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  1. #6061
    New Spam Forum
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    Going by Calculating Magic Damage - FFXIclopedia - a Wikia Gaming wiki and assuming the same formula works when mobs cast on PCs, the MDB would be calculated before the MDTA of the Jelly Ring... but it's almost irrelevant since they're both multiplicative factors anyway, only difference in the order of operations with them would be flooring differences.

  2. #6062
    Banned.

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    what accuracy % do you need to be at for blitz>sniper+1, capped right? assuming 20% haste in gear, victory march, hasso and haste spell.

  3. #6063
    Turtle Apprentice
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    Quote Originally Posted by benny View Post
    Is there any rhyme or reason to the order that Healing Waltz removes debuffs, if you have multiple on at once? Thanks.
    From my observations at soloing with SAM/DNC its seems that Healing Waltz removes the last debuff casted at you.

  4. #6064
    Relic Weapons
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    WAR70, need to get off my ass and upgrade some pieces of gear.

    Colossal Axe/Pole Strap/Fire Bomblet
    OHat/Chiv Chain/Coral Earring/Spike Earring
    Haubergeon/Fourth Gauntlets/Sniper's/Ecphoria
    Amemet+1/Life Belt/Conte Coscials/AF shoes

    Updates I know I want:
    PCC, Assault Earring (got Brutal waiting for 75), Hauberk, Rajas, Potent Belt. Anything I'm missing? Should I swap any of those out for a Raging Rush macro? Also, I'm not super-loaded despite the HQ pants, those were given to me by a good friend who left the game. T_T

    EDIT: Thought of something else, working on Swift Belt, and getting Dusk Gloves. Aside from Unicorn Shoes (fuck, my wallet hurts just thinking about it) where else should I gear haste?

  5. #6065
    VZX
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    Quote Originally Posted by Cream Soda View Post
    Why would you want to use a Homam Zucchetto?
    Hahaha

    Screenshot.

    On serious note... probably good for BLU poison breath, but eh, now we have Mirage Keffiyeh which is a blend of Saurian Helm and Homam Zucchetto.

  6. #6066
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    Quote Originally Posted by tonystigma View Post
    WAR70, need to get off my ass and upgrade some pieces of gear.

    Colossal Axe/Pole Strap/Fire Bomblet
    OHat/Chiv Chain/Coral Earring/Spike Earring
    Haubergeon/Fourth Gauntlets/Sniper's/Ecphoria
    Amemet+1/Life Belt/Conte Coscials/AF shoes

    Updates I know I want:
    PCC, Assault Earring (got Brutal waiting for 75), Hauberk, Rajas, Potent Belt. Anything I'm missing? Should I swap any of those out for a Raging Rush macro? Also, I'm not super-loaded despite the HQ pants, those were given to me by a good friend who left the game. T_T

    EDIT: Thought of something else, working on Swift Belt, and getting Dusk Gloves. Aside from Unicorn Shoes (fuck, my wallet hurts just thinking about it) where else should I gear haste?
    Mostly advice for when you get 75, but here it goes anyway:

    Boots: Dusk or Aurum. I wouldn't worry about Unicorn until you've upgraded everything else first, since they're only better than Dusk if your HP is always up. Aurum is better than both and free.
    Legs: Exorcist, AF2, Askar, and maybe Aurum should all beat Conte. Byakko's Haidate are the ultimate goal here.
    Head: Turban and Askar. WS in either Voyager Sallet (Askar when you get it) or OHat if Hecatomb isn't an option.
    Hands: 4th are probably your best bet until Dusk Gloves. Keep the 4th for WS until you can get Hecatomb. Alky are a WS option too if you're way over cap on acc and don't have enough DEX (or are Elvaan).
    Waist: Pick up a Warwolf for ws, TP in Life Belt until you can get Swift. Potent's a decent ws piece too.
    Neck: start working on Sea gorgets. You'll need Snow (RR, SC) and Soil (KJ) minimum.
    Rings: get either a Woodsman or another Sniper's instead of the Ecphoria. Work towards Rajas and Ulthalam's, save for eventual Sniper's +1 or Toreador's.

    There are a whole bunch of Great Axes to choose from too:

    Absolutely work to get a Perdu Voulge, you need 48,000 IS and Second Lieutenant rank. Berserker's and Byakko's are the easy holdovers until you have it. Rune Chopper is only useful if you have MP and some form of Refresh. Rampager parses comparably to other options, but you need 500 WS points to unlock it. Fort is a toy, but will also parse comparably to the others.

  7. #6067
    #Despair
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    Not exactly FFXI-related, but when saving screenshots with Windower they always come out as 800x600 despite playing in full screen as 1152x864. Is there any way to alleviate this?

    I would have asked in the SS sticky just below this, but it doesn't get checked that often and I figured it could be days before anyone even noticed there was a question there.

  8. #6068
    Black Belt
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    I've recently got Gnadbodd Helm

    Is there any possible reason I should keep my Shura Zunari Kabuto, assuming I have a Hissho Hachimaki?

    I'm thinking no since YGK would use helm, Rana would use Helm/Hachimaki, Penta would use Helm/Hachimaki, Jin would use Helm, Asuran Fist would use Hissho or possibly Helm, Ascetic Fury would use Helm

    Any other WS from Shura job I may overlook to keep it around?

