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Thread: Randomer Question Thread     submit to reddit submit to twitter

  1. #5281
    Relic Weapons
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    Odin

    Rampart and Shield Mastery pretty much negate the benefits of Healing/Divine and Spell interrupt merits

  2. #5282
    assburgers
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    Well, I'm 4 Crit 4 Enm as is.

    Doing the Enh to 8 actually, since it should help Stoneskin (and uh... protect maybe? I dunno) and whatnot.

    I guess I can put them on the back burner, probably toss a couple into healing now and then just to cut down on oh shit moments.

  3. #5283
    The Once and Future Wamoura
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    Rocl Montaigne
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    Excalibur
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    Quel'Thalas

    99% sure Enhancing Magic doesn't modify Protect's DEF bonus

  4. #5284
    The Tower
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    Stromgarde Siren
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    Gilgamesh
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    Siren

    In practice, capped healing skill will never stop an interrupt from happening on paladin, even on something 5 levels under you. Not to mention that healing skill does jack shit in terms of actual numbers on everything but healing breeze... Go for the enhancing merits since Phalanx is a tangible benefit if you insist on doing something with those merits, but you're going to want to kill yourself trying to get it capped on Paladin unless you find a secluded spot to bot the skillups with a recursive script.

  5. #5285
    Salvage Bans
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    Enhancing skillups come a lot faster if you're casting on an NPC.

  6. #5286
    Yoshi P
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    Fitz Everleigh
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    Excalibur

    Quote Originally Posted by cdgreguh View Post
    got DNC cape tonight in dyna-valk, not sure if that's the verified location or the 2nd.
    That's actually the only one confirmed that I can find lol.

    DNC - Valk, ???
    SCH - Qufim, ???

    Sorry I forgot to include that the first time.

  7. #5287
    Sea Torques
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    Quote Originally Posted by Rocl View Post
    99% sure Enhancing Magic doesn't modify Protect's DEF bonus
    make it 100%. Protect I~IV all have static def, and Protect V only goes up with more merits.

  8. #5288
    Melee Summoner
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    Leviathan

    I recently took RDM to 75, and I've acquired both Duelist's Tabard and Goliard Saio. I'm wondering for which situations I should use one or the other.

  9. #5289
    assburgers
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    Quote Originally Posted by Stromgarde View Post
    In practice, capped healing skill will never stop an interrupt from happening on paladin, even on something 5 levels under you. Not to mention that healing skill does jack shit in terms of actual numbers on everything but healing breeze... Go for the enhancing merits since Phalanx is a tangible benefit if you insist on doing something with those merits, but you're going to want to kill yourself trying to get it capped on Paladin unless you find a secluded spot to bot the skillups with a recursive script.
    My Enh is capped to whatever a lvl 58 Rdm would have been.

    As I said, the Enh is a sure thing, good to know not to bother with Healing or Divine then.

  10. #5290
    Salvage Bans
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    Well, Divine *might* make your Flash last longer.

  11. #5291
    assburgers
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    I was curious about the accuracy of Divine too...

    Guess it could be funny for MBing Holy as well... I love the Holy spell animation, like a big hammer of light.

  12. #5292
    E. Body
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    Leviathan

    Quote Originally Posted by Tormentormike View Post
    From the old cannonball chart, it lists Enkidu's Subligar > Galliard Trousers > Morrigans Slops > Magus Shalwar in terms of awesomeness for legs. Where does Mirage shalwar fit in there?
    person I'd say between enkidu and galliard.

  13. #5293
    Salvage Bans
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    Quote Originally Posted by Jontale View Post
    I recently took RDM to 75, and I've acquired both Duelist's Tabard and Goliard Saio. I'm wondering for which situations I should use one or the other.
    Well, Haste doesn't improve your cast speed. Whether 4% Haste or 5% Fast Cast will improve your recast timers more depends on how much other Haste/Fast Cast you have, but Tabard will probably still win. Use Goliard for Convert, -Enmity and melee, use Tabard for cast speed and recast times.

  14. #5294
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    Shiva

    Duelist when you start casting, goliard when you finish?

  15. #5295
    Sea Torques
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    I'mma post this here before a full thread, ala AV talk. So I guess my "question" is: does this deserve a whole thread?

    My musings stem from seeing a guy with the /seacom: Dynamis-Jeuno, SAM 75 SCH 35

    My mind jumped to "They put salvage pieces in dynamis?!" Then my brain caught up and realized he probably meant something on the lines of a freelot drop. Then I imagined how awesome it would be to go somewhere and possibly get upgrade items for salvage or AF2

    So what if there was a new event/system introduced to the game that was high risk/high reward? Not just high reward, but repeats of high rewards. Einherjar is a good model. Old content rewards in a new content fashion. The only problem is the relatively low reward payout of only 4 abjurations + 1 new item at best every 2 weeks.

    I'm thinking a more all-encompassing system. Where it might be AF on one mob, an ABC the next, a rare salvage 35, abjurations, hell why not even some NM pop items for even big stuff, like sky or sea triggers?

    But make it as random as possible, have mobs with TP moves that switch to high eva or high defense. This could make BRDs and COR work on a counter-song basis. Make mobs change their magic resistance in obvious ways, maybe even an obvious flux-every-5-seconds, so BLMs and SCHs have to go with low tier-high speed nukes or good timing. Make situations where you need to stack some random stat, something like an NM won't take damage without INT over x number, or something like that. Make it achievable, like say 65 or 70.

    Make the event itself be about as random as MMM and Nyzul, maybe possible to be as epic as any HNM fight?

    The point of all this randomness is to actually combine skill into gameplay again. Create volitile situations that can be adjusted to only by people that are on the ball. For the rest it's a crap shoot. You might be able to stack yourself for TP burning, and get 400 Colibri. Also I'm trying to think of a way for an alliance or even a dynamis-sized groups to be able to do things that are meant for smaller groups. Perhaps separate paths that requires groups to split up for switches, sorta like eldieme necropolis.

    And again, drops from all over the world, so zones and enemies from all over the world. Aht Urghan, sky, sea, everywhere in this area. The legit explanation for all this coming together? The Walk of Echos, the nebulous area of the past. It would be the most plausible way to do it, an area ripping into time and space so it can touch anywhere, pull from anywhere, and it would give WotG a legit end-game event that wouldn't really step on the toes of other events. I'm not sure about a timer though, both in how long, 30 min to an hour? And how long until you can run again? Maybe something like Assault tags and Campaign Ops. Make it a cross-country Campaign Ops? Beastmen own less than x number, ops becomes open?

    new endgame system, old rewards, big mix, big risk, you guys think it's worth even talking about more?

  16. #5296
    Banned.

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    5stp merits, brutal/rajas/usu feet, do i need to WS in usu feet too to keep 6hit with hagun?

  17. #5297
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    Shiva

    I couldn't do the exact math but I'd say you'd have to WS in Hachi Sune-ate maybe.

  18. #5298
    We built this city
    We built this city on cock and stooooooone

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    Alexander

    Quote Originally Posted by Kurt Cobain View Post
    5stp merits, brutal/rajas/usu feet, do i need to WS in usu feet too to keep 6hit with hagun?
    No.

  19. #5299
    Relic Weapons
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    any way to lower/mute the pol and FF menu ? cause using headphone for vent, it's pretty nasty on ears when you logout to mule

  20. #5300
    E. Body
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    Phoenix

    Quote Originally Posted by Silpha View Post
    any way to lower/mute the pol and FF menu ? cause using headphone for vent, it's pretty nasty on ears when you logout to mule
    Which OS?

    On Vista you can mute individual windows. Can't think of anyway to do it on XP.

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