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Thread: Randomer Question Thread     submit to reddit submit to twitter

  1. #361
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    Re: Randomer Question Thread

    300 x 1 + exp bonus w/e it is, there's no cap

    Que Imp chain 5 kill with anni ring (I think it was like 1024 or something I forget though)

  2. #362
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    Re: Randomer Question Thread

    Quote Originally Posted by Krye
    I haven't exactly been active on FFXI for the past couple years, so forgive me if this is retarded.

    I believe I heard something about the relic bow ws not causing any hate and the relic gun ws totally reseting hate?

    Is this true? If it is, does it make for epic rng damage seeing as how they can go all out without worry of pulling hate?
    I'm not 100%, but from seeing Bow in action, he doesn't seem to pull much hate with Namas spam. But when he uses Sidewinder instead the mob is usually turned to him right after.

  3. #363
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    Re: Randomer Question Thread

    The action of actually using namas arrow gives you hate, but the damage dealt by the ws does not. As for coronach I have no idea.

  4. #364
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    Re: Randomer Question Thread

    Quote Originally Posted by Gergall
    What would be the (theoretical) maximum possible XP for a single kill?

    First things first: I assume that monsters with XP bonuses on them (such as Yovra and Gnoles) don't extend that XP bonus past the normal cap of 300 xp per mob.

    If a 300 xp mob is killed for chain 5+, thats 450 xp plus bonuses.

    My question now is whether "bonuses" is capped at 100% (Anniversary Ring) or if it can be further extended with Sanction (15% max) and a Corsair's Roll of 11 (24%) for a total of 139% bonus. That would be 1075 xp.

    My next question is how would you recommend achieving this? I'm thinking I could make a party with a corsair and 4 other LS members near Mamool SP, wait for the corsair to roll an 11, take a wyvern down to 2%, kill 4 puks, pop the ring, then have everyone disband and i solo the wyvern for chain 5.
    My understanding is that the max possible exp in this scenario would be 1282. The Exp bonuses seem to multiply with each other, rather than it actually being 1 + total bonus. That is to say, you'd calculate each bonus separately, and use the new number for the next calculation. Because it's multiplication, you can do it in any order:

    300 Exp Base
    300 * 1.5 for Exp chain 5 = 450
    450 * 1.15 for Sanction = 517
    517 * 2.00 for Anniversary Band = 1034 <- This is what you see in a lot of screenshots, I do believe.
    1034 * 1.24 for Corsair's Roll (11) = 1282 <- Theoretical maximum possible Exp in a single kill.

    Whereas if the bonuses were cumulatively added before calculating with the base, the bonus multiplier would either be 2.89 (if you consider chain in this part) or 2.39 (if you consider chain separately). Respectively, these would give you Exp values of 867 and 1075. Even the latter is too small considering we've seen 1000+ by solo BLMs without using a COR.

    So 1282 is your max Exp, 1283 if the decimal is carried.

  5. #365
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    Re: Randomer Question Thread

    Why doesn't sigil and sanction refresh work all the time?

  6. #366
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    Re: Randomer Question Thread

    Both refresh bonus work when your MP is below or equal to 75% IIRC.

  7. #367
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    Re: Randomer Question Thread

    Thank you Wizerd for the info. How do people suggest I achieve this? Would my proposed solution work?

    Quote Originally Posted by Mosh
    Quote Originally Posted by Gergall
    My next question is how would you recommend achieving this? I'm thinking I could make a party with a corsair and 4 other LS members near Mamool SP, wait for the corsair to roll an 11, take a wyvern down to 2%, kill 4 puks, pop the ring, then have everyone disband and i solo the wyvern for chain 5.
    That won't work. Part of how EXP is calculated is based on who harmed the mob. Even if they disbanded, they still harmed it. Kinda like how a 75 PL casting Spikes (Blaze/Ice/Shock) is a bad idea because if they pull hate and get hit (triggering the spikes), then the 75 PL is part of the EXP calculation.
    Are you quite certain that the game remembers the max party size? I've had goblin suicide bombs take out 3-4 party members, and the 2-3 survivors got crazy high XP. Disbanding would have the same effect.

  8. #368
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    Re: Randomer Question Thread

    Quote Originally Posted by Gergall
    Thank you Wizerd for the info. How do people suggest I achieve this? Would my proposed solution work?

