If i remember correctly, its about 409? but don't quote me on it
If i remember correctly, its about 409? but don't quote me on it
Yes, but it's blinkable/stunnable. It really depend of the situation, setup and mobs you're fighting.
For a chainspell stun zerg, i would rather eat a body slam for 800dmg than having every buff dispelled.
Hellclap or not, demon never sleep long. Best way to kill it is to pull the NM away with 2-3 people (and hope he stay away) while spamming sleepga on the demon and killing them fastGoatchair - Kill the BLM demons first, have 1 guy hold the boss. What job do you usually use to hold the boss though? Also, I know it wakes up the demons after drawn in hellclap, but I heard if you move it far away from the demons, it won't wake them when it does this? Also, just generally do you have any tips for doing this like controlling the demons?
Everything else is just a chainspell stun zerg fest.
Was mentioned, but silencing a Ziz turn them into the Destroyer of Worlds (in salvage at least).
It's very possible you could silence gnoles since the howl during the WS, but I never tested. I guess it worth a try, because that move is annoying.
Didn't think this deserved it's own thread, so does anyone know of a good PUP solo guide or leveling areas?
Wiki's is useless to me, and alla's is ok, but I just want to have more options then I've currently found. If there isn't one or if I should just follow a different job guide, let me know; thanks.![]()
XXX uses Guillotine.Was mentioned, but silencing a Ziz turn them into the Destroyer of Worlds (in salvage at least).
The Ziz uses Axe Beak.
Wulfgang was defeated by the Ziz.
<3
They apparently get a very large Attack and possibly Acc boost, we've seen them go batshit after getting Gekko'd and eat 2-3 people as well.
Loquacious Earring RareExclusive
[Ear] All Races
MP +30 Enhances "Fast Cast" effect
Lv. 75 All Jobs Enhances Fast Cast Effect
* Spellcasting time -2%
* Spell recast time -1%
I know for the spellcasting time, It only needs to be on at the start of the cast, but if i take it off before the spell completes to put something else, do I also get the recast time reduction?
No, you have to have it equipped at the spell's conclusion in order to get the -1% (lol) recast bonus.
oh well i'll just keep it on for 1 sec -1% aint' much to worry about
On a related note:
Are there any other stats besides haste and fast cast that you can swap in before spell completion and still have them have an effect?
I was thinking mainly about Conserve MP.
yes to conserve mp. no to fast cast unless all you want is the recast bonus.
basically; if it changes the spell -effect- you can swap it in midcast (but allow for some delay obv, gear swaps aren't instantaneous/lag free etc)
if it changes the effect -of- the cast, then you can't swap it in midcast (cast speed reduction, probably interrupt%, etc)
Yes, I was referring to only the recast shortening. Conserve MP kicking in makes me want to carry around some cobra unit stuff. My inventory is going to hate me though.
On a related note. I'm pretty sure Haste only has an effect on attack delay if you're wearing it at the time of the previous attack round, but I want to ask just to be sure. There's no way wearing haste only in between attack rounds would have any effect, right?
Quick Question. Sounds kind of stupid but wanted to know. Does blue magic work with scholar's job abilities?
you are ofc correct about haste rounds. when your weapon swings it sets a countdown timer based on your current haste/slow/weakness and your weapon's delay exactly as it calculates recast time for spells. if you're not wearing your haste gear as you swing, it will have no effect. stating the obvious, haste gear is of 0 benefit on ws.
If you wanted to find a rough estimate of fSTR for WS damage could you just use 25% of STR? Probably not, right? It would still have to consider mob VIT, right? What if you just wanted to consider whether you should add STR or a WS mod? Then the 25% would work for most mobs, right?