So yeah saw this a while back, but you can still use Teleportation with an expired Medal. Can't get Sigil or any of that other stuff though.
Sooo, another question from me (feels odd...)
Otherwiki says the Scholar AF quests are not repeatable...is this true? Finally got both SCH upgrade items, not being able to get a new set to store sounds bad though.
So.. I completed Apoc nigh today and I need some help deciding which earring i should get. BLM is my main and none of the earrings are useful really, but I do have RNG coming up and was wondering if the Hollow earring is of any use.
+3 raac isnt THAT awesome to have on rng of all jobs(due to the acc bonus traits) so i'd hold off until there is an earring that you absolutely happen to be sure you will use often.Eg you lv pld up and want etheral.
Ballpark estimate on how much First and Second virtues go for?
Don't even bother with hollow. For ranger its just a Vision Earring +1 that you probably wouldn't use even if it did exist.
Static Earring earrings usefulness is totally limited to magic burst. Otherwise its just a free Communion Earring +1. OK for BLM, useless for anything else.
le double post.
How man pouches of Virtue Stones would one generally need per hour in a merit party for Fort Axe? Assuming 19% gear + Haste and maybe a single March.
Magnetic is MP and hMP which is ok but less so if your only mage is BLM. Honestly I'd leave it for now and pick one up when you're more sure of what you want. If you're ever going to level a job that will benefit from it, ethereal is the best of the bunch. I went with Magnetic because it works for all of my jobs.
.19 + .11 + .15 = .45
504 delay * .55 = 277.2
277.2 / 60 = 4.62 seconds/attack
x2 = 9.24 seconds/stone use if it's 50% like i believe it to be
3600 seconds in an hour / 9.24 = 390 stones if you were engaged 100% of the time and didn't ever stand out of melee range
more like 250 in practicality
I know a guy who used it for meritting pretty much constantly, but it's not practical. It's great for most events though =D
Game Crashing issue
I have no idea exactly how this is happening, but when my char steps at some precise point in Halvung, my computer restarts at once.
Not simply pol crashing or whatever, but exactly like if I had pressed the power button.
Here is the place for the record. It's on the way back from a mining point next to some bombs :
http://img.photobucket.com/albums/v3.../HalvungDC.jpg
I didn't really test this toroughly because each time it happens, it usually involve auto running into a happy Bomb, while RR wears off due to the disconnect. And it took me a few mining runs to realise I was crashing at the exact same place.
Now, I tried once to step through with fillmode on, and it worked, so I may go on using that to walk through this exact point.
I haven't altered much the game files. Most maps*.dat are swapped, and some animation have been replaced with a void one, to avoid blinking on spells, nothing else.
Any comment / advice welcome. Especially on the computer restarting stuff, just wtf really
And following on this, another question, since I feel like its coming : When you ask for a check of files on pol, what does POL do if it detects anormal ones like the modified maps : simply change them back, or ask for a whole reinstallation of the game ?
When you check files (be sure to pick FFXI from the dropdown) it will only download broken (or modded) dats, no need to reinstall.
Ok, thanks ! I'll probably do that then
They're just weak to magic in general. Though tbh I would have put the average "good" drain at 400+. My max on these is somewhere around 530 with a 304 dark skill build (though I rarely have that few hp). Most usually my drains do 6-8% of their life with this build with the occasional 9% on darksdays (using %'s because that's easier to see than guessing how much actual damage that is).
65 Mnk, just got Footwork. And i notice damn near double tp return from Raging fists
Worth full-timing for the tp gain? Or just pop on for one WS, then take off?