Bleh. i tried searching for that and i couldn't find any of the links to the interview there either.
Thanks for the help though. it seems the info concerning that interview has been wiped from bg for some reason.
Bleh. i tried searching for that and i couldn't find any of the links to the interview there either.
Thanks for the help though. it seems the info concerning that interview has been wiped from bg for some reason.
Here is a link to the blog otherwiki did live of FF2007. Fan Festival 2007 Live Blog - FFXIclopedia - a Wikia Gaming wiki
Quote:
How does Treasure Hunter effect drops in battlefields, dynamis, chest contents.
No effect on chests.
Same effect in dynamis etc. as elsewhere.
For TH to be active THF must perform an action on the target. Does not have to be killing strike.
To me, that means TH is like a debuff.
NQ beastmen hats may be signed like anything else. my goblin hat says [Talus] on it and is cuuuute as hell on me!
Amusingly, I've been reading old BG threads at work to pass the time between projects and just now I read that at 2006's Fanfest, it was also said that THF doesn't need killing blow (but "only needs to generate enmity" wasn't mentioned) and yet a lot of people still followed that mantra until it was repeated again at 2007's Fanfest.
Now for a silly question! What's Death Blossom's damage like? Most of the posts I've seen have basically said "Better than Savage Blade" and "as expected," but haven't seen too many actual numbers.
In salvage, only used Imperial ring on lower floors and matched it with usu pants to maintain capped haste w/o byakko's, but would swap to kitty pants for the additional 5 acc on chariots and would take of the imperial because not getting anywhere near the full benefit (was at 24% haste with kitty pants before ring).
Now, I just got usu mask, so that drops me to 22% haste. Keeping in mind that I eat meat on the bosses, should I use the imperal ring over my toreador's?
I use that and it still sucks, lol.
Question: Anyone know the amount of time it takes between when the campaign message says XXX mobs have been dispatced to XXX zone and when the battle actually starts?
10 minutes for the battle start, around 16 minutes for the mobs to appear. Coincidentally, MogKnight posted this observation on his LJ today. XD
What is the cheapest way for me to max my storage space and still keep my Moghancement: Clothcraft? (aura strenght 9)
What's the easiest tier 1 Cerberus ZNM to solo >_> Ob? Can it be done RDM/NIN?
I think Brass Borer is a little easier to do a long kited fight if you pull it to the east beach at L-6, it's really slow walking even without Gravity so almost no danger of it catching up to you with anything more dangerous than Cannonball, which shadows will block. Ob in its original mode is tricky just because it likes to use Magic Mortar near death and it has a huuuuuuge range on it which also ignores shadows, and I've seen it one-shot just about any job, not to mention he likes to cure himself.
Not saying it's impossible to go with Ob, but I'd go with the Brass Borer just to avoid the hassle from personal experience. However if you can bring a second character as PUP (any level) with an animator, you can switch Ob to ranged mode by using two wind maneuvers and make this fight a lot easier, and the PUP can warp/disband right after Ob changes modes.
I've heard of Vulpangue being solo'd quite a bit, I haven't followed much on znms lately, but I havent heard much about soloing Ob.
I have a question regarding salvage, normally I'd take the time to search through the pages, but I need to be gone and need to know this asap.
Last night, while doing bhaf ramparts, we were 4 manning, killed mb, did that rampart and eventually ported up. We started on the puddings, all of them, at one point or another, had spikes up, once they were up I didn't watch to see if they went down, because the only person capable of using magic was competent enough to not do it.
The only thing I can think of that could of caused this was a ws dropping spikes (I've had spirits bring spikes down before...) This has happened on 2 bhaf runs in a row now, last being about a month and a half ago. The only think that changed from these runs to the ones we did long ago was King's Justice. Is there any way that it could have dropped spikes?
I remember hearing that King's Justice did damage the monster was weak to, this was long ago, and I didn't follow the ws testing all that much. Does anyone know if that possibly could have caused it? I really don't want to go again monday night and end up not popping the rampart again.
It's closer to 12 minutes on average.
Here is an unnecessarily in-depth look:
FFXIclopedia • View topic - More on Campaign
Has a ton of good info if you really want to know.
Krakken rng is pretty potent in a merit pt, is ridill rng any good?
note: i dont expect it to beast, just maybe would it do decently w/sushi and full sword merit?
Is there anywhere a RNG can solo at 44/45? Seeking for 4 hrs tonight with no invites got me raged (along with crafting mishaps). I don't mind soloing in downtime, but I'm not sure if there are any viable camps. Anyone have any info?
You could do Desert Worms (LV 43-47) in W. Altepa for a bit but it would be slow and I don't think there are any camps entirely free of roaming Anticans. After that, Sand Eaters (LV 51-59) are an option.
I would honestly tough it out until 55 for SS/SW, otherwise your soloing will be pretty slow. On anything that can be slept, RNG is actually a damn good soloer; I've soloed 2 Gorgets (barring Yovra) and about a dozen stacks of M Chips using Sleept Bolts > Slug Shot; however, if I had to use Split Shot, I don't think it would be worthwhile.