oni+rana+zerk+meat+minuetx1(maybex2)+correct ws setup is on par to hagun+gekko?
Anyone know the MND values for common mobs (salvage bosses, merit camps, HNMs), or how to calculate them?
I was reading that banish could be used to test the mnd value (that the damage is something like 14+dMND), but I'm not sure on this, though it would be handy.
Trying to figure out how much MND is excessive, or if I should shell out for the more expensive pieces (communion earrings...) for my rdm's Slow II build =D
Based on http://www.bluegartr.com/forum/59134...e-testing.html you're right about Banish, but keep in mind MAB traits.
So it can be tough to get the exact value since you have to reach the same MND value as the HNM to be sure.Originally Posted by Kirschy
From the data in http://www.bluegartr.com/forum/58770...o-slow-ii.html both Slow and Slow II cap out at dMND = 75 (good luck).
Rogue's Armlets +1:
Do you need to wear them when you attack or you just have to wear them when you activate trick attack for the TA Bonus to kick in?
No need to. Rana is lulzworthy and doesn't get the bonuses of 1hit ws and even IF you had capped acc during rana, a rana with a missed hit is not going to come close to a gekko on merit mobs (And on hnms not close even if you land all 3 hits). So you have 95% ws acc vs .95 x .95 x .95 (and this is at best, most likely won't be capped during rana on mobs that matter) so 95% ws acc vs 85% chance(at best) to land all 3 hits
That'd be your 3 hit or DA proc ranas which will only be 85% of the time, provided your acc is capped. Also will be harder to get closer to gekko numbers on higher defense or higher eva mobs (mamools) and if you're on birds, stick with penta, will crush both gekko and rana
Huh...show me your math, 'cause the math has been done time and time again, and anyone that says it will match it has done the math wrong.
If your gear is very very bad, it can maybe compete. If you have half decent gear (6hit build, decent haste, decent WS setup) then it can't compete at all. I'm not gonna go do all the math, again, but I'll be glad to correct yours if you want to post how you're coming to your conclusion (feeling lazy).
DRG51, looking at spiked finger gauntlets and jaridah/akinji hands.
Are gauntlets worth it? I haven't been in a party where I can actually gauge my acc (I've parsed 85-90% so far with a brd or cor, closer to mid 80s without either) and use penta. I've spent a lot of time at ronfaure colibri so the only time I've used penta so far is whilst skilling with sushi on stuff higher level than what i xp on atm. Whilst I know I'll be fighting lower level stuff in xp and probably have more buffs, which would you recommend? Doubt I'll buy both.
Also, any drachen armor worth using in xp apart from the feet for jumps? I know helm is for HB swaps but is it worth swapping in for elemental breaths? And what af is worth +1ing?
Thanks!
SFG are def worth it, i used from 50-dusk/heca, you can get acc in plenty of other slots that have no +attk options. i guess you could swap in head for WS if you dont have voyagers on stuff that wont resist breaths much, legs are great to +1, 15% wyv hp for HB and they are nice for WS if you need acc