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  1. #6541
    E. Body
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    Leviathan

    /bell is FFXI's /pizza, you'll figure it out from there.

  2. #6542
    #Despair
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    Mitsukai Shimakaze
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    Midgardsormr
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    Cerberus

    What is Jailer of Faith's exact movement speed bonus?

    Edit: Also, I asked earlier whether Faith was immune to bind which I was responded to that he was, but they were unsure of Shadowbind. Is anyone able to give any insight on shadowbind?

  3. #6543
    Salvage Bans
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    Ragnarok

    Quote Originally Posted by Shinryuu View Post
    /bell is FFXI's /pizza, you'll figure it out from there.
    Taco Bell delivers?

  4. #6544
    Banned.

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    Quote Originally Posted by Avarice View Post
    What is Jailer of Faith's exact movement speed bonus?

    Edit: Also, I asked earlier whether Faith was immune to bind which I was responded to that he was, but they were unsure of Shadowbind. Is anyone able to give any insight on shadowbind?
    It's +25% and shadowbind sticks, gravity sticks as well(though without a decent skill setup you won't be sticking it for very long because it builds resistance).. after it hits 75% it becomes drastically easier to kite because of manafonts.

  5. #6545
    D. Ring
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    Quetzalcoatl

    What .dat is the Sauro {S} one? mine seems to be corrupted probably.(ffxi crashes from even trying to enter the zone)
    If you happen to know where i can download a new one that would be nice too.

  6. #6546
    Black Belt
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    Arthars Menethil
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    Odin

    im not the best FFXI mathematician out there guys so just wanna ask......

    to calculate my acc, is the following the formula im looking at?

    skill * .09
    +
    (base dex + equip dex) * 0.75
    +
    Acc from gears (+10 for sea gorget during WS)
    =
    floor the result to get my accurancy for 2H

    im not so sure about the skill * 0.9 part, anyone can help?

  7. #6547
    E. Body
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    Quote Originally Posted by Aurara View Post
    thats dummy low, need like 305+ or around there
    Eh, easier to resist than Tiamat is. 315ish resists seemed like major overkill, I remember not having carol and still laughing at his attacks. Its the damage everyone else took that sucked...easy ass NM to tank overall.

  8. #6548
    Nidhogg
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    Quote Originally Posted by Arthars View Post
    im not the best FFXI mathematician out there guys so just wanna ask......

    to calculate my acc, is the following the formula im looking at?

    skill * .09
    +
    (base dex + equip dex) * 0.75
    +
    Acc from gears (+10 for sea gorget during WS)
    =
    floor the result to get my accurancy for 2H

    im not so sure about the skill * 0.9 part, anyone can help?
    If you're above 200 skill, it's 200 + [(skill-200)*0.9] + [DEX*0.75] + etc.

  9. #6549
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
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    17,539
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    Quote Originally Posted by Arthars View Post
    im not the best FFXI mathematician out there guys so just wanna ask......

    to calculate my acc, is the following the formula im looking at?

    skill * .09
    +
    (base dex + equip dex) * 0.75
    +
    Acc from gears (+10 for sea gorget during WS)
    =
    floor the result to get my accurancy for 2H

    im not so sure about the skill * 0.9 part, anyone can help?
    You're good on the dex and acc from gear. To get acc from skill, you get a 1/1 ratio from 0-200 and .9 from 200+. So it'll be 200 + (99 x .9) for 299 h2h btw

  10. #6550
    Old Merits
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    Kujata

    Quote Originally Posted by Rasantath View Post
    is /temp or /tribune or whatever it was still in /?
    it was handy to temp logout like that when i was xp'ing on bst and had to logout to avoid dying. could just come right back in quickly. it was also a nice 'pause'. sort of.
    It was /pol, and they removed the command from the game in the same update that added Shutdown to the menu (because it took the place of POL). I used to use that all the time if I had to temp log (e.g. sleep+logout), really just because it was shorter to type.

