in the dirt and +1 fstr is a bigger dps boost than the extra hits and added weaponskills
3) store TP+5 actually does something for you
Does a single -enmity merit simply translate to 1 -enmity? And conversely is the opposite true of +enmity merits? I'm asking because I want to build a Cure I-IV setup that totals exactly -50 enmity, and for that I need to know the amount of -enmity granted by my 4 merits.