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Thread: Randomer Question Thread     submit to reddit submit to twitter

  1. #5781
    Puppetmaster
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    random question any know if Eo'ghrahs in basement or upstairs have any difference on drop rate of M chips?

  2. #5782
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    Quote Originally Posted by DWol View Post
    Link for tests?

    Not trying to doubt you, and I know that the tests have been done and posted on bg forums before, but I can't for the life of me find them anymore. And I recall twice already in this thread, people have asked for the tests (back a few pages) and had it buried underneath other questions.
    Tests were posted here: Cure Cast Time - Detailed Testing (Updated:5/13/08 )

    As for my WHM... I'm 5/5 Cure Cast, 5/5 Barspell, 5/5 Devotion, and 5/5 Shellra V. I was going to axe 3 of the Cure cast merits and put it into Regen, however the only action my WHM sees these days is in Salvage, where I don't always have the benefits of Cure Clogs or Light Arts.

  3. #5783
    Nidhogg
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    Quote Originally Posted by Wolfknight View Post
    Generally I always drg for birds since it's stronger DD due to drakesbane, A+ skill and Wyvern, unless sam needs a buffer. Also I meant for sam GKT at mamool ja. If I were using sam polearm, with current set up I am at 83% acc when hasso ok[78% w/o] on higher lvl of birds in tp set[full polearm merits, love torque then +44 dex, and +37 acc], more acc in ws, so I'd agrue unless you have multiple sam polearm users in, it doesn't warranting gimping your other two DD so you can get acc, or just have brd give you madrigal since chaos is more potent than Mineut IV for most part.
    KC rng, sam polearm, war polearm can all make use of it (my most recent parties have all had a KC rng)...KC rng alone makes hunter's the correct call though, as it gives racc and acc in 1 song. Also though, a slightly less geared thf/nin/mnk can make use of the acc.

    But yea, if no madrigal, I just use GK. Sam polearm really does require madrigal to make it worth using.

  4. #5784
    29 in magical dog years
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    Quote Originally Posted by Dracont View Post
    Do hunter's bracer's +1 need to on when barrage is fired or only when activating barrage to get the extra shot? Link to tests/discussions appreciated.
    Yes. Was discussed a couple pages back in What's better thread I think, upgrading af hat vs. af hands. Long story short, most people said hat, though personally I'd go with hands.

  5. #5785
    Lostbane
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    Quote Originally Posted by TacoTaru View Post
    Can you out run the level 70 Blood Pacts that avatars do in Temenos Eastern Tower? Seems like they were absolutely owning us today. Really caught me off guard since I didn't realize it went through shadows and stuns are low already since we're 3manning it.
    Sure you weren't being hit with 2 hrs? Otherwise you just need to check out the BPs on a wiki. Good to make sure you have bars + shell +ss up in case. Also sometimes the day can click over and really screw you over.

  6. #5786
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    Quote Originally Posted by Thorny View Post
    5 cure cast is a waste since it caps and /sch you should already hit cap with cure clogs and loq and 2 merits(and who uses other subs these days), protectra is a waste, martyr is mostly a waste but i guess it has some application somewhere
    It was also discovered that something different happens with curagas. Also I don't use loquacious except for max mp set, I use Novia and Roundel. (and yes I know how to start in a max mp set for buffs etc...and no, I can't easily switch out).

    IMO Regen merits are a waste if you do anything more than merit, but that's a whole other argument there. Hardly anything serious that you end up fighting will allow a tank to survive because you merited regen for an extra 5 points per tic. And I have full relic, enough for me on the briault.

    As for the rest, Martyr was something I wanted to try out and for Nyzul and a few other situations I have found it's useful but it's not a game breaker. Protectra I kinda agree with but it's useful when working with other mages who have it.

  7. #5787
    Failed Sex Ed
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    Cure cast speed is not tiered, only the animation. When the targets hp server side is actually increased is not tiered. Continued cure cast merits, even though the animation does not change, will increase the speed at which the target receives hp. However sadly it looks like the recast start time is/might-be tiered with the animation so you *may* not be increasing the amount of cures you can cast over time. Needs more testing.

  8. #5788
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    Quote Originally Posted by Wolfknight View Post
    hunter is really waste, chaos is much better damage increase unless you're DD are gimp, considering on drg or sam I hit 89~94% acc w/o buffs depending if hasso on or not.
    edit: assuming not North Mamool Ja.
    This is only if you have a cor that actually shoots and it's no waste when they are pumping out 1500 slugshots. I really don't see how you have 94% acc on SAM with 240 polearm skill unless you have gods polearm of acc.

    If the Cor doesn't wanna DD Chaos, Cors, Mad, March. We can't be gimp when we clear every bird + do wirve or mamool when we run out of mobs. Don't knock it til you try it with a GOOD cor.

