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Thread: Randomer Question Thread     submit to reddit submit to twitter

  1. #4561
    Relic Weapons
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    Quote Originally Posted by Toshiko View Post
    Do you need to have Hunter Bracers +1 equipped during activating Barrage or during shooting the Barrage-enhanced shot to get the extra arrow?
    they must be equipped while you fire your /ra for barrage, sux cause have to give up the s.kote D;

  2. #4562
    Coke of Vanilla
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    Regarding RNG belts, would it be best to use AF2 for TP and Buccaneer's for WS?

  3. #4563
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    Quote Originally Posted by brisk View Post
    Regarding RNG belts, would it be best to use AF2 for TP and Buccaneer's for WS?
    that's about what i do unless i'm hurting for r.atk, or playing with -enmity build. ill use the scout's if im looking for accuracy aswell. if vzx is around here somewhere, i can remember him breaking the 2 down vs each other somewhere, but i tried to find it and failed :E

  4. #4564
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    Quote Originally Posted by Rocl View Post
    Me and a friend are currently duo-ing our DRGs with a BRD PL. We're at 16 atm, and have been exping in East Ronfaure_S off of Scarab Beetles. I was curious if anybody knew some good piercing weak camps on the way to 37?
    When I soloed DNC, at 23-26 (you can probably start here really early, like 19 or 20?) I killed Carrion Crows and Crawlers. Just exit Windy Waters [S] and go to where Port Windy exit would be and you'll see lots of crows and crawlers there (beware of the occasional goblin). After that I moved on to Qufim pond worms, then Rolanberry bees/bats outside of Jeuno.

  5. #4565
    New Spam Forum
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    Quote Originally Posted by Rocl View Post
    Me and a friend are currently duo-ing our DRGs with a BRD PL. We're at 16 atm, and have been exping in East Ronfaure_S off of Scarab Beetles. I was curious if anybody knew some good piercing weak camps on the way to 37?
    You can start doing Korroloka Tunnel soon, worms till you are strong enough for the bats.

  6. #4566
    Motherfucking
    NOSTRADAMUS

    Vamos los Perds!

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    Allakhazam.com: Final Fantasy XI: Ranger

    Is a good link about Scout's vs. Buccaneer's; VZX's conclusion is that you need roughly like 700 RATK for Buccaneer's to be better. I get lost in the math though and the Enmity -4 is not considered in the discussion, I just use Bucc's.

  7. #4567
    Puppetmaster
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    While we're on RNG - can someone explain the whole Fire/Vulcan Staff thing to me? In what situations is it applicable, and why is it better in those situations? (Not a RNG, just curious)

  8. #4568
    Relic Weapons
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    Quote Originally Posted by Wulfgang View Post
    Allakhazam.com: Final Fantasy XI: Ranger

    Is a good link about Scout's vs. Buccaneer's; VZX's conclusion is that you need roughly like 700 RATK for Buccaneer's to be better. I get lost in the math though and the Enmity -4 is not considered in the discussion, I just use Bucc's.
    that's the exact thread i was referring to, excellent!

    Quote Originally Posted by Apollyon View Post
    While we're on RNG - can someone explain the whole Fire/Vulcan Staff thing to me? In what situations is it applicable, and why is it better in those situations? (Not a RNG, just curious)
    whats their to explain? 8str and 10r.atk is pretty much the best you can get for damage in those slots, i use the staff religiously unless i will be specifically axe melee, kraken melee, or kite style soloing.

  9. #4569
    assburgers
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    Rng/Sam Hasso with Staff gives 5 more Str (13 Str 10 Ratt) and makes it easier to poop out a low hit build doesn't it?

  10. #4570
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    I forget the exact specifics when I looked at it but I remember that depending greatly on if you had Rajas or not(the part about shaving a hit off for RNG), /SAM is mostly for the extra STR while still keeping the defensive abilities of 3E, /WAR is still going to put up the longballs.

  11. #4571
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    Quote Originally Posted by Max™ View Post
    Rng/Sam Hasso with Staff gives 5 more Str (13 Str 10 Ratt) and makes it easier to poop out a low hit build doesn't it?
    depends on your ranged weapon for the low hit build, but there is a few ways its achievable. i prefer to /war over /sam whenever possible, that's my personal play-style, probably influenced by namas <_<.

