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Thread: Randomer Question Thread     submit to reddit submit to twitter

  1. #6121
    Physicist
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    Quote Originally Posted by Tulun View Post
    Clarifications for Bahamut v2:

    Shell beat O2 for the first time, onto b2 fight. Now, we know that it can be melee zerged, just want to clear up a couple things.

    a) 1 RDM/DRK will do? Or do you need to overlap stuns with 2?
    b) 2 Bards: can we get away without SV Madrigal? 3 bards for us atm might be tough (smaller shell). Definitely Feint + Angon.
    c) Initial aggro; do you need something like a PLD or NIN to initially aggro and hold Bahamut before bum rushing it? (set up, get stunner ready, feint / angon on, etc).

    Any other tips appreciated too
    a) 2 RDM/DRK is nice, 1 is a risk. It isn't so much overlap (since overlapping doesn't really work imo), just to cover resists.
    2) 2 bards should be fine
    III) Gigantic chance of terror on tank, wouldn't recommend it.

  2. #6122
    Banned.

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    Quote Originally Posted by FailureMidgard View Post
    Jailed meaning they just can't play for how long?

    Edit: They finally left, and decided to shout taunts as they did so...
    In my experience for it to qualify as griefing, the party has to say something that can only be interpretted as them camping on you just to slow you down(in their /p counts too). If they say things like 'We can camp where we want' or other shitty excuses like 'we thought it was a good idea of you to move here, so we did too' they'll usually get away with it entirely.

    first warning: GM sends a tell asking you to stop
    second warning: taken to jail, talk to GM then released, like a 20 min time out rly
    3rd warning: 3 day suspension
    4th warning: 7 day suspension
    5th warning: 10 day suspension
    6th: banstick

    bigger infractions skip steps, pos or fleetool go 3 day suspension -> ban only 2 steps.. a few people like poof and feiwong seem to be able to get GMs to do more ;/ As of recently, I think the 7/10 day suspensions were revoked in favor of more bans but I'm not positive.

  3. #6123
    Lostbane
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    Quote Originally Posted by Omniyoji View Post
    3xx'ish
    Are puddings weak to dark or just weak in general? I pulled this not on darkday

    http://eldelphia.googlepages.com/drainMtZ.jpg

  4. #6124
    #Despair
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    Is Quick Draw's damage affected by INT too, or is it just MAB?

  5. #6125
    Old Merits
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    Quote Originally Posted by FailureMidgard View Post
    I have no experience with GMs, so a few questions:

    1. Do I need to be online for a GM to take action against a player I report?
    2. I am currently exping on a ~65 job...some trio with a lvl 75 came and started camping on top of us...after an hr or so of bullshit, we moved to a different camp...they followed us...we moved again, they followed us again...will a GM even do anything?
    Other people answered already, but another thing related to griefing. If you are going to report someone for griefing by taking your exp camp repeatedly, then you also need to send them a tell asking them nicely to stop. Their response will basically decide if the GM can take action or not, but if you don't even ask then a GM most likely can't do anything.

  6. #6126
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    Quote Originally Posted by Avarice View Post
    Is Quick Draw's damage affected by INT too, or is it just MAB?
    Only MAB and staves effect quick draw damage, while only macc and AGI effect it's accuracy. My mule had 75 COR before it had marksmanship above 50, on the way up it seemed like it was impossible to land shots and I blamed my lack of skill, but once I hit 75 and picked up denali jacket and some other gear I had no problems landing them on even more resistant mobs. (For the people who are about to mock me, marksmanship is capped on it now! shush!)

  7. #6127
    Hydra
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    Quote Originally Posted by Thorny View Post
    Only MAB and staves effect quick draw damage, while only macc and AGI effect it's accuracy. My mule had 75 COR before it had marksmanship above 50, on the way up it seemed like it was impossible to land shots and I blamed my lack of skill, but once I hit 75 and picked up denali jacket and some other gear I had no problems landing them on even more resistant mobs. (For the people who are about to mock me, marksmanship is capped on it now! shush!)
    so what server did you transfer myame too?

