Item Search
     
BG-Wiki Search
Page 254 of 426 FirstFirst ... 204 244 252 253 254 255 256 264 304 ... LastLast
Results 5061 to 5080 of 8520

Thread: Randomer Question Thread     submit to reddit submit to twitter

  1. #5061
    New Merits
    Join Date
    Sep 2007
    Posts
    219
    BG Level
    4

    Quote Originally Posted by ferigor View Post
    Kinda jealous of his hydra pants to be honest. ; ;
    Gavial Cuisses offer the same -3% Phys. Damage taken as Hydra, shorting you 3 acc/eva. The cost to synth them is tiny.

    @Vivix, I'm not sure what TP gear your getting your 6-hit with that you're switching out for o-shit, I will assume either Hachiman Kote or Usukane Sune-Ate. For general all-around use, you should be fine in keeping that 1 piece in, instead of your -2% Damage taken piece (either DST+1 Mittens or Askar feet). If you're going to be facing something that can really hurt you, then maybe add that piece back into the swap.

    If you're using Askar Korazin for your 6-hit...well...you have more problems than an o-shit gear decision.

    Also, as someone mentioned, getting hit will probably keep you in a 6-hit as well. Personally I wait to swap to o-shit when third eye is wiped...until then it's full-on TP gear. I'm not sure how you play it, though.

  2. #5062
    Sea Torques
    Join Date
    Sep 2007
    Posts
    521
    BG Level
    5

    I have gavial, but I'd prefer to have hydra. I tried to get hydra for awhile, but they never showed up on the AH when I was setting up my oh shit gear. Maybe they are a little more common now, I haven't looked in awhile.

  3. #5063
    Nidhogg
    Join Date
    Jul 2008
    Posts
    3,746
    BG Level
    7
    FFXIV Character
    Seraphus Highwynn
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    What are the final level armor types of fellowship NPCs for each armor style?

  4. #5064
    CoP Dynamis
    Join Date
    Oct 2006
    Posts
    250
    BG Level
    4
    FFXIV Character
    Toshi Prower
    FFXIV Server
    Ultros
    FFXI Server
    Fenrir

    Is there any reason to keep Dune Boots once you get Usukane Sune-ate? I only use monk for Salvage and for some solo work, but I have a lot of jobs so Inventory is a premium. I dont use Footwork nearly at all. Im thinking dropping them is fine but typically i dont like dropping rare/ex things lol...

    I should mention i have 5/5 kick merits but Im pretty sure usu are better even though i used dunes before instead of fumas.

  5. #5065
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
    Aug 2007
    Posts
    17,540
    BG Level
    9

    Well, salvage uses for dunes would be to save 300 tp on the last floor before the mega boss and then open with footwork DK or to pair with melee hose if you hundred fists on the mega bosses (with feitn, you shouldn't need the acc from the feet or legs slot). If you don't find that useful at all then yea, you might as well drop em.

  6. #5066
    New Spam Forum
    Join Date
    Mar 2008
    Posts
    190
    BG Level
    3

    Quote Originally Posted by Rama View Post
    Gavial Cuisses offer the same -3% Phys. Damage taken as Hydra, shorting you 3 acc/eva. The cost to synth them is tiny.

    @Vivix, I'm not sure what TP gear your getting your 6-hit with that you're switching out for o-shit, I will assume either Hachiman Kote or Usukane Sune-Ate. For general all-around use, you should be fine in keeping that 1 piece in, instead of your -2% Damage taken piece (either DST+1 Mittens or Askar feet). If you're going to be facing something that can really hurt you, then maybe add that piece back into the swap.

    If you're using Askar Korazin for your 6-hit...well...you have more problems than an o-shit gear decision.

    Also, as someone mentioned, getting hit will probably keep you in a 6-hit as well. Personally I wait to swap to o-shit when third eye is wiped...until then it's full-on TP gear. I'm not sure how you play it, though.
    Probably should have posted this too,
    My 6-hit is as follows:

    Hagun/Pole Grip/empty/Tiphia
    Aces/Justice/Bushi/Brutal
    Askar/Dusk+1/Rajas/Sniper+1(Ulthama, situational)
    Foragers/Velocious/Byakkos/Fumas

    I think the answer to my situation is the obvious, usukane feet

    Bees dont exist, and when they do, they don't drop, but maybe some day.

  7. #5067
    Lostbane
    Join Date
    Jun 2006
    Posts
    3,052
    BG Level
    7
    FFXIV Character
    Mexi Lostbane
    FFXIV Server
    Siren
    FFXI Server
    Shiva

    Quote Originally Posted by Spekkio View Post
    this may be too obvious to post here, and i'm sorry if it is, but if you were trying to build a gearset for whm/nin to let them survive as much punishment as possible when shadows were down what are the key pieces of gear you'd want? obviously dring isn't gonna be in your average whm's arsenal so i'm hoping to keep this in the "sane" realm but beyond obvious answers like umbra cape and medicine earring for oshit situations, what options jump out in your mind?