    Quote Originally Posted by Mosh
    Quote Originally Posted by Gergall
    My next question is how would you recommend achieving this? I'm thinking I could make a party with a corsair and 4 other LS members near Mamool SP, wait for the corsair to roll an 11, take a wyvern down to 2%, kill 4 puks, pop the ring, then have everyone disband and i solo the wyvern for chain 5.
    That won't work. Part of how EXP is calculated is based on who harmed the mob. Even if they disbanded, they still harmed it. Kinda like how a 75 PL casting Spikes (Blaze/Ice/Shock) is a bad idea because if they pull hate and get hit (triggering the spikes), then the 75 PL is part of the EXP calculation.
    Are you quite certain that the game remembers the max party size? I've had goblin suicide bombs take out 3-4 party members, and the 2-3 survivors got crazy high XP. Disbanding would have the same effect.
    easy to test. go out with a friend to tiny mandragoras. you come on a higher lvl job, he on a lvl 1 job. cast dia, zone, and have your friend finish off the mob. see if you get xp. i'll be quite shocked if you do.

  9. #369
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    Re: Randomer Question Thread

    Quote Originally Posted by Spekkio
    Quote Originally Posted by Gergall
    Thank you Wizerd for the info. How do people suggest I achieve this? Would my proposed solution work?

    Quote Originally Posted by Mosh
    Quote Originally Posted by Gergall
    My next question is how would you recommend achieving this? I'm thinking I could make a party with a corsair and 4 other LS members near Mamool SP, wait for the corsair to roll an 11, take a wyvern down to 2%, kill 4 puks, pop the ring, then have everyone disband and i solo the wyvern for chain 5.
    That won't work. Part of how EXP is calculated is based on who harmed the mob. Even if they disbanded, they still harmed it. Kinda like how a 75 PL casting Spikes (Blaze/Ice/Shock) is a bad idea because if they pull hate and get hit (triggering the spikes), then the 75 PL is part of the EXP calculation.
    Are you quite certain that the game remembers the max party size? I've had goblin suicide bombs take out 3-4 party members, and the 2-3 survivors got crazy high XP. Disbanding would have the same effect.
    easy to test. go out with a friend to tiny mandragoras. you come on a higher lvl job, he on a lvl 1 job. cast dia, zone, and have your friend finish off the mob. see if you get xp. i'll be quite shocked if you do.
    his question is on party size not party level.

    to test it could have two people both go out on level 1 jobs, sub rdm and find a lvl 1 mob. both cast dia on it then disband. finish it off and see if you get 100 or not

  10. #370
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    Re: Randomer Question Thread

    Quote Originally Posted by Tajin
    Both refresh bonus work when your MP is below or equal to 75% IIRC.
    Sanction Refresh depends on how long the candescence has been in Al Zahbi, and at its best goes up to 85%.

  11. #371
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    Re: Randomer Question Thread

    Quote Originally Posted by Gergall
    Thank you Wizerd for the info. How do people suggest I achieve this? Would my proposed solution work?

    Quote Originally Posted by Mosh
    Quote Originally Posted by Gergall
    My next question is how would you recommend achieving this? I'm thinking I could make a party with a corsair and 4 other LS members near Mamool SP, wait for the corsair to roll an 11, take a wyvern down to 2%, kill 4 puks, pop the ring, then have everyone disband and i solo the wyvern for chain 5.
    That won't work. Part of how EXP is calculated is based on who harmed the mob. Even if they disbanded, they still harmed it. Kinda like how a 75 PL casting Spikes (Blaze/Ice/Shock) is a bad idea because if they pull hate and get hit (triggering the spikes), then the 75 PL is part of the EXP calculation.
    Are you quite certain that the game remembers the max party size? I've had goblin suicide bombs take out 3-4 party members, and the 2-3 survivors got crazy high XP. Disbanding would have the same effect.
    Am I 100% positive? No. Am I fairly sure? Yes. Using that theory though, it's even easier to test. Go find a mob and have a 75NIN hit it, then mijin it. Then have someone lower level, and in the same pt, finish it off.

    See if the exp:
    A) Figures in a party
    B) Figures in the levels

  12. #372
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    Re: Randomer Question Thread

    Quote Originally Posted by Ferien
    Quote Originally Posted by Tajin
    Both refresh bonus work when your MP is below or equal to 75% IIRC.
    Sanction Refresh depends on how long the candescence has been in Al Zahbi, and at its best goes up to 85%.
    And sigil starts at 50%, then goes up by 5% for the next 3 ribbon levels, ending at 65% for the 4th ribbon and then doesn't go up any further, at least for any of the currently-available medals.

