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Thread: Randomer Question Thread     submit to reddit submit to twitter

  1. #4341
    Relic Weapons
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    war question about DA:
    10% base
    5% merits
    5% brutal
    2% pole grip
    2% ares's legs
    1% af1 feet
    25%
    This would be for WS.
    Wouldn't this statistically give you a DA every raging rush effectively nullifying warrior's charge merits?

    Just curious. I'm not a war.

  2. #4342
    Hydra
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    Quote Originally Posted by kayn View Post
    war question about DA:
    10% base
    5% merits
    5% brutal
    2% pole grip
    2% ares's legs
    1% af1 feet
    25%
    This would be for WS.
    Wouldn't this statistically give you a DA every raging rush effectively nullifying warrior's charge merits?

    Just curious. I'm not a war.
    Unless I'm really missing something here, 25% is 1 in 4, and as a 3 hit WS, you would certainly not get an average of one DA per RR, and even if it did, there is no saying that that one statistical DA would be on the first hit, which is coincidentally the only hit that WC matters on. So, no, it does not and would not.

  3. #4343
    Cerberus
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    Quote Originally Posted by kayn View Post
    war question about DA:
    10% base
    5% merits
    5% brutal
    2% pole grip
    2% ares's legs
    1% af1 feet
    25%
    This would be for WS.
    Wouldn't this statistically give you a DA every raging rush effectively nullifying warrior's charge merits?

    Just curious. I'm not a war.

    25%, 3 hits.

    As DA can only proc once, you're looking at a binomial distribution (either yay or nay)
    so it would be .25+(.25*.75)+(.25*.75*.75) or a 57.8% chance of a DA.


    Even if you thought it was 4 hits, it would be the same type of distribution, and would be calculated by
    .25+(.25*.75)+(.25*.75*.75)+(.25*.75*.75*.75) or a 68.4% chance of DA

  4. #4344
    E. Body
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    what are the easiest/smallest setups that are practical to take out dragonscaled bugaal ja? i've been trying to get help with it for months now, since those hands look remarkably nice for my bst (plus w/ bst being a nice tool in the past strongholds, i'd love to tune it up some) but the constant answer is "lolbst." also, for those who have killed it/gotten drop, how bad is the drop rate and how noticeable is the def boost?

  5. #4345
    Relic Weapons
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    Quote Originally Posted by Miraun View Post
    25%, 3 hits.

    As DA can only proc once, you're looking at a binomial distribution (either yay or nay)
    so it would be .25+(.25*.75)+(.25*.75*.75) or a 57.8% chance of a DA.


    Even if you thought it was 4 hits, it would be the same type of distribution, and would be calculated by
    .25+(.25*.75)+(.25*.75*.75)+(.25*.75*.75*.75) or a 68.4% chance of DA
    I forgot 12th grade probability for this correction, but DA can proc twice on RR. Also, DA has decreasing returns the more you stack it and some of the pieces just aren't great, so I personally wouldn't use AF1 feet or Ares legs for RR. Ideally you would have DA +22% (10% base + 5% brutal + 5% merits + 2% pole) assuming no Fighter's Roll (which is ballin for RR).

  6. #4346
    Relic Weapons
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    Ah, 3 hits.
    thanks for the info.

  7. #4347
    Relic Weapons
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    Quote Originally Posted by kayn View Post
    So question, can drk get a 5 hit build?
    death scythe is 528 delay. this is 14.4 tp/swing /sam
    you get 15% store tp so i think you need ~ +24 more
    Aurum Cuirass +7
    Rajas Ring +5
    Ecphoria ring +1
    Brutal Earring +1
    Chivalrous chain +1
    White tathlum +2
    Attila's Earring +1
    Carbonara +6

    this should get you the +24. I don't know if this is doable or even worth it. I'm just curious.
    So a drk/sam with a 528 delay scythe and +19 store TP gear/food will get 22.2% tp return from a 4 hit guillitine.
    This will also return 19.2% tp per swing.
    4 Swings after guillitine you'll have 100.2% TP?

    +19 store tp:
    askar body +5
    rajas ring +5
    carbonara +6
    ecphoria ring +1
    brutal earring +1
    chiv chain +1

    without food you'd need:
    Aurum Cuirass +7
    Rajas Ring +5
    Ecphoria ring +1
    Brutal Earring +1
    Chivalrous chain +1
    White tathlum +2
    Attila's Earring +1
    Bushido Cape +1

    You'd lose fire bomblet, abyss cape, abyss earring, justice torque and perdu sickle.
    This is 28.8 acc and 10.8 atk and 5 str.
    I think this build relies on the use of carbonara/Arrabbiata.
    You lose too much trying to get your store TP from gear.

