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  1. #5081
    Smells like Onions
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    I have a few PLD questions.

    1. Does +enmity gear have any use on rampart? sentinel?

    2. Does a MDB and MDT-% set have any uses other than Citadel Buster? Assuming you have complete elemental resist gear for other things, ie. Tiamat.

    3. What's the best cure cheat gear swap for Cure III & IV that doesn't cause you to blink and can be bought on AH?

  2. #5082
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    Quote Originally Posted by escapen View Post
    I have a few PLD questions.

    1. Does +enmity gear have any use on rampart? sentinel?

    2. Does a MDB and MDT-% set have any uses other than Citadel Buster? Assuming you have complete elemental resist gear for other things, ie. Tiamat.

    3. What's the best cure cheat gear swap for Cure III & IV that doesn't cause you to blink and can be bought on AH?
    1) Yes to both, especially since Rampart hate is multiplied by the # of people it hits, and the amount of Magic Shield HP from extra VIT isn't really that super. In slots where I have VIT + Enmity or massive amounts of VIT(Warwolf, Koenig Schaller, Valor Gauntlets, Gallant Surcoat(+1) etc) I use that, I pump Enmity everywhere else. For Sentinel, the act of actually using Sentinel still generates substantial hate that benefits from Enmity+, it's only during Sentinel's duration that Enmity+ gear isn't doing anything, where you'd want to use Haste.

    2) Astral Flow from Kirin/Avatars, any magical attacks you don't have a resist set for, the Elemental zones in Limbus, when you see a big -aga spell coming and don't think it'll get stopped in time...and of course, Shadowhand's bitch ass...

    3) While not AH-able, BQ Ring is easy to get and goes a long way. Serket/MP+/HP- rings for the pre-cure, Shield Pendant/Gigant Mantle/RSE Belts/Trance Belt, Pidgeon/Pennon Earrings.

  3. #5083
    Smells like Onions
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    Quote Originally Posted by Callisto View Post
    1) Yes to both, especially since Rampart hate is multiplied by the # of people it hits, and the amount of Magic Shield HP from extra VIT isn't really that super. In slots where I have VIT + Enmity or massive amounts of VIT(Warwolf, Koenig Schaller, Valor Gauntlets, Gallant Surcoat(+1) etc) I use that, I pump Enmity everywhere else. For Sentinel, the act of actually using Sentinel still generates substantial hate that benefits from Enmity+, it's only during Sentinel's duration that Enmity+ gear isn't doing anything, where you'd want to use Haste.
    Just to be clear, you're saying while sentinel is active you should use all haste possible for things like flash?

  4. #5084
    You just got served THE CALLISTO SPECIAL
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    cheap hawks gay

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    Yes, while Sentinel is active you basically have +100 Enmity, which as far as we know from Kaeko's testing is the cap. Ideally you want to try and fit two Flash casts into that 30 second window before it wears off.

  5. #5085
    Smells like Onions
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    Sexcellent, thanks for the quick replies. Now to figure out how to make this all work in my spellcast xml.

  6. #5086
    Hydra
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    2. Does a MDB and MDT-% set have any uses other than Citadel Buster? Assuming you have complete elemental resist gear for other things, ie. Tiamat.
    JoL is another big one since you can't carry multiple resist builds

  7. #5087
    Cerberus
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    Quote Originally Posted by Rya View Post
    Whats the calculation to determin hits/minute ?
    60/((delay*(1-haste)*(1-dualwield))/60)

    That's swings per minute, to get hits just multiply by hitrate.

    I'm sure that's missing a few steps of simplification but my brain is failing me atm. Delay = average delay between two weapons if dual wielding. If you're talking about rng, I don't know.

  8. #5088
    New Merits
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    Does anyone know if PLD AF+1 head's cover enhancement does anything more than the NQ does?

