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  1. #4201
    You just got served THE CALLISTO SPECIAL
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    I believe it's like the Sky gods telepads, where as long as you're not fighting you can bring whoever over, but the tele goes out of commission while the mob is up and being fought.

  2. #4202
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    Kinda confused. I've been looking a little bit through the gear section in Advanced discussion and i see SAM's WS'ing in less than +11 STP (Usually +6). When I WS, I have to wear +11 STP or my 6hit build ends up @ 99%. Is there something i'm doing wrong, or is it them?

  3. #4203
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    Quote Originally Posted by VivixKujata View Post
    Kinda confused. I've been looking a little bit through the gear section in Advanced discussion and i see SAM's WS'ing in less than +11 STP (Usually +6). When I WS, I have to wear +11 STP or my 6hit build ends up @ 99%. Is there something i'm doing wrong, or is it them?
    they're probably using an extra store tp during tp to let you use less during weapon skill, ie chiv chain+ecphoria ring, Hachiman Kote, or Sune-ate +1, or usukane feet, or askar body, or usukane body, or something like that, I'd do math again

  4. #4204
    Chram
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    Quote Originally Posted by VivixKujata View Post
    Kinda confused. I've been looking a little bit through the gear section in Advanced discussion and i see SAM's WS'ing in less than +11 STP (Usually +6). When I WS, I have to wear +11 STP or my 6hit build ends up @ 99%. Is there something i'm doing wrong, or is it them?
    those sams are probably using hachiman kote instead of hachimane sune-ate.

    if you have better ws shoes, I'd suggest using hachiman kote too.

  5. #4205
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    More specifically, I've seen numerous SAM's TPing in +11 (Usu feet+rajas+brutal+Haub+1 OR Fuma+Rajas+brutal+Askar body), and then they WS in like Rutters + Haub +1 + Alky braclets. This ends up at 99% I think everytime, unless you double attack on WS.

  6. #4206
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    Quote Originally Posted by VivixKujata View Post
    More specifically, I've seen numerous SAM's TPing in +11 (Usu feet+rajas+brutal+Haub+1 OR Fuma+Rajas+brutal+Askar body), and then they WS in like Rutters + Haub +1 + Alky braclets. This ends up at 99% I think everytime, unless you double attack on WS.
    usu feet rajas brutal is +13, which means they should be at +6.

    fuma/rajas/brutal/askar (no hachiman) would mean they're ending up at 99%. but if they're TPing in askar I'd imagine they're ws'ing in askar too.

  7. #4207
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
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    do mining points have a particular repop time? if so, how long?

  8. #4208
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    nope random repop timers from all the times I've mined anyways.

  9. #4209
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
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    bleh thats going to make this pretty difficult with all these damned mazurka brds running aroudn zhayolm

  10. #4210
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    Quote Originally Posted by Cream Soda View Post
    bleh thats going to make this pretty difficult with all these damned mazurka brds running aroudn zhayolm
    it's different than you think; there's a static number of points up at any given time, which points are up is random.

    the mazurka bards are going to kick your ass but not because they're keeping them depopped, but because they're getting to them faster than you.

  11. #4211
    I'm more gentle than I look.
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    guess I'm a have to change to /nin and use tools from now on with choco jig isntead of spectral jig

  12. #4212
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    Quote Originally Posted by Callisto View Post
    I believe it's like the Sky gods telepads, where as long as you're not fighting you can bring whoever over, but the tele goes out of commission while the mob is up and being fought.
    This is correct. We've certainly brought more than 18 across to the island at a time. Of course, also like sky gods, only 18 people can actually fight it at once; you're still in the same, normal-claim-rules zone once you cross to the island.

  13. #4213
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    Quote Originally Posted by Spekkio View Post
    how exactly does killing the mini bosses in valkurm affect CC? i know that CC can still use those TP moves after the mini boss is killed, but what exactly changes? i'd heard conjecture that it required the boss to have TP to use them, but that seems somewhat far fetched considering that with 20 some odd melee beating the hell out of it, it will have TP again within a second or two of using its last TP move.
    It has to wind it up as a regular TP attack, instead of being able to use it when he wants at will. Don't overestimate what killing the bosses do, or prepare to all get charmed within 5 seconds of starting to fight him.

  14. #4214
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    Dinged 51 WAR, doing my AF quests now.

    http://wiki.ffxiclopedia.org/wiki/Fighter's_Armor_Set

    I am definitely wearing the shoes for a long while, are any of the other pieces worth swapping in? Considering hands for WS, most pieces for Provoke... Most of what I use now is Iron Ram, 'cept a Walkure Mask in place of the head.

  15. #4215
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    Quote Originally Posted by tonystigma View Post
    Dinged 51 WAR, doing my AF quests now.

    http://wiki.ffxiclopedia.org/wiki/Fighter's_Armor_Set

    I am definitely wearing the shoes for a long while, are any of the other pieces worth swapping in? Considering hands for WS, most pieces for Provoke... Most of what I use now is Iron Ram, 'cept a Walkure Mask in place of the head.
    AF head is trash, keep the Walkure Mask til 70, try to get an Optical Hat, great TP and WS piece. W.Turban at 75 when you can get at least 10% haste (turban included).

    Body, Hauby @ 59 and use it until you can get a Hauby+1, Berk+1, or Adaman Berk.

