Pretty sure Luto did that successfully a long time ago, I can't see why it wouldn't work. Trying to trick them into giving you a second DM/AN Earring or CoP Ring sounds more fun, though.
Pretty sure Luto did that successfully a long time ago, I can't see why it wouldn't work. Trying to trick them into giving you a second DM/AN Earring or CoP Ring sounds more fun, though.
What's the command to reposition the recast display? I just had to reformat my hard drive and reinstall, and I can't remember it.
Whats the repop time on Ghrahs?
Which WS gorget for Sam should one go for first?
Otherwiki has a little blurb saying Steel Cyclone has some sort of native Attack boost, can anyone confirm that?
Does anyone actually use Warlock's Tights for Healing/Enhancing magic?
Friend of mine is having problems getting filters right for chaingunning so all he can see is him casting and stun wearing. Which filters are the only ones you need on for seeing this?
The way I run shows other stuns going off, and thus avoids overstunning.
The following should say "off" next to them:
-Special actions started on/by you
-Special action effects on/by you
-Special actions started on/by foes
-Special action effects on/by foes
This might work even if the name goes alliance-claimed, but I'm not 100% certain. I have not had a problem with it.
However, if this is too much information for him, make it say "on" next to the "/by foes" lines. That should only show his actions.
Please have him test it in a non-critical environment to make sure it fits his needs.
I do not for Healing (use MND or -Enmity). Yes for Enhancing. All Red Mages should, if it pushes them up a tier. That depends on what other gear is used.
Tiers are:
Barspells (Skill/5)
Phalanx (Skill/10)
Phalanx II (Skill/25)
Enspells (Skill/20) once over 150 skill
However, raising Enhancing Magic over 300 does not help any to my knowledge.
A bit more to flesh this out. 75RDM caps native Enhancing skill at 256.
AF legs + Relic gloves + torque makes that 293.
Removing the Warlock's Tights, which are simple to acquire, means losing out on 3 points of elemental resistance, 2 damage reduction on Phalanx, and 1 damage from Enspell.
Add a Merciful Cape and either the Augmenting Earring or a Glamor Jupon into the mix, and you can break the 300 Enhancing skill cap. It's in that situation when the +15 from AF legs really shines, because without them there's no way to reach 300 skill
...short of wasting merits. Don't do that.
^
Thanks
No problem. Just to clarify, the tiers I listed do not work out to the total effect of those spells, just the part of the calculation that includes Enhancing Skill.
I treat that part of the equation as being rounded down before day/weather effects. If the game only floors to .x at the end, Enhancing Magic may be more useful than I think it is. :D
Is Jailer of Faith immune to Bind?
Our RDM from a lowman attempt had 319 Enfeebling skill, Aquilo's, Ice Grip, and capped Ice Magic Acc. merits and was unable to land bind at all on the 5 or 6 times she attempted to cast it.
Yes, it is. Though Shadowbind may work.
Shadowbind does work, yes.
Can't 100% confirm, but I believe it is true. A good example is JoL where a ~100 TP Steel Cyclone often outperforms a full-return King's Justice, if buffs are so-so (1 Min).Otherwiki has a little blurb saying Steel Cyclone has some sort of native Attack boost, can anyone confirm that?