Item Search
     
BG-Wiki Search
Page 305 of 426 FirstFirst ... 255 295 303 304 305 306 307 315 355 ... LastLast
Results 6081 to 6100 of 8520

Thread: Randomer Question Thread     submit to reddit submit to twitter

  1. #6081
    Lostbane
    Join Date
    Jun 2006
    Posts
    3,052
    BG Level
    7
    FFXIV Character
    Mexi Lostbane
    FFXIV Server
    Siren
    FFXI Server
    Shiva

    What's a good drain on puddings outside of darksday?

  2. #6082
    True skill only comes from macro switching all your e-peen gear thru 10 pages
    Join Date
    Sep 2007
    Posts
    4,740
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    3xx'ish

  3. #6083
    Banned.

    Join Date
    Oct 2007
    Posts
    5,674
    BG Level
    8

    Quote Originally Posted by Raineer View Post
    Why does otherwiki tell me that Fuma Kyahan are useless for my MNK39...

    I guess I don't see it... Will 5 attack really do more DOT than 3% haste? Is there something different about the way H2H delay is affected by haste?
    If you aren't getting an extra attack out of them, they do nothing for you. Since at lower levels it's very rare that you have constant pulls, you disengage each fight which resets your delay.. however, with brown belt you're sitting at 8% haste already:

    Assuming X = your delay:

    Brown Belt Only
    Attack 1: .92X
    Attack 2: 1.84X
    25: 23X
    30: 27.6X

    W/ fumas and belt
    Attack 1: .89X
    Attack 2: 1.78X
    25: 22.25X
    30: 26.7X
    31: 27.59X

    You need 30 attack rounds with brown belt for fuma to give you an extra attack round if you're not hasted, while those 2 hits will probably do more than 60 hits with 5 attack, you'll rarely be engaged long enough to get them. With haste, it becomes 26 attack rounds, and still unlikely.

  4. #6084
    Nidhogg
    Join Date
    Mar 2008
    Posts
    3,793
    BG Level
    7

    Quote Originally Posted by Thorny View Post
    If you aren't getting an extra attack out of them, they do nothing for you. Since at lower levels it's very rare that you have constant pulls, you disengage each fight which resets your delay.. however, with brown belt you're sitting at 8% haste already:

    Assuming X = your delay:

    Brown Belt Only
    Attack 1: .92X
    Attack 2: 1.84X
    25: 23X
    30: 27.6X

    W/ fumas and belt
    Attack 1: .89X
    Attack 2: 1.78X
    25: 22.25X
    30: 26.7X
    31: 27.59X

    You need 30 attack rounds with brown belt for fuma to give you an extra attack round if you're not hasted, while those 2 hits will probably do more than 60 hits with 5 attack, you'll rarely be engaged long enough to get them. With haste, it becomes 26 attack rounds, and still unlikely.
    That logic is useless and terrible though, sorry.
    Count up the added damage from X attack, and see if it saves you a swing. If it doesn't save you a swing, and just makes you overkill the mob a little bit more, it is useless as well.

    The reality is, the haste is better, period. You may kill a mob sooner and avoid a TP attack that could kill someone, or perhaps you'll just deny the mob 1 extra swing and save your mage some MP, or perhaps it let's your puller pull sooner and thus ups exp/hr because you shave 1 second every kill. You really can't sit there and talk about what X% haste does in isolation on 1 single mob. And if you do, you better do the same for other stats. 5 attk adds what, 1 point per swing, at most? So if you don't swing 40 times, it doesn't even save a swing, and does nothing? I made all those #s up, but you get the point...

  5. #6085
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
    Aug 2007
    Posts
    17,539
    BG Level
    9

    But we could argue that swinging faster will cause the mob to TP faster!

  6. #6086
    Banned.

    Join Date
    Oct 2007
    Posts
    5,674
    BG Level
    8

    Quote Originally Posted by FailureMidgard View Post
    That logic is useless and terrible though, sorry.
    Count up the added damage from X attack, and see if it saves you a swing. If it doesn't save you a swing, and just makes you overkill the mob a little bit more, it is useless as well.

    The reality is, the haste is better, period. You may kill a mob sooner and avoid a TP attack that could kill someone, or perhaps you'll just deny the mob 1 extra swing and save your mage some MP, or perhaps it let's your puller pull sooner and thus ups exp/hr because you shave 1 second every kill. You really can't sit there and talk about what X% haste does in isolation on 1 single mob. And if you do, you better do the same for other stats. 5 attk adds what, 1 point per swing, at most? So if you don't swing 40 times, it doesn't even save a swing, and does nothing? I made all those #s up, but you get the point...
    I disagree. In a pre-tp burn situation where you WILL be disengaging each mob, you might overkill and waste the attack a lot of the time, but you will make use of it sometime. The haste will never get you an extra attack round, which makes it pretty moot as arguing about final killshot is silly when another DD will swing in a fraction of a second.