    Neither Wiki seems convinced on what even the NQ does. I have Apollyon/Temenos PLD items rotting in storage and wondering if it would be worth it to HQ head since I got AF2 body last night. And yes, I already HQ'd feet. >.>

  9. #5089
    Hydra
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    Enhance JA stuff does not get upgraded on any at+1

  10. #5090
    E. Body
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    nvm

  11. #5091
    Relic Shield
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    Quote Originally Posted by Mosh View Post
    Does anyone know if PLD AF+1 head's cover enhancement does anything more than the NQ does?

    Neither Wiki seems convinced on what even the NQ does. I have Apollyon/Temenos PLD items rotting in storage and wondering if it would be worth it to HQ head since I got AF2 body last night. And yes, I already HQ'd feet. >.>
    If you ever do /RDM, the extra Enhancing Magic on the HQ AF1 legs will help out your Phalanx and SS.

  12. #5092
    Absolute Messenger of Promathia
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    Hate to ask really, But The Search function is killing me.

    When Level Synced in hecatomb, Does the Slow+% Stay at full power?

    i cant Remember for the life of me even though im sure i saw the answer around here

  13. #5093
    E. Body
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    Shiva

    yes

  14. #5094
    Absolute Messenger of Promathia
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    Awesome, Thank you

  15. #5095
    You fall, we haul. Saving your Ass is my business
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    Sylph

    the search function is failing me atm...can someone post a thread on how to change .dats, or help me explain how to, would be greatly apperciated.

  16. #5096
    Fake Numbers
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    Quote Originally Posted by Mosh View Post
    Does anyone know if PLD AF+1 head's cover enhancement does anything more than the NQ does?


    Neither Wiki seems convinced on what even the NQ does. I have Apollyon/Temenos PLD items rotting in storage and wondering if it would be worth it to HQ head since I got AF2 body last night. And yes, I already HQ'd feet. >.>
    It doesn't do anything extra over NQ Coronet, but I would get +1 Coronet for the MND for Stoneskin, as well as for the Cover enhancement for NQ storage purposes.

    Quote Originally Posted by Furionstormrage View Post
    If you ever do /RDM, the extra Enhancing Magic on the HQ AF1 legs will help out your Phalanx and SS.
    AF+1 legs will bump Phalanx up 1 more damage (from 19 to 20), but something like Jet Seraweels (MND+7) will do more for Stoneskin than AF+1 legs. That extra 10 skill will only bump Stoneskin up 10 HP.

    210 skill and 68 MND = 224 HP
    210 skill and 75 MND = 245 HP
    220 skill and 68 MND = 234 HP

  17. #5097
    Lostbane
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    Quote Originally Posted by Kaeko View Post
    I messed around for a bit and found this...

    MAB and Cure potency work. It's counted as the same stat. For instance, using Roundel Earring is the same as using Moldavite Earring.

    Apollo's Staff gives both a +15% overall damage bonus + a "10 MAB" bonus due to cure potency.

    MND has a 1.5x modifier. VIT is also surprisingly a 2.0x modifier, meaning stacking VIT is probably the best way to cap damage...

    Cure IV has a base damage of 140. Cure V has a base damage of 210.

    I assume healing skill affects resists as the "skill" in the acc calculation due to skill ups.

    ****

    What I'd love to know though, if you are double weakened can you still do damage via cures?

    No you can't. I just tested this (lol) in garliage. So if I got whooshed I've lost 480xp for nothing! But I was curious too.

    http://eldelphia.googlepages.com/cure_doubleweak.jpg

    134 Cure III
    228 Cure IV
    379 Cure V

  18. #5098
    We built this city
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    Alexander

    For the mathletes, how much will 16 acc add to your hit rate if you're already parsing at 90%?

  19. #5099
    Nidhogg
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    Should cap you at 95% with 6acc being unused in theory <_<

  20. #5100
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    Quote Originally Posted by Raen Ryong View Post
    Should cap you at 95% with 6acc being unused in theory <_<
    Is a 5% hit-rate increase likely to result in an 11% increase in overall damage?

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