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  1. #4761
    DEUS VULT
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    Quote Originally Posted by Valyana View Post
    Amir are better than NQ dusk in most situations.
    I only wore Amir until I got 8/8 GA merits and had enough money to buy Unicorn/Dusk. 6 ACC/ATT on a two-hander is barely more than a ring slot, and once you're able to stack it haste is definitely better in pretty much all situations.

    Amir really only get trotted out so I can eat meat on Kirin if we're doing it the old fashioned way.

  2. #4762
    You just got served THE CALLISTO SPECIAL
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    Quote Originally Posted by Valyana View Post
    Amir are better than NQ dusk in most situations.
    I agree, however if they're better enough to warrant giving up an inventory slot and 20k AP is pretty questionable, especially considering the garbage that the rest of the Amir set is that you'd have to get to store it. Compared to something like Aurum that wouldn't waste AP and be an actual worthwhile use of the inventory space much more often, I'd say don't waste the time/effort/points/inventory on Amir.

  3. #4763
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    He says he has em in Storage, unless I mis-read. I'd use Amir until I could get Aurum/Dusk+1.

  4. #4764
    You just got served THE CALLISTO SPECIAL
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    Quote Originally Posted by Hyriu View Post
    He says he has em in Storage, unless I mis-read. I'd use Amir until I could get Aurum/Dusk+1.
    Whoops you're right, I'm the one who misread. Thought he said he had Dusk in storage and was debating Amir.

  5. #4765
    I'm more gentle than I look.
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    I just did the math. Depending on your other slots (I used askar head, dusk+1 gloves, V belt, and kitty pants in my example), as /sam with hasso, haste, and march, dusk hands down. w/o hasso (say you're on /nin) they're about even, with dusk very very slightly on top until about 80% acc or lower. If you're getting 2 marches, no competition, use dusk.

  6. #4766
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    That's interesting...How did you come up with that?

  7. #4767
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    Nevermind, got it. Looks like I need to go back to the drawing board with these Ares boots...Apparently they're better than I thought they were.

  8. #4768
    Sanoske
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    Alright, Im currently leveling RNG (51 atm), and I don't have an endgame shell anymore, nor do I really plan on joining another one. I'm doing RNG purely for fun, and will be building it mostly from AH. There are a few sky things I can get/have. This is what Im planning for my cheapish AH RNG. Suggestions please.

    TP:
    Main/Sub: Fransisca/Kriegsbiel or Vulcan's/Axe Grip
    Weapon: EBow/OBow/Hellfire +1
    Ammo: Depending on weapon
    Head: Wyvern Helm
    Neck: PCC
    Ear1: Vision Earring
    Ear2: Triumph Earring
    Body: Kirin Osode
    Hands: Blood Finger Gauntlets
    Ring1: Behemoth Ring +1
    Ring2: Rajas Ring
    Back: Amemet +1
    Waist: Precise Belt
    Legs: Dusk Trousers +1
    Feet: Marine M Boots

    WS: (Weapon/Sub/Ammo same)
    Head: Wyvern Helm
    Neck: PCC
    Ear1: Triumph Earring
    Ear2: Triumph Earring
    Body: Osode
    Hands: Seiryu's Kote
    Ring1: Flame Ring
    Ring2: Rajas Ring
    Back: Amemet +1
    Waist: Ocean Sash
    Legs: P.Seraweels
    Feet: Marine M Boots

    And I assume for Barrage I just load on as much RAcc as possible? I may consider doing Einherjar for Buccaneer's Belt, and I occasionally duo Limbus with a RDM friend so AF+1 may happen, but I'm not planning on it.

  9. #4769
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    @62 Bonecraft, what HQ rate can I expect on a 41 synth (Bone Knife)? IOW if I wanted to sign some hqs, how many points can I expect to spend on crystals?

  10. #4770
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    62 cap on a level 41 synth falls into the first HQ tier, 11-30 above cap. You can expect between 5 and 10% HQ rate on it.

  11. #4771
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    Quote Originally Posted by Sanoske View Post
    And I assume for Barrage I just load on as much RAcc as possible? I may consider doing Einherjar for Buccaneer's Belt, and I occasionally duo Limbus with a RDM friend so AF+1 may happen, but I'm not planning on it.
    Unless you've got capped accuracy on said mob, yes, loading on racc is a good idea. You may want to TP in AF1(+1 if you have it) or Optical Hat(shouldn't be too difficult to obtain even without an endgame shell) instead of Wyvern Helm.

  12. #4772
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    Magic Defence Build vs Elemental Resist Build

    How would a Magic Defence Build consisting of -50%MDT(including Shell) and about +20 MDB with minimal elemental resist, say like 200 elemental resist compare vs a full out elemental resist build consisting of like 350 Elemental resist -25%MDT and very minimal MDB.

    I know the wonders a full out elemental Resist can do but I've never really seen or heard what a full out Magic Defence Build could do. This would mainly be directed for things such as Tia/JoH/Ouryu and what not.

    Leveling PLD and could be very pressed on space to come up with all different Elemental builds so wanted to know if the other route was comparable.

  13. #4773
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    What does the auto-translate "<limit>" mean? Is it merits? Levelling WAR and meritted great axe from DRK, how do most people put "meritted gaxe" in auto translate for a seacom?

