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  1. #4741
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    Quote Originally Posted by matt4684 View Post
    And also since I updated to the latest version, whenever I /shutdown I get the "PlayOnline Viewer has stopped working. A problem has caused the program to stop working correctly. Windows will clo..." message. Any idea why? Yes, I use lolVista
    Try unloading all your plugins first. I have a script called shutdown.txt that is just this:

    plugin_unloadall
    wait 1
    input /shutdown

    Executing that to shut down has stopped the crashes under Vista for me.

  2. #4742
    Banned.

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    Quote Originally Posted by Essellys View Post
    Quick question:
    Does anyone knows if the SCNM helms are 100% drop or any idea of the drop rate on them?
    Thank you.
    shitty. 0/6 quads, 1/6 orcs -_-

  3. #4743
    Hyperion Cross
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    I don't understand the Glory Crown effect, with the "+x Imperial Defense Bonus" idea... can someone explain? I know I have to wear the crown at least when getting sanction, but what are the bonuses?

    Or does it just simply increase the sanction effects (higher % of HP or MP for regen, more EXP)... ?

  4. #4744
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    Whenever you lose the AC, the bonuses you get from sanction (exp bonus, the % of HP/MP that regen/refresh kicks in) resets to a lower level once you recover it. As you win consecutive Besieges, those bonuses increase until they reach their maximum after 8 wins. From how I read it, equipping the glory crown treats it as though you'd won one more. So if you only have 5 wins since you got the AC back, equipping the crown will treat it like 6, and correspondingly give you a slightly higher bonus, etc. I can't confirm this since we haven't lost the AC in a long time, though.

  5. #4745
    Pens win! Pens Win!!! PENS WIN!!!!!
    Sweaty Dick Punching Enthusiast

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    Magic Defence

    As I understand it there's 2 types of Magic Defence. 1 is Magic Defence Bonus and the other is -Magic Damage Taken. I recall reading that there are caps but can't remember exactly. Pretty sure one caps at 50% or something.

    What I wanna know is if there are caps what are they, and also in regards to Shell 4 and Shell 5. Which category does Shell fall into under the 2 mentioned and what do they cap at?

    Thanks for any info.

    Edit: After looking a little bit I found something and want to make sure I'm right. Shell would be applied to MDB, Shell 4 is basically 22% MDB and capped Shell 5 would be just over 27% MDB. Is this right?

    Sorry I now realize it's -MDT that caps at 50%, so if going for a Magic Redustion build is it better to stack up on -MDT or MDB? Is there diminishing returns on any of it after a certain point? and at what point is it worth sacrficing a little of one to gain more of another?

  6. #4746
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    Quote Originally Posted by Aragon of Odin View Post
    As I understand it there's 2 types of Magic Defence. 1 is Magic Defence Bonus and the other is -Magic Damage Taken. I recall reading that there are caps but can't remember exactly. Pretty sure one caps at 50% or something.

    What I wanna know is if there are caps what are they, and also in regards to Shell 4 and Shell 5. Which category does Shell fall into under the 2 mentioned and what do they cap at?

    Thanks for any info.

    Edit: After looking a little bit I found something and want to make sure I'm right. Shell would be applied to MDB, Shell 4 is basically 22% MDB and capped Shell 5 would be just over 27% MDB, so I'm inclined to believe that it would be MDB that caps at 50%. Is this right?
    Shell is -magic damage taken which caps at 50%. As far as I know there is no cap to MDB.

  7. #4747
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    -MDT is subtractive (like Haste), so adding more gives increasing returns until it caps at -50%.

    MDB is additive, so adding more gives diminishing returns and never caps.

    You can calculate your personal magic damage reduction by (100 - total MDT)/(100 + total MDB)

  8. #4748
    Sandworm Swallows
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    Quote Originally Posted by Kurt Cobain View Post
    shitty. 0/6 quads, 1/6 orcs -_-
    The Helms and the Earrings share a slot, you will get one or the other, I believe.

  9. #4749
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
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    I keep seeing confilicting stuff on the subject of VIT in the cure formula, is the VIT part of cure potency set by the VIT of the caster or the target?

  10. #4750
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    Quote Originally Posted by Callisto View Post
    I keep seeing confilicting stuff on the subject of VIT in the cure formula, is the VIT part of cure potency set by the VIT of the caster or the target?
    Target from everything I've seen. So it's not something really looked at a lot since you can't control it, unless you're curing yourself, and the effect is minor anyway.

    Random question came up @ Tiamat: Why can't Garuda just use her wings and fly up to Tiamat to Pred Claw it?

    Answer to that was determined that penguins have wings and can't fly, and hence Garuda must be a penguin. (Though I suppose she could be an ostrich.)

  11. #4751
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
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    Quote Originally Posted by Alistaire View Post
    Target from everything I've seen. So it's not something really looked at a lot since you can't control it, unless you're curing yourself, and the effect is minor anyway.
    I had believed it was target's as well, though the cure formula description in BGWiki makes it sound like it's the caster's, and it popped in my head from the discussion in post your gear about Ixion Cape for WHM, if it's the caster's then the -VIT means nothing on the cape.

  12. #4752
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    http://www.bluegartr.com/forum/ffxi-...forumulae.html
    it's a function of the caster's vit based on the information found here. iirc, dance spells are different in that they vary based on the target vit rather than the caster vit.

  13. #4753
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
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    I had thought in practice it was the target's(I for some reason remember dropping slightly higher cures on SAMs than myself with exact same gear setup), but I never took some time to test it. If anyone has recently confirmed either way I would appreciate it just so I know for my own info, lol.

  14. #4754
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    It does, in ever a slight way. I tested it with the AF hat cause people see the VIT and lol
    http://images2.wikia.nocookie.net/ff...ClericsCap.png

    The only WHM AF stat that is really out of place is the AGI on feet, and then even moreso with 5INT on the +1

  15. #4755
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    definitely caster's VIT, you can easily see the effects using koenig on pld

  16. #4756
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    If Glory Crown added +1 to the capped number, it would be worth carrying any time you are gonna be getting Sanction.

    They specifically said it didn't?

  17. #4757
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    Quote Originally Posted by Suiram View Post
    Whenever you lose the AC, the bonuses you get from sanction (exp bonus, the % of HP/MP that regen/refresh kicks in) resets to a lower level once you recover it. As you win consecutive Besieges, those bonuses increase until they reach their maximum after 8 wins. From how I read it, equipping the glory crown treats it as though you'd won one more. So if you only have 5 wins since you got the AC back, equipping the crown will treat it like 6, and correspondingly give you a slightly higher bonus, etc. I can't confirm this since we haven't lost the AC in a long time, though.
    We just got AC back this morning. So what are the established lvl 1, 2, 3 etc %'s for refresh?

  18. #4758
    Relic Horn
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    Are Amir Boots even worth it? Or inventory -1?

    My War is 72 and I had it in storage, but I have dusk feet.

  19. #4759
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
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    Stick with Dusk til you can get Aurum.

  20. #4760
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    Amir are better than NQ dusk in most situations.

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