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Thread: Randomer Question Thread     submit to reddit submit to twitter

  1. #5621
    Relic Horn
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    For sam, /WAR and tank with seigan third eye if you pull hate. Don't expect the PLD or NIN to hold hate, even with TA' WSes it won't happen generally. Duo tank with them instead.

  2. #5622
    RIDE ARMOR
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    If I am buffing the party with En-spells on SCH would anything other then enhancing magic help?

    E.G. Aquilo's staff or Ice Grip

    I know they don't boost damage but would they boost acc on others when I cast them. Guessing no but I do hope. Wanted to see if someone knew before getting the grips and other items thank you ^^

  3. #5623
    They're coming to take me away. Ha Ha!
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    Quote Originally Posted by damonkal View Post
    If I am buffing the party with En-spells on SCH would anything other then enhancing magic help?

    E.G. Aquilo's staff or Ice Grip

    I know they don't boost damage but would they boost acc on others when I cast them. Guessing no but I do hope. Wanted to see if someone knew before getting the grips and other items thank you ^^
    I would have to say no. Most enhancing spells that I know of can be altered by CURRENT gear, but not by gear upon cast (except Enhancing Magic, obviously). For instance, Spike's spells damage is boosted by MAB while equipped, but not when worn at Cast. Same with Elemental Obis with Enspells.

  4. #5624
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    Quote Originally Posted by Korremar View Post
    Not that it's terribly important to me, just curious: The mods on Catastrophe seem pretty eh; what's an optimal WS set for it?
    This is pretty close (Stanislav's FFXIAH set): - FFXIAH.com

  5. #5625
    Relic Shield
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    Are there any profit NMs that NIN/Anything can solo?

  6. #5626
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    Quote Originally Posted by Tubbers View Post
    This is pretty close (Stanislav's FFXIAH set): - FFXIAH.com
    Seems like Flame rings would beat Triumph for Catastrophe since INT is a mod. But Triumph are better for Guillotine, and I can understand not wanting to carry both.

  7. #5627
    Hydra
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    Quote Originally Posted by stewie View Post
    Are there any profit NMs that NIN/Anything can solo?
    Have you tried looking into SNMs? They can be quite lucrative.

    Not sure if Nin/anything can solo for sure, but most of those can be lowmanned easily. You have some very respectible Nin solo achievements, so you may be able to think of something.

  8. #5628
    Relic Shield
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    I've done the Skystrider one, I just don't like risking dying 1shot from Jump. I normally duo it with a friend of mine now. All of them have auto-capped accuracy from all of my experience with them, and thank you. I haven't even gotten half on tape. I've been looking into Overlord Bakgodek, but I don't know how good it's accuracy is without Mambo.

  9. #5629
    RIDE ARMOR
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    Effects of Dia II and Bio II, is there a set duration?

  10. #5630
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    Always 2 minutes duration on both as far as i know

  11. #5631
    Radsourceful

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    Given 6 characters with any gear available, what would be the fastest way to fire the most R3's in the shortest time?

    I'm considering: BRD(Relic, capped March), RDM(/brd) 4 whm/sch.

    BRD does Ballad2, Victory March (+80mp/min, 11.3%(?) haste)
    RDM does Ballad1, refreshes, hastes all 4 whm (+80mp/min, +15% haste)
    WHM have sanction active (assume fulltime, since can't jump from >85% to empty), Refresh body on at all times except for casting (haste body, nashira?), light arts, and parsimony every second raise (+39mp/min refreshes, 18sec casttime, average cost of 188mp/raise3, and ???% haste from gear for ??? recast, rest for ??? mp before recast is up)

    I guess the direct question would be: How much haste gear will a whm reasonably carry, and is there any way to get either more haste (trying to avoid self haste, can't be resting and costs MP, hence RDM instead of COR) or refresh on them?

    Edit: I could have rdm outside hasting and cor in party, but lets assume for now there are only 6 people in a room full of dead blms who warp as soon as they tractor the next target right next to the whm.

  12. #5632
    Yoshi P
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    Quote Originally Posted by fren. View Post
    Hit 60 on my Sam yesterday, should I go /Thf to xp now that I have Yuki + Sobo?

    I don't expect Paladins to keep hate and Nin's are an afterthought, my Sam is pretty well geared (Hauby +1/Kote/PCC/Fuma's/Swift/Rajas etc) I have yet to go /Nin and usually had to hold back with Sobo.
    60+, you'll likely to party at ToAU areas against mobs that are fairly easy to "tank". They also die quite fast so once you use a Weapon Skill, be prepared to "tank"(which shouldn't be too hard for a SAM). Plus, if other melee in your party are competent they'll also help you w/ the situation.