  7. #6087
    Nidhogg
    Join Date
    Mar 2008
    Posts
    3,793
    BG Level
    7

    Quote Originally Posted by Cream Soda View Post
    But we could argue that swinging faster will cause the mob to TP faster!
    Yep!

    Quote Originally Posted by Thorny View Post
    I disagree. In a pre-tp burn situation where you WILL be disengaging each mob, you might overkill and waste the attack a lot of the time, but you will make use of it sometime. The haste will never get you an extra attack round, which makes it pretty moot as arguing about final killshot is silly when another DD will swing in a fraction of a second.
    You can "tp burn" as early as lvl 40, if you set up the party for it...my red mage is currently being lvled and has gone from 41-64 so far on melee burn only parties (with a bard pulling and keeping a mob slept in camp).

    That being said, what is your point? Haste will make you parse higher (you will deny another DD their swing). If it takes you 45 sec per kill, and people have some haste to shave off 1 second per kill, every hour you are adding an extra 1.3 mobs. Killing a mob earlier is just as good as "getting an extra swing in", as that is your only goal for getting an extra swing in - to kill the mob earlier.
    Anything that 5 attack can make a difference on, so can 3 haste...that being said, on their own, neither will realistically make a noticeable difference.

  8. #6088
    Puppetmaster
    Join Date
    Oct 2007
    Posts
    56
    BG Level
    2

    WSNM quests: Do I need 250 "true" skill? Or can I quest Detonator earlier considering my marks merits? (yes, I played Cor before playing RNG... is that like playing SCH before BLM?)

    edit: pretty sure that I heard that belts don't count, but never heard anything about merits, though I'm not too hopeful.

  9. #6089
    Banned.

    Join Date
    Oct 2007
    Posts
    5,674
    BG Level
    8

    Quote Originally Posted by rlas549 View Post
    WSNM quests: Do I need 250 "true" skill? Or can I quest Detonator earlier considering my marks merits? (yes, I played Cor before playing RNG... is that like playing SCH before BLM?)

    edit: pretty sure that I heard that belts don't count, but never heard anything about merits, though I'm not too hopeful.
    true skill

  10. #6090
    Chram
    Join Date
    Apr 2007
    Posts
    2,624
    BG Level
    7

    Quote Originally Posted by Cream Soda View Post
    But we could argue that swinging faster will cause the mob to TP faster!
    I wanted something short to quote to chime in:

    haste has never been about 'getting an extra swing' it's about increased throughput.

    if you swing once every 5 seconds for 20 damage, you're doing 4dps

    if you swing once every 4.5 seconds (10% haste) for 20 damage, you're doing 4.44 dps (11% more dps) - this matters immediately more or less, since you get that second swing in a tiny bit faster (and the third, and the fourth etc) eventually, yes, it adds up to another swing.

    that tiny bit faster means that mob died that tiny bit faster, which means you spent a tiny bit less mp*, which means you rest a tiny bit less, and your puller gets out there again a tiny bit sooner. -> add that up over the course of an hour and you're looking at real gains.

    small amounts of attack do the same (all offensive stats do), actually - but 5 attack is relatively less valuable than 3% haste at most levels.**


    *yes, it also tp's faster, but it's still the same number of tp moves and you reduced the number of auto swing hits involved.

    **exact levels and advantage may vary. I am not responsible for any injury you may incur while using this product.

  11. #6091
    Puppetmaster
    Join Date
    Oct 2007
    Posts
    56
    BG Level
    2

    Quote Originally Posted by Thorny View Post
    true skill
    damn I hate cor and true 250 being the max at 75... first there is no cheap skillup bullet, then there is joyeuse that skews me to melee tp, and that cursed level sync? ugh. I'm going to have to end up meripo as cor forever, since whether or not I care about getting deto (or LS), capped skill would be nice.

    I could probably level rng to 75 and get 250 cheaper than via cor!

  12. #6092
    Banned.

    Join Date
    Oct 2008
    Posts
    512
    BG Level
    5

    Quote Originally Posted by Kurt Cobain View Post
    what accuracy % do you need to be at for blitz>sniper+1, capped right? assuming 20% haste in gear, victory march, hasso and haste spell.
    anyone?

  13. #6093
    Puppetmaster
    Join Date
    Oct 2007
    Posts
    56
    BG Level
    2

    Quote Originally Posted by Kurt Cobain View Post
    anyone?
    I'm not a real game math guy, but I'm not sure that blitz (even if it caps haste) would be anything more than negligibly better than even a 5acc. I guess part of it is I'm considering the fact that the 1% won't factor in so often considering fights would end fast enough that 24-25 (or 25-26? not sure how rounding works) could be an issue.

    Of course, I'm also assuming situations like merit mobs and not something that lives longer than 30s+

  14. #6094
    Nidhogg
    Join Date
    Mar 2008
    Posts
    3,793
    BG Level
    7

    Quote Originally Posted by Kurt Cobain View Post
    anyone?
    So you're going from 46>47 total haste?
    1.852x>1.887x
    1.89% increase in DPS.

