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Thread: Randomer Question Thread     submit to reddit submit to twitter

  1. #4661
    Relic Weapons
    Join Date
    Mar 2006
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    396
    BG Level
    4
    FFXI Server
    Asura

    With or without Justice wall? =P

  2. #4662
    Relic Shield
    Join Date
    Apr 2008
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    1,725
    BG Level
    6

    Without. Also, could NIN and RDM duo Sheep in Antlion's Clothing without much problem?

  3. #4663
    Pens win! Pens Win!!! PENS WIN!!!!!
    Sweaty Dick Punching Enthusiast

    Join Date
    Oct 2007
    Posts
    2,187
    BG Level
    7

    I know Mnk & Rdm can duo but need App Radar to do so. Idk if you use this or not but if you don't then I don't think you could beat it, also not too sure if Nin is able to put out enough damage, altho I would suspect if it's a well geared Nin they may be able to.

  4. #4664
    Every day I'm wafflin'
    Join Date
    Feb 2007
    Posts
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    FFXI Server
    Fenrir

    You don't need ApRadar, but you do need a certain amount of luck.

  5. #4665
    Pens win! Pens Win!!! PENS WIN!!!!!
    Sweaty Dick Punching Enthusiast

    Join Date
    Oct 2007
    Posts
    2,187
    BG Level
    7

    To do it consistently I don't think luck could carry you that far, with out Radar you might have maybe like a 5% chance? to beat it with that set up.

  6. #4666
    Relic Shield
    Join Date
    Apr 2008
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    1,725
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    6

    I'm not all HQ geared, but I'd say I'm pretty well geared, and I could use ApRadar just need to install new map pack into it.

  7. #4667
    Salvage Bans
    Join Date
    May 2006
    Posts
    825
    BG Level
    5

    fillmode will also do the trick, I believe.

  8. #4668
    Relic Shield
    Join Date
    Apr 2008
    Posts
    1,725
    BG Level
    6

    Does it show the names of them underground, or just the size of them? Never tried to use fillmode in it.

  9. #4669
    Salvage Bans
    Join Date
    May 2006
    Posts
    825
    BG Level
    5

    I'd expect it to show the names, but never tried it myself.

  10. #4670
    Relic Shield
    Join Date
    Apr 2008
    Posts
    1,725
    BG Level
    6

    Kk, thanks, I'll try that next time.

  11. #4671
    Sea Torques
    Join Date
    Oct 2006
    Posts
    679
    BG Level
    5

    You can clear floor 100 in nyzul now and keep the runic key? Or whatever it is, and still be able to transport up to any level?

  12. #4672
    Relic Weapons
    Join Date
    Jan 2006
    Posts
    343
    BG Level
    4
    FFXI Server
    Fenrir

    Yes. Runic key's now a passport to any floor instead of 'fuck you you're back on 1f.'

  13. #4673
    Sea Torques
    Join Date
    Oct 2006
    Posts
    679
    BG Level
    5

    Awesome, thanks.

  14. #4674
    Aux
    Aux is offline
    Hydra
    Join Date
    Sep 2007
    Posts
    135
    BG Level
    3

    In relation to Pole Grip's 2%:
    Is a weaponskill considered as a melee round?
    Or are they considered separate attack sequences?
    Thus, X Melee hits +2% and Y Weaponskills +2%
    or
    (X Melee and Y weapons skills) +2%
    ?

  15. #4675
    Fake Numbers
    Join Date
    Oct 2007
    Posts
    79
    BG Level
    2

    On the otherwiki's Runic Key page, it claims that only the person who began that particular run receives the runic key after completing floor 100. Is this true or outdated? It would be pretty bogus to have to complete floor 100 six times so everyone in the group gets one...

  16. #4676
    DEUS VULT
    FITE ME

    Join Date
    Mar 2007
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    BG Level
    9
    Blog Entries
    4

    That's shit, everyone who's present on the run and qualified to do so obtains their runic key that run.

  17. #4677
    Sea Torques
    Join Date
    Oct 2006
    Posts
    679
    BG Level
    5

    Another question relating to clearing Nyzul Isle. For the mythic WS quests, you'd need 250 points with a runic key. I think I read on here that you can do the WS points before hand, with the quest active. I'm on floor 40 atm.

    If that's true, could I activate the quest, get the 250 WS points, and go back and have the WS after I have a runic key?

  18. #4678
    Motherfucking
    NOSTRADAMUS

    Vamos los Perds!

    Join Date
    May 2006
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    FFXIV Character
    Wulfgang Amadeus
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph

    Yes, but remember you have to trade the weapon back to the NPC before you can use the WS on all weapons of the same class. Prior to trading it to the NPC, you can only use it on the Nyzul weapon.

  19. #4679
    Melee Summoner
    Join Date
    Jul 2008
    Posts
    35
    BG Level
    1

    My random question:

    I suck at mnk. (that's not a question is it?) Actually I can do fine at the job, as far as being able to handle my own when i get hate. But my ws dmg feels subpar. H2H Skill is only partially merited, I'm working on going 6/8 probably and then 6/8 for my nin.

    My LS is full to the brim with sams, drgs, rng's, spike dmg dd's. I'm one of the only people that prefers to be on mnk. But ws's, they annihilate my damage.

    What kind of damage should I be aiming for in ws gear? What's a 'good' Asuran Fists? Targets would be generally VT/IT mobs like birds or mobs in sky/sea.

    AFists' modifiers are both seemingly weak and not the easiest to obtain for monk. I have Genbu's Kabuto but am not inclined to use it for ws'ing... should I be? It's also an eight hit ws, sacrificing too much acc sounds like asking for low damage.

    I ws in Destroyers, Ohat (tp in turban), Chiv Chain, Merman's, Brutal
    SH+1 or Pln Body (Shura Togi is a goal), Okote, Sniper's x2
    Amemet +1 or Cerb, Potent belt (I tp in brown belt tho^^), Shura Haidate (tp in BH), Fuma Sun-Ate.

    Any advice is greatly appreciated.

  20. #4680
    Salvage Bans
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    Jan 2007
    Posts
    765
    BG Level
    5
    FFXI Server
    Ragnarok

    Quote Originally Posted by Aux View Post
    In relation to Pole Grip's 2%:
    Is a weaponskill considered as a melee round?
    Or are they considered separate attack sequences?
    Thus, X Melee hits +2% and Y Weaponskills +2%
    or
    (X Melee and Y weapons skills) +2%
    ?
    I have no idea at all what you are asking, but I assume you are asking if Weapon Skills adhere to the same rules as melee attack rounds, and you are wondering what pole grip does.

    The general consensus would be that all melee attacks are "Melee Rounds" which must conform to <= 8 swings i.e. Asuran Fists cannot double attack at all. Weaponskills are "Melee Rounds" with additional properties added, such as modifiers and fTP, (possibly boosted ACC, crit %, yada yada) etc. etc..

    As far as I know, pole grip adds "double attack +2" (rather than increasing your double attack chance by 2%) to your stats, which is going to give you an additional 2% chance to double attack on any melee swing.

    However, Pole Grip will not give you a straight up 2% more attacks. The increase in swings you will see follows this formula:
    X = Current Double Attack
    Increase = ((1 + (X+2)/100) / (1 + (X/100)) - 1) * 100

    X Increase(%)
    0 2%
    5 ~1.9%
    10 ~1.8%
    50 ~1.333%

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