/bell is FFXI's /pizza, you'll figure it out from there.
/bell is FFXI's /pizza, you'll figure it out from there.
What is Jailer of Faith's exact movement speed bonus?
Edit: Also, I asked earlier whether Faith was immune to bind which I was responded to that he was, but they were unsure of Shadowbind. Is anyone able to give any insight on shadowbind?
What .dat is the Sauro {S} one? mine seems to be corrupted probably.(ffxi crashes from even trying to enter the zone)
If you happen to know where i can download a new one that would be nice too.
im not the best FFXI mathematician out there guys so just wanna ask......
to calculate my acc, is the following the formula im looking at?
skill * .09
+
(base dex + equip dex) * 0.75
+
Acc from gears (+10 for sea gorget during WS)
=
floor the result to get my accurancy for 2H
im not so sure about the skill * 0.9 part, anyone can help?
Does Nuhn build resistance to lullaby/repose in some way? I'm wondering how viable a nuke/sleep strategy would be against it.
Ok, in the process of leveling monk, and I know that damage is calculated a bit differently. Does h2h skill directly affect anything differently than other weapons' skills?
My combat merits are maxed...but I could make room for 4 h2h merits, would I be seeing a significant difference by getting them? I won't have faith torque right away either, but I'll be working toward it after i'm 75.
thanks guys :D
I have no specific experience with light sleeps on Nuhn, but all ZNMs build noticable resistance to bind and gravity so I would assume it does. That said, the zone is almost always empty and you can just keep DoT on it by the nearby mire zone and have a couple BLMs zone-nuke it to death easily(also it's very easy to kite and can be soloed, but zone nuking is faster if nobody's there to take claim).
Does Hagun's Y/G/K beat Amano's Y/G/K?
edit: screw it, it's 0.11, not 0.10, shouldnt bother doin math when waking up.
H2H skill gives base damage, it's (skillX0.11)+3
As you'd be at 75 with no merit, it's 276 skill, so 30+3=33 base damage bare hands.
4 merits OR torque would give 284 and 283 skill respectivly, allowing allready to gain a base damage separatly. (can even only add 3 merits and get 282 skill and reach 31 base damage allready)
4 merits and Faith torque and you'll reach 291, giving 2 points base damage.
4 others merit would only give you acc/att.
As if you had 8H2H merits allready, and adding torque after.
gdi SE, give us our last H2H skill point allready!
edit2: sorry if you did read before i finished my multiples edit, had to get my coffee first...
Anyone got a link to testing the MDB aspect of WHM barspells? I'd be really interested to read it.