    7 accuracy from 91.5>95 is 3.5/91.5 or 3.8% increase.
    93.5>95% is a ~1.6% increase.
    So if you're between 93-93.5 accuracy without the Sniper+1, Blitz may start to be better it looks like? Which means you're actually comparing a Blitz ring to less than a Jaeger ring...


    And Amele is saying the same thing I am, btw!

  15. #6095
    Chram
    Join Date
    Apr 2007
    Posts
    2,624
    BG Level
    7

    Quote Originally Posted by FailureMidgard View Post
    So you're going from 46>47 total haste?
    1.852x>1.887x
    1.89% increase in DPS.

    7 accuracy from 91.5>95 is 3.5/91.5 or 3.8% increase.
    93.5>95% is a ~1.6% increase.
    So if you're between 93-93.5 accuracy without the Sniper+1, Blitz may start to be better it looks like? Which means you're actually comparing a Blitz ring to less than a Jaeger ring...


    And Amele is saying the same thing I am, btw!
    yeah, I am. and yes; blitz isn't good until you've got more than ~70% haste

  16. #6096
    Relic Weapons
    Join Date
    Jun 2008
    Posts
    308
    BG Level
    4
    FFXI Server
    Bahamut

    Just for another voice, I'll say I'd take the haste over attack if it's paired with a Brown Belt.

    That said, if a MNK has a brown belt and is low level, I will be pretty easy on their gear. They might actually know what the fuck they're doing. Might expect more if they're rank 10 (because that means they have a 75 and can farm to some degree), but I'm definitely not going to flip out and gimp thread someone who still is EXPing.

    That said (for all those people that like to take a logical idea and snowball it until it's wrong) there's a limit to when you should farm and when you should exp, and my personal limit is "useless slot". If you have a slot of armor that's DEF: xx and nothing else, disconnect from the internet and uninstall FFXI, I don't want to see that shit.

    tldrstfu: wear shit that adds to your job's strengths and you won't get made fun of

  17. #6097
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
    Aug 2007
    Posts
    17,539
    BG Level
    9

    If you go 30 days w/o an evaluation in campaign, do you automatically rank down or if u were doing good enough to rank up, will you still rank up? I want to stop doing campaign so if I can just stop getting evaluations that'd be cool.

  18. #6098
    Banned.

    Join Date
    Oct 2007
    Posts
    5,674
    BG Level
    8

    Quote Originally Posted by Cream Soda View Post
    If you go 30 days w/o an evaluation in campaign, do you automatically rank down or if u were doing good enough to rank up, will you still rank up? I want to stop doing campaign so if I can just stop getting evaluations that'd be cool.
    Your seal expires after 30 days and you can't do campaign or get sigil(or use teleports either, not positive on that though) until you get an evaluation. When you do get an evaluation, if you did enough points to keep your rank or rank up during that 30 day period you'll keep your rank or rank up. Note that the required points go up as time passes, what would be enough to rank up in 5 days most likely isn't in 30 days.

  19. #6099
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
    Aug 2007
    Posts
    17,539
    BG Level
    9

    Ah kk, thanks. 10 days left on my seal. I'll wait till 1 day left and do enough to where I wouldn't rank down. I'm not in the past enough to need sigil

  20. #6100
    Fishing Guru
    Join Date
    Jan 2007
    Posts
    4,722
    BG Level
    7

    How the duce do you change the config in blinkmenot?

    I checked the windower FAQ for it:
    BlinkMeNot (2.13) [Windower.net]

    I have no idea how to edit these:
    alwaysself <on/off> - Prevents blinking of yourself completely.
    alwaysothers <on/off> - Prevents blinking of other players completely.
    combatself <on/off> - Prevents blinking of yourself while in combat.
    combatothers <on/off> - Prevents blinking of other players while in combat.
    targetself <on/off> - Prevents blinking of your current target of yourself.
    targetothers <on/off> - Prevents blinking of your current target of another player.

    I've tried bmn alwaysself on, and a bunch of other things to no avail.

    I'm trying to use a brd PLer and everytime I hit a gkey macro to sing he blinks from instrument change which causes him to lose follow. Which is why I'd really like alwyasself on

Page 305 of 426 FirstFirst ... 255 295 303 304 305 306 307 315 355 ... LastLast

Similar Threads

  1. Random Question Thread VI: I'm No Mathologist, But...
    By isladar in forum FFXI: Everything
    Replies: 1489
    Last Post: 2010-01-29, 06:25
  2. Random Question Thread V: But does it 6-hit
    By isladar in forum FFXI: Everything
    Replies: 2688
    Last Post: 2009-12-28, 11:29
  3. Random Question Thread IV: ROCKY WINS
    By isladar in forum FFXI: Everything
    Replies: 1489
    Last Post: 2009-10-09, 08:55
  4. Random Question Thread
    By Rocl in forum FFXI: Everything
    Replies: 2934
    Last Post: 2008-01-17, 13:43
  5. [WoTG] Random question thread
    By Koyangi in forum FFXI: Everything
    Replies: 165
    Last Post: 2008-01-02, 21:30