  8. #6128
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    Quote Originally Posted by Kroot View Post
    so what server did you transfer myame too?
    none, i gave it to gfp

  9. #6129
    Relic Weapons
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    Noob COR question that I should know but haven't paid attention to.

    If you Evoker's Roll for 1, but miss a mage who's not in range... then double-up with that mage in range and roll a 4, for a 5 total. Does the second mage have a 4 Evoker's or a 5 Evoker's?

  10. #6130
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    Quote Originally Posted by Raineer View Post
    a) 2 RDM/DRK is nice, 1 is a risk. It isn't so much overlap (since overlapping doesn't really work imo), just to cover resists.
    2) 2 bards should be fine
    III) Gigantic chance of terror on tank, wouldn't recommend it.
    So, you start zerging before feint lands then (on aggro)?

  11. #6131
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    Quote Originally Posted by Karshe View Post
    Noob COR question that I should know but haven't paid attention to.

    If you Evoker's Roll for 1, but miss a mage who's not in range... then double-up with that mage in range and roll a 4, for a 5 total. Does the second mage have a 4 Evoker's or a 5 Evoker's?
    I'm fairly certain it would be a 5.

  12. #6132
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    Quote Originally Posted by Tulun View Post
    So, you start zerging before feint lands then (on aggro)?
    We usually have the RDM/DRK opening with CS Stun to prevent any Roar or Terror, then the melees run in and rape Bahamut.

  13. #6133
    Nidhogg
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    Quote Originally Posted by Pyree View Post
    Other people answered already, but another thing related to griefing. If you are going to report someone for griefing by taking your exp camp repeatedly, then you also need to send them a tell asking them nicely to stop. Their response will basically decide if the GM can take action or not, but if you don't even ask then a GM most likely can't do anything.
    I sent a tell asking them to stop...then they put up the POL Away thing. Then I asked in say, and they didn't respond. They said nothing until they left like 1.5 hours after they had showed up, and they taunted/mocked us in shouts. Really hope they get something, I've never seen something so retarded.

  14. #6134
    Physicist
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    Quote Originally Posted by Zanketsu View Post
    We usually have the RDM/DRK opening with CS Stun to prevent any Roar or Terror, then the melees run in and rape Bahamut.
    Yeah, land Feint when you can but as soon as you aggro it's time to go to work.

  15. #6135
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    Good to know.
    Do you just need the key item from the quest (Whisper) or do you need to go to Jeuno for the remainder of the CS before entering?

  16. #6136
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    Quote Originally Posted by Tulun View Post
    Good to know.
    Do you just need the key item from the quest (Whisper) or do you need to go to Jeuno for the remainder of the CS before entering?
    I thought it was just the key item but we had someone on the last run say "oops forgot Jeuno CS" so yeah...do that too

  17. #6137
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    whats the maximum range you can do a ranged attack from, and are there any limits to height?

  18. #6138
    Nidhogg
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    Quote Originally Posted by frodnonnag View Post
    whats the maximum range you can do a ranged attack from, and are there any limits to height?
    From personal testing, it's a maximum of 25.0' on even terrain.

    I do not know if there is a different height limitation. I was under the assumption, as long as you had line of sight to the mob, and were not more than 25.0' away from it in any direction, the RA should fire.

  19. #6139
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    Fairly certain there is no vertical limit to actions in this game, as I've used Jump and High Jump from bridges atop Fort Ghelsba on to Orcs nearly out of targeting range.

  20. #6140
    Bitchfist
    The horn knows no mercy; only wrath

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    Quote Originally Posted by Tsuko_Asura View Post
    Fairly certain there is no vertical limit to actions in this game, as I've used Jump and High Jump from bridges atop Fort Ghelsba on to Orcs nearly out of targeting range.
    Soooo gotta try this now

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