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  1. #3761
    Relic Shield
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    Except that you can't hit the haste cap with a 1-hand weapon.

  2. #3762
    Tan
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    Technically you can if you Hundred Fist with a one handed weapon on MNK. But it is impossible for a one hander DRK to hit the haste cap. Hasso or Desperate Blows and a 2 hander weapon are required to pull that off.

    That was an oversight on my part. But you could still do ~25% w/ HQ gear and the 43.75% magical cap for a grand total of 69.75%, which is close but not quite the ~80% cap.

  3. #3763
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    Quote Originally Posted by Tan View Post
    Technically you can if you Hundred Fist with a one handed weapon on MNK. But it is impossible for a one hander DRK to hit the haste cap. Hasso or Desperate Blows and a 2 hander weapon are required to pull that off.

    That was an oversight on my part. But you could still do ~25% w/ HQ gear and the 43.75% magical cap for a grand total of 69.75%, which is close but not quite the ~80% cap.
    Couldn't you get 70.75% with 26% Haste in gear, 43.75% magical, and then using Catastrophe with Apoc and switching back to a one-hander?

  4. #3764
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    Quote Originally Posted by Ruiner View Post
    Couldn't you get 70.75% with 26% Haste in gear, 43.75% magical, and then using Catastrophe with Apoc and switching back to a one-hander?
    Catastrophe is equipment haste, it doesn't stack. You could remove 10% haste from your equipment though, and add HP.

  5. #3765
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    Quote Originally Posted by Ruiner View Post
    Couldn't you get 70.75% with 26% Haste in gear, 43.75% magical, and then using Catastrophe with Apoc and switching back to a one-hander?
    26 + 43.75 = 69.75, and Haste caps at 25%, not 26%. The last time I reminded you of this I think you told me to "shut the fuck up". I believe magic haste actually caps at 43.33 So you're really looking at 68.33% as the max haste with a one handed weapon.

  6. #3766
    Tan
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    Yeah but you need like 26.x% or something in gear haste to actually hit the cap because of the /512 business or what not. I'm not exactly sure maybe someone can clear that up?

  7. #3767
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    Quote Originally Posted by Tubbers View Post
    26 + 43.75 = 69.75, and Haste caps at 25%, not 26%. The last time I reminded you of this I think you told me to "shut the fuck up". I believe magic haste actually caps at 43.33 So you're really looking at 68.33% as the max haste with a one handed weapon.
    My bad about the 70.75 business, I didn't bother to recalculate and I just added a 1% onto Tan's 69%. As for the gear Haste cap,

    Quote Originally Posted by Tan View Post
    Yeah but you need like 26.x% or something in gear haste to actually hit the cap because of the /512 business or what not.

  8. #3768
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    Quote Originally Posted by Ruiner View Post
    My bad about the 70.75 business, I didn't bother to recalculate and I just added a 1% onto Tan's 69%. As for the gear Haste cap,
    That's because real haste values are actually lower than the displayed amount most of the time, I think Homam legs are the only exception, it still caps at 256/1024 = 25%, as long as you realize that it doesn't really matter, but whatever.

  9. #3769
    Chram
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    it's over 1024 and you should really look up each piece since kirschy has been so nice as to test like; everything.

    it's not just homam legs; black belt 'breaks the rule' too, as does blitz ring, and a few other pieces.

  10. #3770
    Sea Torques
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    Is there a way to turn off effects like others singing songs or casting spells? I thought "Effects" under the Config menu did this, but I turned them all off and I still see other people singing/animations etc,

  11. #3771
    Sea Torques
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    Is it still possible to d/c from a campaign evaluation in order to prevent them from yoinking your medal, if they have deemed you unworthy?

  12. #3772
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    Quote Originally Posted by Tormentormike View Post
    Is there a way to turn off effects like others singing songs or casting spells? I thought "Effects" under the Config menu did this, but I turned them all off and I still see other people singing/animations etc,
    Turn off everything bar the top option in config.

  13. #3773
    Sea Torques
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    Doesn't work.

  14. #3774
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    Quote Originally Posted by Rammses View Post
    Is it still possible to d/c from a campaign evaluation in order to prevent them from yoinking your medal, if they have deemed you unworthy?
    Sure, you could...but you could also just say you want to continue the evaluation (possibly won't work if your medal has expired already).

  15. #3775
    Faithe
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    How much INT/MND is it needed to compare to the accuracy and potency of elemental staves?

  16. #3776
    True skill only comes from macro switching all your e-peen gear thru 10 pages
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    Quote Originally Posted by Faithe View Post
    How much INT/MND is it needed to compare to the accuracy and potency of elemental staves?
    o_O;;;;;;;;;;

  17. #3777
    E. Body
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    Assuming that isn't a joke question, no idea, but far more than possible from anything in the weapon slot+grip slot.

  18. #3778
    Faithe
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    No Joke. Just wondering.

  19. #3779
    Chram
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    Quote Originally Posted by Faithe View Post
    No Joke. Just wondering.
    it probably varies since it appears that the stave bonus is similar to a day bonus and isn't actually an integral part of the core equation, but instead a 'bonus' term that multiplies and floors the whole of the original equation.

  20. #3780
    Tom Wilson will never be good.
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    Quote Originally Posted by Faithe View Post
    How much INT/MND is it needed to compare to the accuracy and potency of elemental staves?
    It really depends on alot of factors. Like monster Level, monster MND/INT, how much MND/INT you have on you already, etc. If you wanted to think about it in terms of RDM nukes, it would take about 30 INT I think to match the potency on a T3 nuke from a HQ stave(possibly more).

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