Yeah I mean I got that math but the wording asploded my head a bit, lol. Don't mind me it's Friday and Advanced mushed my brain.
Yeah I mean I got that math but the wording asploded my head a bit, lol. Don't mind me it's Friday and Advanced mushed my brain.
So no one knows an answer to my question? ;;
Find a specific level of a specific mob that you can always pick out (if the mob has a lvl range it can spawn as, you need to be able to distinguish between them).
Figure out the mob's exact defense and vitality (This is a task in and of itself).
Write down your stats that matter (base D, attk, str, any other modifiers).
Meditate twice. WS once. Reequip Weapon. Repeat. (I say to do it this way because it is a perfect TP value with meditate...).
Record values. You will need a lot of values to figure anything out as pDIF has some sort of random distribution.
Anyone can do the calculations really...
Thanks!
bahamut 2: just gauging what other lses do, do you have two rdms chainspell and one dispel while one stuns? thats what we've been doing with success but I was wondering if I'm obtusely overlooking a better method
Argument with a friend: Magic accuracy affects Quick Draw(since Magic Attack does), right?
NOTE*
I know nothing about melee'ing and this "Quick Draw" I'm guessing is a COR related
but according to logic if it is indeed some type of melee move then Mag. Acc. wouldn't affect it even if MAB did. Magic Acc. only affects magic. You'll probably want some type of melee stat to affect its accuracy. Well that's how I would do it if I were SE.
AGI and Magic Attack Bonus are confirmed to help QD but we're discussing whether Magic accuracy helps it too.
Togi +1 or Haub +1 for nin tp?!
About to finish leveling NIN and was wondering about NIN/DRK (yeah, I know these questions are probably answered a million times already, I'm lazy.)
1. I'm imagining the resist rate on your drk spells are probably resisted a lot. That true and mean that you get hate from resisted spells? How often does stun actually stun? Usually I'm RNG or WHM at events that have NIN/DRK tanks and always have my filters on and don't catch it, maybe I'll try one of these days in sky I guess.
2. Looking at the cost of San spells, are they worth buying? What Drk spells do you cycle through and would it be worth it to buy each of the San spells and add them to that cycle?
3. How much lube am I going to need if I don't +1 Arhat's?
1- Resist rate on anything worthwhile is pretty high, but if you limit yourself to sky, only Kirin will resist you, nothing else will resist iirc(4 Gods at least). On HNMs it's another story, I seem to be able to land Stun on Cerb maybe 40% of the time, I don't really parse it, but eyeballing it lands more at the beginning of the fight than at the end, take it for what it's worth. I can't think of anything in sea that can be stunned, jailers will resist, though Omega and Ultima can be stunned.
2- a) San spells? If you mean the Ele wheel, I haven't unlocked any and probably won't, using elemental ninjutsu once you're past Lv60 is pretty pointless in my experience. On the other hand if you mean Jubaku, Hojo and Kurayami, I suggesr using them, they'll always be in my NIN/DRK cycle.
b) I usually use Stun > Bind > Sleep > Kurayami > Hojo as my main spell cycle, add in Jubaku and Absorbs spell if I need the extra push or something like that.
3- Arhat's+1 is worth it.
Sorry about spelling/grammar if I made any mistake I'm really tired <_<
Resisted DRK debuffs give the same hate as unresisted debuffs.
Kaeko's enmity table says that San nukes give hate based on the amount of damage done, which is probably going to be very low on HNM. To match the amount of hate that you get from Hojo/Kurayami/Jubaku, you need to do about 60 damage with your San nuke.
To match the VE from Bind, you'd need to do 160 damage. To match the CE from Sleep, 240 damage. To match the VE from Stun, 320 damage.
Has there ever been a quantified value assigned to flash? With respect to accuracy penalty, that is.
Silly question, but what type of behavior do Kirin's summons actually have? I know they have independent enmity, but do they go back to assisting Kirin if everyone who's performed an aggressive action on it is killed, or do they just go wait in the center of the room to be aggro'd again?
Very close to certain they go right back to assisting Kirin, if not then they just have a big linking range.
If you're kiting Kirin they will 100% go after the person with hate on Kirin, if you're hiding Kirin in a corner trying to keep them away from each other, I'm not really sure.
What's up with this "8-Box BCNM" from which the new Beastmen hats drop (Gnadbhod's Helm, etc), among other things?
I can't find any info on BGWiki, lolwiki, or in the forum search.