  13. #373
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    Re: Randomer Question Thread

    Quote Originally Posted by Leeto
    The action of actually using namas arrow gives you hate, but the damage dealt by the ws does not. As for coronach I have no idea.
    coronach is same as namas.

  14. #374
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    Re: Randomer Question Thread

    Quote Originally Posted by lots of people
    stuff about getting max xp in one kill
    try this then.
    get a party, go to mamool staging point
    kill a bunch of stuff to get to at least chain 5
    disband
    quickly solo a mamool's wyvern. they can usually be oneshotted with rampage or any other good WS. dont claim it or agro the mamool before disbanding though.
    maybe even a puk, with some outside healing (and maybe a 2h).

  15. #375
    As I beavered away...
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    Re: Randomer Question Thread

    Show off time!

    http://i102.photobucket.com/albums/m98/Waefz/ubar4.jpg

    But anyway, if you could get an 11 on a corsair's roll, and got a chain5 on a mob that gives an exp bonus, the max would probably be well over 1100 (maybe even over 1200).

  16. #376
    The Once and Future Wamoura
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    Re: Randomer Question Thread

    Anniversary Ring? Or is that already in effect at this point

  17. #377
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    Re: Randomer Question Thread

    Holy shit, that's a lot of exp for one kill.

  18. #378
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    Re: Randomer Question Thread

    Quote Originally Posted by Rocl
    Anniversary Ring? Or is that already in effect at this point
    Already in effect. Only other things that could boost exp past that are corsair's roll, and a mob type that gives bonus exp.

  19. #379
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    Re: Randomer Question Thread

    Quote Originally Posted by Chupunpupun
    Quote Originally Posted by Max™
    Pallas for Steel Cyclone >>>>>> Relic Hands, I can deal with a little less accuracy (hell I use Alky's) for 9/11 Str.
    I read a post where this guy found that VIT helped SC more than STR when you are doing SA.
    I'm not entirely surprised. Technically +1str should mean the same as +1vit because they're both equal mod, but my scientific brain doesn't like that and thinks for some reason things work best if you balance them out. As for situations... err, depending on mob food and brd, the +attk might be covering more for you on the relic hands. I usually use the blue boxing mitts, but it's my gut speaking.

    If you're SAing though, mathematically speaking, I have no idea why 1+1 wouldn't = 2 unless there's something in the formulas that tries to play toward balance. Odds are any given WAR has plenty of +STR equipped already anyway, so obscene +STR might be approaching a cap of some sort in the dmg calculations (meaning, the STR portion is worked out on one side and would have its own cap, and the VIT on the other side, then added?)... meaning you'd want the +VIT more since it would be a bigger % jump of the stat modifier? Hell if I know. It would also depend on the mob level and defense, etc. I'd assume.

    Non-SA... It's harder to hit a maxed-out line, so I can picture just loading STR would be sufficient.

    Just my thoughts-- SC in a merit PT is bad to me though since whiffing a WS makes me want to cut myself. If you're /sam, in my experience RR spam is pretty much equal to SC spam (perdu vs martial) in avg dmg per ws. I've been having an longstanding argument with my ls leader about RR voulge vs SC bhuj spam in merit, though with my setup I can't ever imagine switching to SC spam... the only time I ever parsed that out as being better was the pre-nerf 2-handed change when the calculation was twisted. This is kinda like the classic axe/axe vs axe/joy debate in that with skilled people, there's really very little difference if you play things out well.

  20. #380
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    Re: Randomer Question Thread

    RR will tend to do better average, get fewer total whiffs, and can get multiple doubles, SC can get one double, and is best at 200 TP (with Mbhuj).

    Str doesn't just count for the mod, it also counts when the actual weapon hits the mob (fStr) and it gives Attack.

    This is why I use Kabuto instead of a 3 Str head (Sipahi) or 4 Str (Uni head), and will until I get like, a Nhead.

    I do notice weird things though with crits, did a kirin burn starting with my Fort Axe on, so my initial WS didn't get me raped, I usually do 1800-2k on my opening SC with Mbhuj, and with a Dmg 64 Fort I did a 1950... Vit +7 ftw? lol

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