  8. #4348
    Salvage Bans
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    Leviathan

    Does Snapshot have a cap? Like you can merit it 5 times but there's that new hat from the quadav stronghold bc in the past that enhances it. Also by how much does that hat enhance it?

  9. #4349
    Pens win! Pens Win!!! PENS WIN!!!!!
    Sweaty Dick Punching Enthusiast

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    Why wouldn't you use Ares Legs for RR? To me it seems to be the absolute best peice there is for RR.

  10. #4350
    Sea Torques
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    Quote Originally Posted by Aragon of Odin View Post
    Why wouldn't you use Ares Legs for RR? To me it seems to be the absolute best peice there is for RR.
    if you dont have them? byakkos are pretty damn good for RR if you dont

  11. #4351
    Pens win! Pens Win!!! PENS WIN!!!!!
    Sweaty Dick Punching Enthusiast

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    It was directed at Redshift who stated he would not use Ares Legs for RR, I'm aware kitty pants are a good peice but if I had Ares I'm pretty sure I'd be using them.

  12. #4352
    Hydra
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    I think it depends how close you are to breaking dex soft cap on crits, since RR doesn't have a huge STR mod.

  13. #4353
    Sandworm Swallows
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    Quote Originally Posted by Redshift View Post
    I forgot 12th grade probability for this correction, but DA can proc twice on RR. Also, DA has decreasing returns the more you stack it and some of the pieces just aren't great, so I personally wouldn't use AF1 feet or Ares legs for RR. Ideally you would have DA +22% (10% base + 5% brutal + 5% merits + 2% pole) assuming no Fighter's Roll (which is ballin for RR).
    It does not have "decreasing returns" the more you stack, it just stacks arithmetically. People some times suggest that it has "decreasing returns" because they compare it to Haste which has exponential returns as it stacks. Though the comparison means that Haste will pull away from DA as more is stacked, it does not have the effect off diminishing returns.

    Just to clarify.

  14. #4354
    Sandworm Swallows
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    Quote Originally Posted by shinoniken View Post
    I think it depends how close you are to breaking dex soft cap on crits, since RR doesn't have a huge STR mod.
    I will offer my own caveat here that I always do. There is not enough testing on crits to determine the specific nature of the ratio between DEX and crits.

    I do intend at some point to do this testing, but I am too busy farming right now.

  15. #4355
    Banned.

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    Is there a rule of thumb to follow when dealing with cases of pieces of gear with very similar amounts of MDB and %MDT? I know that %MDT is a direct reduction, and is more effective than MDB up until the 50(51?)% cap, but for some pieces, I have a hard time deciding.

    Examples:

    Lamia Mantle +1 (4 MDB) ~ Hexerei Cape (-3% MDT)

    Dalmatica (5 MDB) ~ Coral Scale Mail +1 (-4% MDT)


    To a much, much lesser extent, due to the impracticality:

    Dalmatica +1 (6 MDB) ~ Avalon Breastplate (-5% MDT)


    If it matters, this is all in reference to Red Mage, which would have a native 12 MDB.

  16. #4356
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    I believe the best route is to take the MDT up until 25-27%(whatever you're comfortable with, if you have Shell V consistently, etc.) using whichever combination of slots leaves room for the most MDB+ once you hit the cap you're looking for. i.e. you can get 4% MDT in the body and in both Ears combined, but you can only get 4% MDT and +5 MDB if you were to use Merman's Earrings + Dalmy as opposed to Coral Scale + something else.

  17. #4357
    Puppetmaster
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    Does anyone know if you can pop a Lotto Pop NM via forcing the Place Holder to despawn (Via zoning, etc)?

  18. #4358
    Relic Weapons
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    Quote Originally Posted by Apollyon View Post
    Does anyone know if you can pop a Lotto Pop NM via forcing the Place Holder to despawn (Via zoning, etc)?
    I know you can this with Steam Cleaner, but that may be a special circumstance being that he's a summoned mob. IE. You can deaggro/despawn the dolls and the detector can summon SC right after.

    With normal mobs as PHs, never tried it, but I doubt it.

  19. #4359
    Banned.

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    used to be able to pop despot that way but has long since been patched, i'd assume so for others, i seem to recall a blanket statement in those patch notes about zoning placeholders

  20. #4360
    I enjoy tapping my sisters fine ass
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    yeah was the next patch after that update. Can't force PH to spawn NM by forcing mobs to repop without being killed.

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