Except that you can't hit the haste cap with a 1-hand weapon.
Except that you can't hit the haste cap with a 1-hand weapon.
Technically you can if you Hundred Fist with a one handed weapon on MNK. But it is impossible for a one hander DRK to hit the haste cap. Hasso or Desperate Blows and a 2 hander weapon are required to pull that off.
That was an oversight on my part. But you could still do ~25% w/ HQ gear and the 43.75% magical cap for a grand total of 69.75%, which is close but not quite the ~80% cap.
Yeah but you need like 26.x% or something in gear haste to actually hit the cap because of the /512 business or what not. I'm not exactly sure maybe someone can clear that up?
it's over 1024 and you should really look up each piece since kirschy has been so nice as to test like; everything.
it's not just homam legs; black belt 'breaks the rule' too, as does blitz ring, and a few other pieces.
Is there a way to turn off effects like others singing songs or casting spells? I thought "Effects" under the Config menu did this, but I turned them all off and I still see other people singing/animations etc,
Is it still possible to d/c from a campaign evaluation in order to prevent them from yoinking your medal, if they have deemed you unworthy?
Doesn't work.
How much INT/MND is it needed to compare to the accuracy and potency of elemental staves?
Assuming that isn't a joke question, no idea, but far more than possible from anything in the weapon slot+grip slot.
No Joke. Just wondering.
It really depends on alot of factors. Like monster Level, monster MND/INT, how much MND/INT you have on you already, etc. If you wanted to think about it in terms of RDM nukes, it would take about 30 INT I think to match the potency on a T3 nuke from a HQ stave(possibly more).