    Hands, Spiked Finger Gauntlets @ 50, Fourth Gauntlets @ 55. Switch between the two depending on food (sushi+overcamping/meat+prefect level). Dusk Gloves as you get a better haste build. Heca hands @ 73 if you got them, otherwise Pallas bracelets should be cheap for +9 STR for WS setup.

    For legs, I used Royal Knight Breeches from 55-70, then Barone pants until Haidate.

    Feet, AF Feet is only +1% Double Attack, but at that level, nothing much better cept for Fourth Sabatons at level 55 (+2 acc). Look into your RSE2 feet at 62, see if any offer nice melee stats (taru and hume come to mind). Rutter Sabatons @ 67 for WS. Get Aurum Sabatons @ 72, great TP piece, acc/attk+5 haste+2%. Heca feet at 73 for WS set also.

    Overall, war AF is very lackluster, and "meh" at best. Better things on the AH near the same level as you get each piece.

    ps. Rampage is a very random WS; sometimes all hits land and you'll do 200 dmg, other times you'll miss all hits cept for the last one and break 1k somehow. But overall, it's a great weaponskill that's dependant on your WS setup. Keep your Great Axe capped for Raging Rush at 60, it's awesomely brutal and savage >:3

  16. #4216
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    Quote Originally Posted by Hushigoshi View Post
    AF head is trash, keep the Walkure Mask til 70, try to get an Optical Hat, great TP and WS piece. W.Turban at 75 when you can get at least 10% haste (turban included).
    Word, I have THF75 so all of that is just waiting to be dinged into. ^^

    Quote Originally Posted by Hushigoshi View Post
    Body, Hauby @ 59 and use it until you can get a Hauby+1, Berk+1, or Adaman Berk.
    Quick clarification: I don't see a reason not to use Hauberk over Haubergeon.

    Quote Originally Posted by Hushigoshi View Post
    Hands, Spiked Finger Gauntlets @ 50, Fourth Gauntlets @ 55. Switch between the two depending on food (sushi+overcamping/meat+prefect level). Dusk Gloves as you get a better haste build. Heca hands @ 73 if you got them, otherwise Pallas bracelets should be cheap for +9 STR for WS setup.
    Working on Heca Hands atm... definitely going for those Spiked Finger Gauntlets, didn't honestly notice them until you pointed them out~

    Quote Originally Posted by Hushigoshi View Post
    For legs, I used Royal Knight Breeches from 55-70, then Barone pants until Haidate.
    Understood, thanks

    Quote Originally Posted by Hushigoshi View Post
    Feet, AF Feet is only +1% Double Attack, but at that level, nothing much better cept for Fourth Sabatons at level 55 (+2 acc). Look into your RSE2 feet at 62, see if any offer nice melee stats (taru and hume come to mind). Rutter Sabatons @ 67 for WS. Get Aurum Sabatons @ 72, great TP piece, acc/attk+5 haste+2%. Heca feet at 73 for WS set also.
    I have the pop item for Rutter, we'll see how that goes

    Quote Originally Posted by Hushigoshi View Post
    Overall, war AF is very lackluster, and "meh" at best. Better things on the AH near the same level as you get each piece.

    ps. Rampage is a very random WS; sometimes all hits land and you'll do 200 dmg, other times you'll miss all hits cept for the last one and break 1k somehow. But overall, it's a great weaponskill that's dependant on your WS setup. Keep your Great Axe capped for Raging Rush at 60, it's awesomely brutal and savage >:3
    I've been mostly using GAxe to keep hate since everyone's been inviting me to tank >.< Thank you for all the advice, rate up A++++++ etc.

  17. #4217
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    Quote Originally Posted by Hushigoshi View Post
    W.Turban at 75 when you can get at least 10% haste (turban included).
    the old 10% gear haste I assume? Turban beats ohat whenever accuracy is greater than your haste level with turban, i.e. haste spell only, turban beats ohat at 80%. Double marches and haste and you'd have to be under 60% accuracy for ohat to beat turban.

    Unless my formula is all shot to shit... (1/(baseHaste-hasteGain))*baseAcc=(1/baseHaste)*(baseAcc+accGain)

  18. #4218
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    Does having your NPC affect your xp at all? I am working on a few jobs <37 trying to finish them off and wanted to Duo with my NPC rather than two box.

  19. #4219
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    Quote Originally Posted by el_tio View Post
    the old 10% gear haste I assume? Turban beats ohat whenever accuracy is greater than your haste level with turban, i.e. haste spell only, turban beats ohat at 80%. Double marches and haste and you'd have to be under 60% accuracy for ohat to beat turban.

    Unless my formula is all shot to shit... (1/(baseHaste-hasteGain))*baseAcc=(1/baseHaste)*(baseAcc+accGain)

    you pretty much got it exactly right.

  20. #4220
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    Quote Originally Posted by Lordwafik View Post
    It has to wind it up as a regular TP attack, instead of being able to use it when he wants at will. Don't overestimate what killing the bosses do, or prepare to all get charmed within 5 seconds of starting to fight him.
    i'm unclear. do you mean that it causes it to have a charge up time making it more easily stunnable? or do you mean that it requires CC to have TP to use it instead of being able to use TP attacks at will like kirin? i know from direct experience we've been charmed many times after killing goober and i was trying to get a better handle on what it actually does.

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