  12. #4572
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    Can xolotl pop anytime during night, or just 20:00?

  13. #4573
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

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    Quote Originally Posted by VivixKujata View Post
    Can xolotl pop anytime during night, or just 20:00?
    Any time. Its just guaranteed 20:00 if window closed and it hasnt' popped or if it depops and waits till next night

  14. #4574
    Banned.

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    I kinda' already asked this question, but it was in a much more specific regard. Now I'm looking for a broader answer. Even if you disagree with its premise, I'm looking for opinions on the actual question.

    For things that don't necessarily hit too hard(a lesser HNM, Dynamis, what have you), which subjob do you think a tanking-RDM would benefit from most?

    Paladin offers:

    Shield Bash, Sentinel, Shield Mastery, Flash, Defense Bonus II, Cover, Auto-Refresh

    Dark Knight offers:

    Weapon Bash, Last Resort, Souleater, Stun


    It appears as if /PLD would win simply by virtue of the quantity of utilities, but when you consider that both jobs have a "Bash" option, and the 1:2 ratio of hate-snagging JA's, the other fluff doesn't look to spectacular.

    And, on a related note, if I were to be /PLD, would full-timing Mac+1/Genbu's Shield for more enmity and access to Shield Mastery be worth giving up -10%DMG from Terra's Staff?

    Thanks.

  15. #4575
    The Once and Future Wamoura
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    Amazing Gear I'll need leveling up on DRG.

    Gear I'll need for DRG@75 that I wouldn't have from BLU or NIN. (And RDM melee omg)

    List go :<

  16. #4576
    ¯\(°_o)/¯
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    HEC A MA TOMB


    HEC A MA TOOOOOOOOOOOOMB

  17. #4577
    Sea Torques
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    Quote Originally Posted by Bagel View Post
    HEC A MA TOMB


    HEC A MA TOOOOOOOOOOOOMB
    this
    and ace's, ares (body mostly, the rest is only icing on the cake), assault earring, ethereal, saur helm (if you dont have for blu) till af2 head, the rest you should have for blu already

  18. #4578
    Sandworm Swallows
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    Quote Originally Posted by Rocl View Post
    Amazing Gear I'll need leveling up on DRG.

    Gear I'll need for DRG@75 that I wouldn't have from BLU or NIN. (And RDM melee omg)

    List go :<
    Let me whore my blog really quick for this, because I did a series of posts on how to equip some jobs (DRG and a couple of others) for end-game on the cheap. The post is designed for people new to end-game on that job, On the Cheap #4: Dragoon. It is current through ZNM's. It includes justifications and clarifications for many different items. The only real addition I would make is to also consider Skystrider and Supremacy Earring.

  19. #4579
    Relic Shield
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    Quote Originally Posted by Tsuko_Asura View Post
    I kinda' already asked this question, but it was in a much more specific regard. Now I'm looking for a broader answer. Even if you disagree with its premise, I'm looking for opinions on the actual question.

    For things that don't necessarily hit too hard(a lesser HNM, Dynamis, what have you), which subjob do you think a tanking-RDM would benefit from most?

    Paladin offers:

    Shield Bash, Sentinel, Shield Mastery, Flash, Defense Bonus II, Cover, Auto-Refresh

    Dark Knight offers:

    Weapon Bash, Last Resort, Souleater, Stun


    It appears as if /PLD would win simply by virtue of the quantity of utilities, but when you consider that both jobs have a "Bash" option, and the 1:2 ratio of hate-snagging JA's, the other fluff doesn't look to spectacular.

    And, on a related note, if I were to be /PLD, would full-timing Mac+1/Genbu's Shield for more enmity and access to Shield Mastery be worth giving up -10%DMG from Terra's Staff?

    Thanks.
    I'm just speculating, but trying to help you out. Anyone that's actually done it, please speak up.

    I would think out of those 2, /PLD would probably be better. You get VE spikes just like /DRK but at least Sentinel is good for ohshit moments and you get one more MP/tick refresh. (Not groud breaking, but more than /DRK gives)

    I would think that even with Shield Mastery, your low base Shield Skill wouldn't cause Shield to proc that often, I'd like to hear from some RDMs that can confirm or deny this.

  20. #4580
    DEUS VULT
    FITE ME

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    Can someone confirm that they made it so if you switch nations you can keep all your delicious OPs? I seem to recall that this was talked about.

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