    Goliard pants
    Genbu's shield
    Jelly Ring if appropriate
    Goliard Saio for both haste and HP/MP?

    For WHM I suppose I'd focus on haste gear tbh as we can hit the haste cap so easily. Are you talking about soloing or tanking?

  8. #5068
    Lostbane
    Join Date
    Jun 2006
    Posts
    3,052
    BG Level
    7
    FFXIV Character
    Mexi Lostbane
    FFXIV Server
    Siren
    FFXI Server
    Shiva

    Quote Originally Posted by Kaeko View Post
    When you cure undead to deal damage to it, what modifies the damage?

    MND?
    VIT?
    Magic Attack Bonus?
    Cure Potency?

    Also, what's the max damage you've ever dealt to an undead by like Cure Ving it?
    Happy to test if you want - I love messing around with WHM.

  9. #5069
    New Merits
    Join Date
    Sep 2007
    Posts
    219
    BG Level
    4

    Quote Originally Posted by VivixKujata View Post
    Probably should have posted this too,
    My 6-hit is as follows:

    Hagun/Pole Grip/empty/Tiphia
    Aces/Justice/Bushi/Brutal
    Askar/Dusk+1/Rajas/Sniper+1(Ulthama, situational)
    Foragers/Velocious/Byakkos/Fumas

    I think the answer to my situation is the obvious, usukane feet

    Bees dont exist, and when they do, they don't drop, but maybe some day.
    I can't help but encourage you to achieve your 6-hit through a means which does not equip Askar body, unless you're fighting 'easy' stuff. Anything harder than city dynamis, low salvage floors, and random assaults, please consider haub (+1) and Hachiman Sune-ate for your 6-hit build.

    Going back to your '6-hit in O-shit gear', simply use either Hachiman hands or feet in place of the -2% counterpart.

  10. #5070
    Kaeko
    Join Date
    Mar 2006
    Posts
    1,974
    BG Level
    6
    FFXI Server
    Odin

    Quote Originally Posted by Eldelphia View Post
    Happy to test if you want - I love messing around with WHM.
    I messed around for a bit and found this...

    MAB and Cure potency work. It's counted as the same stat. For instance, using Roundel Earring is the same as using Moldavite Earring.

    Apollo's Staff gives both a +15% overall damage bonus + a "10 MAB" bonus due to cure potency.

    MND has a 1.5x modifier. VIT is also surprisingly a 2.0x modifier, meaning stacking VIT is probably the best way to cap damage...

    Cure IV has a base damage of 140. Cure V has a base damage of 210.

    I assume healing skill affects resists as the "skill" in the acc calculation due to skill ups.

    ****

    What I'd love to know though, if you are double weakened can you still do damage via cures?

  11. #5071
    Salvage Bans
    Join Date
    May 2006
    Posts
    963
    BG Level
    5
    FFXI Server
    Lakshmi

    random question....

    How is the acc calculation done on the melee accuracy checker?
    Melee Accuracy Calculator
    It seems to be somewhat broke. acc still calculates right, but hit% is stuck at 95% So I was thinking of making a small little app for myself to do different calculations.

    I know
    dex/2 (or dex*8/10 for 2h) is added in the acc

    weapon skill level is something like 1 point up to a certain lvl then .9 after? right?

    Mob's eva vs your acc? How does lvl difference get taken into account.

  12. #5072
    E. Body
    Join Date
    Mar 2006
    Posts
    2,333
    BG Level
    7

    Quote Originally Posted by Eldelphia View Post
    Goliard pants
    Genbu's shield
    Jelly Ring if appropriate
    Goliard Saio for both haste and HP/MP?

    For WHM I suppose I'd focus on haste gear tbh as we can hit the haste cap so easily. Are you talking about soloing or tanking?
    tanking. and is there a proven cap on spell interruption down?

  13. #5073
    Nidhogg
    Join Date
    Jun 2007
    Posts
    3,528
    BG Level
    7
    FFXI Server
    Odin
    WoW Realm
    Lightbringer

    Quote Originally Posted by Ophannus View Post
    What are the final level armor types of fellowship NPCs for each armor style?
    I already answered this for you, on the last page. >_>

    http://www.bluegartr.com/forum/2408868-post5090.html

  14. #5074
    New Spam Forum
    Join Date
    Apr 2008
    Posts
    174
    BG Level
    3

    Yeah as much as I loved my askar body I had to eventually get rid of it because it just wasn't worth the accuracy loss, even with all the HQ's viv has I'm not exactly sure if he hits the cap or not. Askar body is really just a better looking DOOOOOMARUUUUUUUUUUUUUUU

  15. #5075
    HEY FUCK YOU BUDDY
    Join Date
    Mar 2008
    Posts
    330
    BG Level
    4

    Barring relics and DRing, what's the optimal magic damage setup for a PLD? I feel bad that I don't know it, but there's a couple of choices that really are up in the air for me.