  11. #6551
    Puppetmaster
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    Does Nuhn build resistance to lullaby/repose in some way? I'm wondering how viable a nuke/sleep strategy would be against it.

  12. #6552
    Relic Weapons
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    Havok Stormblood
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    Ok, in the process of leveling monk, and I know that damage is calculated a bit differently. Does h2h skill directly affect anything differently than other weapons' skills?

    My combat merits are maxed...but I could make room for 4 h2h merits, would I be seeing a significant difference by getting them? I won't have faith torque right away either, but I'll be working toward it after i'm 75.

  13. #6553
    Salvage Bans
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    Quote Originally Posted by Arthars View Post
    im not the best FFXI mathematician out there guys so just wanna ask......

    to calculate my acc, is the following the formula im looking at?

    skill * .09
    +
    (base dex + equip dex) * 0.75
    +
    Acc from gears (+10 for sea gorget during WS)
    =
    floor the result to get my accurancy for 2H

    im not so sure about the skill * 0.9 part, anyone can help?
    I believe you need to also floor each individual calculation as you progress through the formula, not just at the end.

  14. #6554
    Black Belt
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    Arthars Menethil
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    Chocobo
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    Odin

    thanks guys :D

  15. #6555
    Banned.

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    Quote Originally Posted by rlas549 View Post
    Does Nuhn build resistance to lullaby/repose in some way? I'm wondering how viable a nuke/sleep strategy would be against it.
    I have no specific experience with light sleeps on Nuhn, but all ZNMs build noticable resistance to bind and gravity so I would assume it does. That said, the zone is almost always empty and you can just keep DoT on it by the nearby mire zone and have a couple BLMs zone-nuke it to death easily(also it's very easy to kite and can be soloed, but zone nuking is faster if nobody's there to take claim).

  16. #6556
    29 in magical dog years
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    Does Hagun's Y/G/K beat Amano's Y/G/K?

  17. #6557
    Relic Weapons
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    Quote Originally Posted by Havok View Post
    Ok, in the process of leveling monk, and I know that damage is calculated a bit differently. Does h2h skill directly affect anything differently than other weapons' skills?

    My combat merits are maxed...but I could make room for 4 h2h merits, would I be seeing a significant difference by getting them? I won't have faith torque right away either, but I'll be working toward it after i'm 75.
    edit: screw it, it's 0.11, not 0.10, shouldnt bother doin math when waking up.

    H2H skill gives base damage, it's (skillX0.11)+3
    As you'd be at 75 with no merit, it's 276 skill, so 30+3=33 base damage bare hands.
    4 merits OR torque would give 284 and 283 skill respectivly, allowing allready to gain a base damage separatly. (can even only add 3 merits and get 282 skill and reach 31 base damage allready)
    4 merits and Faith torque and you'll reach 291, giving 2 points base damage.
    4 others merit would only give you acc/att.
    As if you had 8H2H merits allready, and adding torque after.
    gdi SE, give us our last H2H skill point allready!

    edit2: sorry if you did read before i finished my multiples edit, had to get my coffee first...

  18. #6558
    Lostbane
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    Mexi Lostbane
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    Siren
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    Shiva

    Anyone got a link to testing the MDB aspect of WHM barspells? I'd be really interested to read it.

  19. #6559
    Salvage Bans
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    Quote Originally Posted by Eldelphia View Post
    Anyone got a link to testing the MDB aspect of WHM barspells? I'd be really interested to read it.
    It's really easy to verify: Find a worm, let it cast on you, cast Barstonra, let it cast on you again.

  20. #6560
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    Quote Originally Posted by Jakson View Post
    Does Hagun's Y/G/K beat Amano's Y/G/K?
    1.5625 * 2.4 * (fSTR + STR * .75 + 88 ) = 1.875 * 2.4 * (fSTR + STR * .75 + 75)

    Fill in the numbers etc.

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