Just to make sure:
Billing happens at around the 2nd of each months, correct? If I reactivate my account right now, will I get charged 14.99$ and then in 4 days, another 14.99$? So I end up paying like... 30$ for 4 days of playing?
Just to make sure:
Billing happens at around the 2nd of each months, correct? If I reactivate my account right now, will I get charged 14.99$ and then in 4 days, another 14.99$? So I end up paying like... 30$ for 4 days of playing?
Yes, that's what will happen~
Why.... That's not very fair... -_-
if I activate it on the 2nd them will I get charged twice?
EDIT2: Nvm, I get why they charge you.
Could I solo the Qiqirn for Macha's Coat as 69 RDM? Wanna get started as quickly as possible for more chances at drop. I don't know if Utsu: Ni is a requirement or not.
Not a requirement, yes you can probably solo using just bio, idk if poison2 will land. How much enfeeb skill does a 69 rdm have? :3 If you're good at kiting, you can use the strat to keep him coming back to the room, standing by the fake door. Dont think you'd be able to fight any mobs for extra cells though. Basically, chest > port > port > QQth. I would recommend duoing, either with a melee that can solo fight, or a blm.
Base 246 Skill at 69. +15 from body if I happen to get it, or 7 from torque.
I have np doing the lose aggro trick, I just didn't know if Ni was required or not. The problem with dragging other people in to help me is other people who want drops.. lol. Really want to just solo this every day then gtfo since I'm low on play time these days.
At what point can extra people warp in order for a group of less than 6 to enter Salvage. I'm familiar with force d/c'ing characters in order to enter Salvage with less than 6 people. Would you warp at the same time or is it different?
Should be the same, right after the person entering presses ok, before it transfers you in.
Are the elemental resists on the Mighty weapons set in effect during the same day as the damage latent only, or fulltime?
Edit: Nevermind, found a cheap Mighty Axe and it sadly is not in effect fulltime.
Planning to level pld.
Taru RSE or Kampf armor? (guessing kampf)
As far as pre-Hecatomb / Ares head pieces go for Guillotine / Insurgency, what would be recommended to be part of a weaponskill build with accuracy between 85% and capped? Currently I'm using Chaos +1 for +7 STR. However I'm wondering if getting out Adaman Celata would be a good idea for ATT+8 and ACC+5.
My current build for guillotine for when I'm between 85% and capped accuracy is attached. I'm even wondering if Optical Hat would be a good addition. Any suggestions as to what I could use?
Thank you in advance.
Budget THF mule: activities mostly will include small-time farming, possibly duoing some slightly harder things. Currently has 1 piece of Homam, unfortunately that's the Head. Only other 'notable' Ra/Ex gear are Pahluwan body, Raparee harness, and Hecatomb mittens. Oh and TH4 hands. Will probably be re-acquiring his Suppa sometime this week.
Other activities might include some Campaign to rejuvenate his buffer from sac-ing in Salvage.
What 2nd dagger? Blau Dolche is pretty much out of the question, as are X and Sirrocco. *Possibly* will spend as much as a Jambiya or Behemoth knife+1 costs, but that takes away money for other upgrades. ATM, looking at Magnet knife (but I don't like the -eva) or Heart Snatcher maybe. Any other options I should be looking at?
As for the rest of the gear, much of it will probably be borrowed from what I have available on my main, I.E. some of my evasion gear from MNK, Dusk gloves from SAM etc. Hell, maybe even my Novia if I think he needs to evade more.
Anything else that I should try for that would help out? Cheap to mid-range AH options that are 'totally worth it' or relatively easy Ra/Ex items? I'll be working toward Pahluwan pants I think as they look like one of the best non-homam options. Also might try getting a swift belt drop...as much as I hate that run.
About what level does skilling up off of campaign mobs stop?
Level 70 cap.
Whats the average/typical delay or average attack speed of monsters without buffs/debuffs?
if i wanna solo miser murphy/rdm af3 hat, would i be better off as thf/nin or blm/nin(/rdm?) and just dot nuke zone? also, ca i solo the doll for the hat as thf or blm? thanks![]()
BLM and zone nuke/DoT would be a bit better for Miser, his Ice Spikes are actually pretty hardcore, as is his melee addt'l Drain effect. I really don't like fighting him straight up when solo.
iirc most 'normal' mobs like your crabs/crawlers etc are 240 base Delay, might be wrong though.
can i change my NPC's weapon type from lets say h2h to dagger or would that require me to make a new npc?