  14. #4774
    VZX
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    Quote Originally Posted by Alistaire View Post
    What does the auto-translate "<limit>" mean? Is it merits? Levelling WAR and meritted great axe from DRK, how do most people put "meritted gaxe" in auto translate for a seacom?
    I doubt Japanese don't understand what "merit" means in your seacom

    Just put "Merit 8/8 [Great Axe]"

    My question:
    How much dmg a KC DRK zerg can do under the most perfect condition (buff, debuff, and timing)? How about the practical case?

  15. #4775
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    Quote Originally Posted by VZX View Post
    My question:
    How much dmg a KC DRK zerg can do under the most perfect condition (buff, debuff, and timing)? How about the practical case?
    Shit is situational lol. But seriously, Souleater maxes out at 12% HP (with gloom breastplate, af head or sable cuisses). If a DRK can get max haste (80%) the delay on KC would end up being 53 (268 * .2, rounded up). I'm not sure how many extra attacks a KC gives on average, but lets say it attacks 3x per round on average. That would give the following:

    Attack round in seconds: 53/60 = .883 seconds
    # attacks per second: 3 * 1 / .883 = 3.40 attacks/second
    # attacks with Souleater: 30 * 3.40 = 102
    % HP done in 30 seconds: 102 * 12% = 1224% of HP.

    So, given these numbers, we'd have someone doing 12.24 * their HP in damage plus a very small amount of damage from the club itself assuming 100% accuracy.

  16. #4776
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    Which AN earring would be best for RDM?

    I have no other mage jobs so I don't care about the stats carrying over for any other jobs. The Static seems like a free Communion with magic burst boost, but I dunno how often I'd be magic bursting. And I don't know how potent the Conserve MP of Magnetic is.

    Or do they both end up being -meh- and I should grab the Hollow because no other earring can give me +3 sword damage?!

  17. #4777
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    Nearly every BLM who got abyssal because it was "a free morion/phantom +1" ended up regretting it eventually, I think, so from that perspective I'd advise against Static.

    As for how potent Conserve MP+5 is. If you're not using BLM or SCH SJ, or any other Conserve MP gear (less if you are, it's bad-linear, I think), it's going to save you 14 MP for every 1000 that you use. Now, coupled with the MP+20 on the earring probably makes it the best MP earring out there, so it becomes more a question of whether you want to use your AN choice on a good MP earring or not.

    Of course you can always just drop and it redo the quest later, so you could just go with your impulses and see how you feel about whatever you picked.

  18. #4778
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    Quote Originally Posted by zantes View Post
    Shit is situational lol. But seriously, Souleater maxes out at 12% HP (with gloom breastplate, af head or sable cuisses). If a DRK can get max haste (80%) the delay on KC would end up being 53 (268 * .2, rounded up). I'm not sure how many extra attacks a KC gives on average, but lets say it attacks 3x per round on average. That would give the following:

    Attack round in seconds: 53/60 = .883 seconds
    # attacks per second: 3 * 1 / .883 = 3.40 attacks/second
    # attacks with Souleater: 30 * 3.40 = 102
    % HP done in 30 seconds: 102 * 12% = 1224% of HP.

    So, given these numbers, we'd have someone doing 12.24 * their HP in damage plus a very small amount of damage from the club itself assuming 100% accuracy.
    General assumption is that 1-8 hits are all equally likely, so it would average 4.5. This changes it to 18.36 * HP in your example, however you cannot cap haste on a 1 handed weapon. DRK/DRG has 25% from gear w/o blitz ring. Add on 43.3% from magic haste and you get 68.3% haste or 85 delay:

    Attack Round in seconds: 85 / 60 = 1.417 sec
    #/attack rounds per 30 seconds = 21.X, round up to 22 since first round has no delay
    #/attacks = 22 * 4.5 = 99
    95% accuracy - 94.05 landed hits on average
    94.05 * .12 = 11.286x max HP

    Galka DRK/DRG has 1586 base HP..
    +80 merits - 1666
    +22 Dusk gloves+1 - 1688
    +26 homam legs - 1714
    +31 homam feet - 1745
    +30 turban - 1775
    +80 gigant mantle - 1855
    +50 cassie earring - 1905
    +25 ritter - 1930
    +30 active fen stone - 1960
    +30 januwiya+1 - 1990
    +75 BQR - 2065
    +50 bloodbead - 2115
    +180 carb+1 - 2295
    Dark Seal Drain 2 - Roughly 2545
    /NIN has 19 less base HP, but gains 40 from replacing wyvern earring with intruder if available - 2566


    If a galka drk/drg with this setup could maintain capped accuracy and not have an attack round go off where they've been knocked below full hp, they would average 28,723 damage. Being completely ideal, if they were all 8 hit procs and no swings missed despite 95% accuracy cap, 53,750 damage would be dealt.

    For more practical situations, /NIN has 22% gear haste resulting in 20 attack rounds at 2516 hp with blitz ring(25,814 avg damage @ 95% acc), or 19 attack rounds at 2566 hp with bloodbead(25,011 avg damage).

  19. #4779
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    Edit: I was reading through and didn't realize i was a page behind making my post pointless.

  20. #4780
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    Would the conserve mp+5 from the earring be good to go with Goliard Siao for stuff like Refresh, Haste, Cures, etc? I'm 69 RDM, career SAM, don't know much about this magic mumbo jumbo.

    Also, would Communion/Omniscient earrings be worth getting?

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