  9. #5789
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    Quote Originally Posted by Raen Ryong View Post
    Swap Minuet and Hunter there for Madrigal and Chaos Roll, if memory serves that should do much better (especially if you have a drk/cor has af2 hat).
    Do you really think if we had a cor + drk we wouldn't use Chaos Roll? LOL. Had a party two days ago Apoc DRK SAM SAM BRD COR RDM and that Chaos Roll had me doing about 1800 per WS with hasso up.

  10. #5790
    Yoshi P
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    Quote Originally Posted by Eldelphia View Post
    Sure you weren't being hit with 2 hrs? Otherwise you just need to check out the BPs on a wiki. Good to make sure you have bars + shell +ss up in case. Also sometimes the day can click over and really screw you over.
    Positive it wasn't 2hr, it was Flaming Crush. We were doing it with PLD, DNC and RDM. Bar and Shell4 were both up and t still hit me for over 1700 on PLD with all that up. I checked the wiki Blood Pact specific page, but it didn't have the range on there that I saw. Is there a separate page with the distances for BPs? The cast time on it appeared to he between 5-7 sec which is why I thought it may be out runnable.

  11. #5791
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    Quote Originally Posted by Bishop1 View Post
    This is only if you have a cor that actually shoots and it's no waste when they are pumping out 1500 slugshots. I really don't see how you have 94% acc on SAM with 240 polearm skill unless you have gods polearm of acc.

    If the Cor doesn't wanna DD Chaos, Cors, Mad, March. We can't be gimp when we clear every bird + do wirve or mamool when we run out of mobs. Don't knock it til you try it with a GOOD cor.
    see my other post, I meant gkt or drg polearm[which I prefer if bird camp].

  12. #5792
    Bitchfist
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    70 BP's have always gone through shadows. As for out running them, I dunno. A players 70's are 16' range. But then, our AF aoe is only 10'...so yeah.

  13. #5793
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    70 bps do not have a 16' range, it's 8'

  14. #5794
    Bitchfist
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    Uh, no, I can use 70 bp from the same range as Engage

  15. #5795
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    Quote Originally Posted by Bishop1 View Post
    This is only if you have a cor that actually shoots and it's no waste when they are pumping out 1500 slugshots. I really don't see how you have 94% acc on SAM with 240 polearm skill unless you have gods polearm of acc.

    If the Cor doesn't wanna DD Chaos, Cors, Mad, March. We can't be gimp when we clear every bird + do wirve or mamool when we run out of mobs. Don't knock it til you try it with a GOOD cor.
    Most Cors don't need Hunter's roll - I know I prefer Chaos, hands down.

  16. #5796
    Cerberus
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    Can you restart the assaults for a mythic weapon before you start the upgrading process?

    Also once you restart your assault progress, do you still keep the ability to enter into any assault and get free runic passes?

  17. #5797
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    Quote Originally Posted by Xrave View Post
    Can you restart the assaults for a mythic weapon before you start the upgrading process?

    Also once you restart your assault progress, do you still keep the ability to enter into any assault and get free runic passes?
    no, since you have to be on second part of quest to receive the 5 books and I don't see why you would lose this when u start it.

  18. #5798
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    Quote Originally Posted by Eldelphia View Post
    It was also discovered that something different happens with curagas. Also I don't use loquacious except for max mp set, I use Novia and Roundel. (and yes I know how to start in a max mp set for buffs etc...and no, I can't easily switch out).

    IMO Regen merits are a waste if you do anything more than merit, but that's a whole other argument there. Hardly anything serious that you end up fighting will allow a tank to survive because you merited regen for an extra 5 points per tic. And I have full relic, enough for me on the briault.

    As for the rest, Martyr was something I wanted to try out and for Nyzul and a few other situations I have found it's useful but it's not a game breaker. Protectra I kinda agree with but it's useful when working with other mages who have it.
    And then I can counter with barspell merits being a waste if you don't do Ouryu/Tiamat/Bahamut/whatever else. Personally, I didn't touch barspell merits, and I have never once regretted that.

    Regen is nice for Salvage, Nyzul, Einherjar, Dynamis, really any healing you're doing that isn't only on a tank. Also, having full merits in it and just using a Regen1 to top yourself off is insanely efficient.

  19. #5799
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    never been a fan of regen because of the cast time. Maybe if i had marduk body it would be different. Remember how rdm sucked when you had to cast refresh with no fastcast gear? That's what regen feels like to me :/

  20. #5800
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    Quote Originally Posted by shaddix View Post
    never been a fan of regen because of the cast time. Maybe if i had marduk body it would be different. Remember how rdm sucked when you had to cast refresh with no fastcast gear? That's what regen feels like to me :/
    Regen1 is 275hp for 15mp.
    Cure2 is 100hp for 24mp.
    Cure3 is 200hp for 46mp.

    The cast time on regen sucks, for sure, but it's insanely good to cure people that aren't in an immediate threat of dying, and really, it will heal more for less cast time than cure3s if you use regen2 or 3. If all you do is spam cure4/5, then regen can't compete for HP/sec.

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