    Don't bother with /nin at that level unless you are in a very inefficient party, or the setup requires you to do so. When I form a party on my white mage I simply ask melees to focus on their damage output. Ballads + Vermillion Cloak + Saction refresh is more than enough to keep people hasted and kill stuff without any downtime even in a group without a NIN or PLD(of course, provided that the camp selection is made wisely. i.e you aren't fighting Puks at 57-58 ).

  13. #5633
    Lostbane
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    If speed is of the essence then you want celerity rather than parsimony which halves the recast timer. Especially as MP recovery will more than cover it. But WHM only has access to 2 charges. Also celerity functions when weak. If the WHM is weak then haste spell isn't going to help. Haste gear will.

    WHM can cap haste gear very easily. For example Walmart, Goliard or Nashira bodies, swift belt, capricorn staff and blessed all offer varying combinations to get to 25%.


    I own:

    Walmart turban 5%
    Capricorn staff 5%
    Swift Belt 4%
    Blessed Mitts 5%
    Blessed Trousers 3%
    Blessed Pumps +1 3%
    Nashira Manteel 3%

    Depending on what your WHMs have access too it's really easy to cap haste, they should have walmart/blessed hands/blessed legs as bare min and those alone give +13%. NQ pumps will put you at 15%.

  14. #5634
    Yoshi P
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    Quote Originally Posted by stewie View Post
    Are there any profit NMs that NIN/Anything can solo?
    Tyrannic Tunnok, Amikiri, Ash Dragon, aaaaaand Lindwurm! Sub dnc for all except Lindwurm which can be done /thf allegedly, but sounds like an unreasonable risk to me.

    Edit: and lolbehemoth. Lindwurm is harder than Behemoth btw.

  15. #5635
    D. Ring
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    Quote Originally Posted by Mayareira View Post
    60+, you'll likely to party at ToAU areas against mobs that are fairly easy to "tank". They also die quite fast so once you use a Weapon Skill, be prepared to "tank"(which shouldn't be too hard for a SAM). Plus, if other melee in your party are competent they'll also help you w/ the situation.

    Don't bother with /nin at that level unless you are in a very inefficient party, or the setup requires you to do so. When I form a party on my white mage I simply ask melees to focus on their damage output. Ballads + Vermillion Cloak + Saction refresh is more than enough to keep people hasted and kill stuff without any downtime even in a group without a NIN or PLD(of course, provided that the camp selection is made wisely. i.e you aren't fighting Puks at 57-58 ).
    unless it's an HNM dont sub /thf as a sam. Not only that but /thf makes soboro worse instead of better.
    I personally had to stick with /nin to survive but I never did test out /drg.

  16. #5636
    Relic Weapons
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    Does increased Elemental skill increase resist rate against elemental magic?

    I will be doing the RDM Maat fight in the not too distant future and I am trying to put together a decent idle gear set. There are no neckpieces that scream 'idle set' to me and I am not sure if adding extra Elemental skill (+7 from Elemental Torque) will outweigh the already small benefits of a HP+ Neckpiece such as Grandiose Chain (HP+10 MP+10 hMP+2 hHP+2).

  17. #5637
    Yoshi P
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    Quote Originally Posted by Tenbroya View Post
    Does increased Elemental skill increase resist rate against elemental magic?

    I will be doing the RDM Maat fight in the not too distant future and I am trying to put together a decent idle gear set. There are no neckpieces that scream 'idle set' to me and I am not sure if adding extra Elemental skill (+7 from Elemental Torque) will outweigh the already small benefits of a HP+ Neckpiece such as Grandiose Chain (HP+10 MP+10 hMP+2 hHP+2).
    Nope, Elemental Magic skill affects your Elemental Magic Accuracy. It does not affect your resistance against elemental spells.

  18. #5638
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    Thanks

  19. #5639
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    Quote Originally Posted by Eldelphia View Post
    If the WHM is weak then haste spell isn't going to help.
    This is no longer true; at some point a year or so back they changed things so magic haste does affect recast while weak.

    A BRD with a good fast singing setup can put Ballads on between raises, watch to see when the WHM stands up, and sing both marches before Raise III goes off. Maybe not if they're using Celerity though.

  20. #5640
    Relic Weapons
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    Hmmm. another question for Nuking in my maat fight. River Gaiters (INT+4) or Cobra Unit Crackows (Mag.Atk. Bonus +3, Conserve MP +3)

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