  16. #5076
    Salvage Bans
    Join Date
    May 2006
    Posts
    963
    BG Level
    5
    FFXI Server
    Lakshmi

    Quote Originally Posted by Korremar View Post
    Barring relics and DRing, what's the optimal magic damage setup for a PLD? I feel bad that I don't know it, but there's a couple of choices that really are up in the air for me.
    I use....

    Iron Ram Lance: -10% dmg taken
    Lamia bow(+1): +1(+2) MDB
    Iron Ram Sallet: +3 MDB
    Iron Ram Dastanas: +2 MDB
    Merman's Ring: -4% magic dmg taken
    Merman's Ring: -4% magic dmg taken
    Resentment Cape: -5% magic dmg taken
    Resolute Belt: +2 MDB
    Iron Ram Hose: +4 MDB
    Iron Ram Greaves: +3 MDB

    gives -23% magic dmg taken + 16MDB
    With capped shell V merits, you will be capped at -50% magic dmg taken. And Shell V by itself adds a few MDB also.
    *edit - if your whm doesnt have capped shell V merits, you can substitude Askar feet (-2% dmg taken) for I.R. Greaves

  17. #5077
    Clever and witty, all together the ladies love the Nekura
    Join Date
    Jul 2007
    Posts
    1,009
    BG Level
    6
    FFXI Server
    Phoenix

    If you're First Lieutenant you can also get Lieutenant's Sash, which is Magic Damage -2% as as well as HP/MP+15.

  18. #5078
    Sea Torques
    Join Date
    Jun 2007
    Posts
    538
    BG Level
    5
    FFXI Server
    Ragnarok

    Quote Originally Posted by Korremar View Post
    Barring relics and DRing, what's the optimal magic damage setup for a PLD? I feel bad that I don't know it, but there's a couple of choices that really are up in the air for me.
    - FFXIAH.com works pretty well for me, could throw in a resolute belt i guess. odin body/head also work if you cant get an avalon or if you aren't in a signet area for resentment.

  19. #5079
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

    Join Date
    Sep 2007
    Posts
    26,424
    BG Level
    10

    I've been trying to get away from counting on Resentment Cape as part of my 25% so that I can put a Lamia Mantle+1 in that set and have it work the same outside of Signet zones as it does inside of it. Same for I.R. Lance so that I don't have to dump TP unless I'm kiting, in which case I use it.

    Still working on HQ Coral hands and Askar feet, and 12k IS from Lieutenant's Sash. Currently I use:

    Iron Ram Sallet - 3 MDB
    Merman's Earrings x2 - 4%
    Coral Scale Mail +1 - 4%
    Merman's Rings x2 - 8%
    Resentment Cape - 5%
    Coral Cuisses +1 - 3%

    Sash/Askar Feet/Coral Fng. Gnts. +1 put me at 25% without cape, letting me put a bit more MDB in the back slot as well as lessening the max MP loss from switching into this set(not a huge deal as PLD, but I use most of this set on my RDM as well).

  20. #5080
    E. Body
    Join Date
    Dec 2006
    Posts
    2,096
    BG Level
    7
    FFXI Server
    Leviathan

    Quote Originally Posted by sleekmotorwurkz View Post
    random question....

    How is the acc calculation done on the melee accuracy checker?
    Melee Accuracy Calculator
    It seems to be somewhat broke. acc still calculates right, but hit% is stuck at 95% So I was thinking of making a small little app for myself to do different calculations.

    I know
    dex/2 (or dex*8/10 for 2h) is added in the acc

    weapon skill level is something like 1 point up to a certain lvl then .9 after? right?

    Mob's eva vs your acc? How does lvl difference get taken into account.
    I am not sure how it works but I checked my gear on it and ran parse at G. Colibiri, parsed a bit above what said my acc was on 82 birds, I assumed this to be due some 81 ones and thalo procs being temp acc cap, also you need to select a mob to get a correct acc%.

Page 254 of 426 FirstFirst ... 204 244 252 253 254 255 256 264 304 ... LastLast

Similar Threads

  1. Random Question Thread VI: I'm No Mathologist, But...
    By isladar in forum FFXI: Everything
    Replies: 1489
    Last Post: 2010-01-29, 06:25
  2. Random Question Thread V: But does it 6-hit
    By isladar in forum FFXI: Everything
    Replies: 2688
    Last Post: 2009-12-28, 11:29
  3. Random Question Thread IV: ROCKY WINS
    By isladar in forum FFXI: Everything
    Replies: 1489
    Last Post: 2009-10-09, 08:55
  4. Random Question Thread
    By Rocl in forum FFXI: Everything
    Replies: 2934
    Last Post: 2008-01-17, 13:43
  5. [WoTG] Random question thread
    By Koyangi in forum FFXI: Everything
    Replies: 165
    Last Post: 2008-01-02, 21:30