For sam, /WAR and tank with seigan third eye if you pull hate. Don't expect the PLD or NIN to hold hate, even with TA' WSes it won't happen generally. Duo tank with them instead.
For sam, /WAR and tank with seigan third eye if you pull hate. Don't expect the PLD or NIN to hold hate, even with TA' WSes it won't happen generally. Duo tank with them instead.
If I am buffing the party with En-spells on SCH would anything other then enhancing magic help?
E.G. Aquilo's staff or Ice Grip
I know they don't boost damage but would they boost acc on others when I cast them. Guessing no but I do hope. Wanted to see if someone knew before getting the grips and other itemsthank you ^^
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I would have to say no. Most enhancing spells that I know of can be altered by CURRENT gear, but not by gear upon cast (except Enhancing Magic, obviously). For instance, Spike's spells damage is boosted by MAB while equipped, but not when worn at Cast. Same with Elemental Obis with Enspells.
This is pretty close (Stanislav's FFXIAH set): - FFXIAH.com
Are there any profit NMs that NIN/Anything can solo?
I've done the Skystrider one, I just don't like risking dying 1shot from Jump. I normally duo it with a friend of mine now. All of them have auto-capped accuracy from all of my experience with them, and thank you. I haven't even gotten half on tape.I've been looking into Overlord Bakgodek, but I don't know how good it's accuracy is without Mambo.
Effects of Dia II and Bio II, is there a set duration?
Always 2 minutes duration on both as far as i know
Given 6 characters with any gear available, what would be the fastest way to fire the most R3's in the shortest time?
I'm considering: BRD(Relic, capped March), RDM(/brd) 4 whm/sch.
BRD does Ballad2, Victory March (+80mp/min, 11.3%(?) haste)
RDM does Ballad1, refreshes, hastes all 4 whm (+80mp/min, +15% haste)
WHM have sanction active (assume fulltime, since can't jump from >85% to empty), Refresh body on at all times except for casting (haste body, nashira?), light arts, and parsimony every second raise (+39mp/min refreshes, 18sec casttime, average cost of 188mp/raise3, and ???% haste from gear for ??? recast, rest for ??? mp before recast is up)
I guess the direct question would be: How much haste gear will a whm reasonably carry, and is there any way to get either more haste (trying to avoid self haste, can't be resting and costs MP, hence RDM instead of COR) or refresh on them?
Edit: I could have rdm outside hasting and cor in party, but lets assume for now there are only 6 people in a room full of dead blms who warp as soon as they tractor the next target right next to the whm.
60+, you'll likely to party at ToAU areas against mobs that are fairly easy to "tank". They also die quite fast so once you use a Weapon Skill, be prepared to "tank"(which shouldn't be too hard for a SAM). Plus, if other melee in your party are competent they'll also help you w/ the situation.
Don't bother with /nin at that level unless you are in a very inefficient party, or the setup requires you to do so. When I form a party on my white mage I simply ask melees to focus on their damage output. Ballads + Vermillion Cloak + Saction refresh is more than enough to keep people hasted and kill stuff without any downtime even in a group without a NIN or PLD(of course, provided that the camp selection is made wisely. i.e you aren't fighting Puks at 57-58 ).
If speed is of the essence then you want celerity rather than parsimony which halves the recast timer. Especially as MP recovery will more than cover it. But WHM only has access to 2 charges. Also celerity functions when weak. If the WHM is weak then haste spell isn't going to help. Haste gear will.
WHM can cap haste gear very easily. For example Walmart, Goliard or Nashira bodies, swift belt, capricorn staff and blessed all offer varying combinations to get to 25%.
I own:
Walmart turban 5%
Capricorn staff 5%
Swift Belt 4%
Blessed Mitts 5%
Blessed Trousers 3%
Blessed Pumps +1 3%
Nashira Manteel 3%
Depending on what your WHMs have access too it's really easy to cap haste, they should have walmart/blessed hands/blessed legs as bare min and those alone give +13%. NQ pumps will put you at 15%.
Does increased Elemental skill increase resist rate against elemental magic?
I will be doing the RDM Maat fight in the not too distant future and I am trying to put together a decent idle gear set. There are no neckpieces that scream 'idle set' to me and I am not sure if adding extra Elemental skill (+7 from Elemental Torque) will outweigh the already small benefits of a HP+ Neckpiece such as Grandiose Chain (HP+10 MP+10 hMP+2 hHP+2).
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This is no longer true; at some point a year or so back they changed things so magic haste does affect recast while weak.
A BRD with a good fast singing setup can put Ballads on between raises, watch to see when the WHM stands up, and sing both marches before Raise III goes off. Maybe not if they're using Celerity though.
Hmmm. another question for Nuking in my maat fight. River Gaiters (INT+4) or Cobra Unit Crackows (Mag.Atk. Bonus +3, Conserve MP +3)