1) Need suggestion for War's GAXE progression from lvl 50 onwards.
2) Does sarameya resist stun when not in CS mode?
1) Need suggestion for War's GAXE progression from lvl 50 onwards.
2) Does sarameya resist stun when not in CS mode?
I think it resists stun while in roar mode. Been a while but I'm pretty sure I'm right.
Leucos Voulge > Schwarz Axt > Heavy Darksteel Axe (just keep Schwarz for level caps if you want) > Berserker's Axe. Hit 75 with it, I guess.1) Need suggestion for War's GAXE progression from lvl 50 onwards.
Then, sidegrade time, sell the Berserker's and get:
Rune Chopper, Perdu Voulge, Fortitude Axe, Rampager. They all have their roles. Even Seismic Axe is fun to play around with, although hardly the best option ever.
Then, end-all:
Bravura
Also, if you ever happen to be exping at a time when Dark Amood's latent will be active, and you can get one fairly easily, it's pretty fun.
As far as gearswaps go... pretty much any situation you can think of, spellcast can handle. Even if its not "built" to handle it, 99% of the time there is an easy way to code it so it will work. It does take some time to learn, but if you post problems/questions on the windower forum, usually you will get a response pretty quickly.
Aside from gearswaps you can also do things like block the WS from happening if the mob is out of range, if you try to use third eye without seigan up, it can delay the third eye command and put seigan up first. And on top of that are the many shortcuts it adds to just normal gameplay (example instead of typing /ma "Cure III" Sleekmotorwurkz, you can just type //cure3 Sleek) and stuff like that.
Do Physical BLU spells cause Empathics Flans on the 2nd Floor of Bhaflau Remnants to lose their head-spikes?
Having a argument with an LS member over the effect of DA on "Occasionally attacks x times" weapons (non jailer weapons). He is suggesting that Zanshin and DA DO effect the proc rate of these weapons and in fact enhance them. My point of view, is that these things do replace it any input?
DA procs overwrite the weapon's innate thing, zanshin only procs if it swings once and misses to my knowledge(or doesn't proc at all since that could just be a 2 swing, impossible to prove).
Example:
Assuming joyeuse is 50-50(I believe it is, some people argue otherwise based on negligible amounts of data), with no DA trait you have 50% double attacks. With DA, you have 10% double attacks as well as 50% of the remaining 90%, for a grand total of 55%. So yes, they do enhance it in a way for the occasionally hits twice weapons(and gimp up kraken <.<).
Isn't it the other way around? "Occasionally" procs before double attack, so while Joyeuse would still be 55% total (10% double attack can proc on the remaining 50%), double attack would very, very slightly enhance kraken club rather than gimp it up.
It'd be very easy to test with a kraken DRK (plenty of those around here I guess) with WAR sub and no WAR sub.
I don't know what kraken distribution is. Seems unlikely that DA trait would help it though. Do you want 2 attacks from DA trait blocking you from a chance to get 3-8?
No Double Attack and Triple Attack Traits/gear proc before the multi hit weapons and prevent them from hitting more (if DA procs on kraken you will swing twice). The exception is jailer weapons where the occassionally attcks 2 times works independantly and can still happen before or after a DA proc, meaning with Fort Axe you could swing up to 3 times in 1 round with DA and virtue stone proc.
Can someone help me with what settings to use on Noscript. Had em setup before but seems to have gone a bit wonky today![]()
Can Mamushito stun proc with Samba up?
I believe additional effects from weapon are considered before samba
Physical Blue Magic is physical damage, not magic damage. Hence the answer is no. Magical Blue Magic, Skillchains, and weapon enhancements are magic damage.