  9. #6069
    Lostbane
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    If you had no relic but full goliard/nashira/yigit + errant body which RDM af+1 would you upgrade first and why?

    I'm thinking hat. I've been sitting on a spare set of RDM mats and am about to be able to make use of them.

  10. #6070
    Ciecle
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    Does Int have anything to do with Mp Drainkiss, i dont know if anyone else noticed anything about this, but i was just wondering, and Bgwiki/FFXIwiki doesn't say much on it... I use full int+ gear for it since it is a magical spell (besides body.) and was trying to figure it out

  11. #6071
    Every day I'm wafflin'
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    Quote Originally Posted by Eldelphia View Post
    If you had no relic but full goliard/nashira/yigit + errant body which RDM af+1 would you upgrade first and why?

    I'm thinking hat. I've been sitting on a spare set of RDM mats and am about to be able to make use of them.
    Chapeau +1 is pretty much the only useful piece of RDM AF1+1. No extra Enfeebling Magic Skill or Enhancing Magic Skill on the HQ body or legs respectively, you should already be carrying around Errant Houppelande anyway which negates the hMP on the body, and the hands/feet are trash unless you want to skillup Parrying really badly with the former or something.

  12. #6072
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    Quote Originally Posted by drwaffles View Post
    Chapeau +1 is pretty much the only useful piece of RDM AF1+1. No extra Enfeebling Magic Skill or Enhancing Magic Skill on the HQ body or legs respectively, you should already be carrying around Errant Houppelande anyway which negates the hMP on the body, and the hands/feet are trash unless you want to skillup Parrying really badly with the former or something.
    42 mp on a resting body is nice if you carry a resting set lacking in max mp, as your resting set should always have similar or more max mp than your idle set. Chapeau->Tabard->Legs if you get enough mats, the cost should be negligible to any RDM who knows how to solo and the tights are a slight improvement from mahatma/morrigan's for a SS set, more potency than mahatma and same potency + some small amount of interrupt- compared to morrigan's.. should be carrying tights for phalanx anyway so it's not hurting inventory, though it's a very tiny increase.

  13. #6073
    Every day I'm wafflin'
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    Of course. I would've rested in mine if it weren't for the fact that I had Mahatma Houppelande.

  14. #6074
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    Quote Originally Posted by Thorny View Post
    42 mp on a resting body is nice if you carry a resting set lacking in max mp, as your resting set should always have similar or more max mp than your idle set. Chapeau->Tabard->Legs if you get enough mats, the cost should be negligible to any RDM who knows how to solo and the tights are a slight improvement from mahatma/morrigan's for a SS set, more potency than mahatma and same potency + some small amount of interrupt- compared to morrigan's.. should be carrying tights for phalanx anyway so it's not hurting inventory, though it's a very tiny increase.
    34 MP on af+1 body I think and 42 on Goliard. I'd just do what I do for WHM and for the last tic switch in my MP gear. If you're not resting to full then the extra mp won't matter, just hte hMP. And yeah I will be carrying errant/yigit around anyway.

    Chapeau +1 is pretty much the only useful piece of RDM AF1+1.
    OK thanks, that was sort of my opinion.

  15. #6075
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    Quote Originally Posted by Zilong View Post
    I've recently got Gnadbodd Helm

    Is there any possible reason I should keep my Shura Zunari Kabuto, assuming I have a Hissho Hachimaki?

    I'm thinking no since YGK would use helm, Rana would use Helm/Hachimaki, Penta would use Helm/Hachimaki, Jin would use Helm, Asuran Fist would use Hissho or possibly Helm, Ascetic Fury would use Helm

    Any other WS from Shura job I may overlook to keep it around?
    Not missing anything, I would just toss it.

    Quote Originally Posted by Ciecle View Post
    Does Int have anything to do with Mp Drainkiss, i dont know if anyone else noticed anything about this, but i was just wondering, and Bgwiki/FFXIwiki doesn't say much on it... I use full int+ gear for it since it is a magical spell (besides body.) and was trying to figure it out
    in my experience stats don't seem to effect it very much it if at all.

  16. #6076
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

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    Do campaign mobs aggro if you hit their Fortifications without tags on?

  17. #6077
    Sea Torques
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    Quote Originally Posted by Callisto View Post
    Do campaign mobs aggro if you hit their Fortifications without tags on?
    yes, found out the hard way

  18. #6078
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    Area 52

    Why does otherwiki tell me that Fuma Kyahan are useless for my MNK39...

    I guess I don't see it... Will 5 attack really do more DOT than 3% haste? Is there something different about the way H2H delay is affected by haste?

  19. #6079
    Hydra
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    Its more about the way haste works. Unless you have at least 8 or 9% in gear you won't parse anything noticeable over 0% haste. Though that said as a mnk once you get brown belt there's no reason to full time them both for tping, assuming accuracy isn't a issue.

  20. #6080
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    yes. i learned this quite painfully because of all the people talking about skilling up on fortifications like it was perfectly safe to do because "campaign mobs don't aggro."

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