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Thread: Randomer Question Thread     submit to reddit submit to twitter

  1. #6701
    Cerberus
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    1) Need suggestion for War's GAXE progression from lvl 50 onwards.

    2) Does sarameya resist stun when not in CS mode?

  2. #6702
    Pens win! Pens Win!!! PENS WIN!!!!!
    Sweaty Dick Punching Enthusiast

    Join Date
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    I think it resists stun while in roar mode. Been a while but I'm pretty sure I'm right.

  3. #6703
    Fake Numbers
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    Quetzalcoatl

    Quote Originally Posted by Aragon of Odin View Post
    I think it resists stun while in roar mode. Been a while but I'm pretty sure I'm right.
    That's correct...technically it's 'Howl' mode, but yea...immune to stun between Howls

  4. #6704
    E. Body
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    Leviathan

    1) Need suggestion for War's GAXE progression from lvl 50 onwards.
    Leucos Voulge > Schwarz Axt > Heavy Darksteel Axe (just keep Schwarz for level caps if you want) > Berserker's Axe. Hit 75 with it, I guess.

    Then, sidegrade time, sell the Berserker's and get:
    Rune Chopper, Perdu Voulge, Fortitude Axe, Rampager. They all have their roles. Even Seismic Axe is fun to play around with, although hardly the best option ever.

    Then, end-all:
    Bravura

  5. #6705
    Old Merits
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    Kujata

    Also, if you ever happen to be exping at a time when Dark Amood's latent will be active, and you can get one fairly easily, it's pretty fun.

  6. #6706
    Salvage Bans
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    Lakshmi

    Quote Originally Posted by Francisco View Post
    So regarding the spell cast, what can it do for say a MNK... I'll start with that... looking at some of the XML files, the idea seems to be "if WS=Asuran Fists, then equip a Life Belt", which is easily handled with windower macros...

    What are the limits? What can I set as a condition?

    If I can tell Spell Cast to force equip Thunder and Fire Rings on the appropriate days, that seems like a pretty awesome feature...
    As far as gearswaps go... pretty much any situation you can think of, spellcast can handle. Even if its not "built" to handle it, 99% of the time there is an easy way to code it so it will work. It does take some time to learn, but if you post problems/questions on the windower forum, usually you will get a response pretty quickly.

    Aside from gearswaps you can also do things like block the WS from happening if the mob is out of range, if you try to use third eye without seigan up, it can delay the third eye command and put seigan up first. And on top of that are the many shortcuts it adds to just normal gameplay (example instead of typing /ma "Cure III" Sleekmotorwurkz, you can just type //cure3 Sleek) and stuff like that.

  7. #6707
    #Despair
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    Mitsukai Shimakaze
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    Midgardsormr
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    Cerberus

    Do Physical BLU spells cause Empathics Flans on the 2nd Floor of Bhaflau Remnants to lose their head-spikes?

  8. #6708
    Blue Magic is Best Magic
    Join Date
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    Having a argument with an LS member over the effect of DA on "Occasionally attacks x times" weapons (non jailer weapons). He is suggesting that Zanshin and DA DO effect the proc rate of these weapons and in fact enhance them. My point of view, is that these things do replace it any input?

  9. #6709
    Banned.

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    DA procs overwrite the weapon's innate thing, zanshin only procs if it swings once and misses to my knowledge(or doesn't proc at all since that could just be a 2 swing, impossible to prove).

    Example:
    Assuming joyeuse is 50-50(I believe it is, some people argue otherwise based on negligible amounts of data), with no DA trait you have 50% double attacks. With DA, you have 10% double attacks as well as 50% of the remaining 90%, for a grand total of 55%. So yes, they do enhance it in a way for the occasionally hits twice weapons(and gimp up kraken <.<).

  10. #6710
    E. Body
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    Leviathan

    Isn't it the other way around? "Occasionally" procs before double attack, so while Joyeuse would still be 55% total (10% double attack can proc on the remaining 50%), double attack would very, very slightly enhance kraken club rather than gimp it up.

    It'd be very easy to test with a kraken DRK (plenty of those around here I guess) with WAR sub and no WAR sub.

  11. #6711
    Failed Sex Ed
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    I don't know what kraken distribution is. Seems unlikely that DA trait would help it though. Do you want 2 attacks from DA trait blocking you from a chance to get 3-8?

  12. #6712
    Sea Torques
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    Carbuncle

    No Double Attack and Triple Attack Traits/gear proc before the multi hit weapons and prevent them from hitting more (if DA procs on kraken you will swing twice). The exception is jailer weapons where the occassionally attcks 2 times works independantly and can still happen before or after a DA proc, meaning with Fort Axe you could swing up to 3 times in 1 round with DA and virtue stone proc.

  13. #6713
    Relic Weapons
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    Phoenix

    Can someone help me with what settings to use on Noscript. Had em setup before but seems to have gone a bit wonky today

  14. #6714
    E. Body
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    Leviathan

    Quote Originally Posted by Killkenny View Post
    No Double Attack and Triple Attack Traits/gear proc before the multi hit weapons and prevent them from hitting more (if DA procs on kraken you will swing twice). The exception is jailer weapons where the occassionally attcks 2 times works independantly and can still happen before or after a DA proc, meaning with Fort Axe you could swing up to 3 times in 1 round with DA and virtue stone proc.
    Alright, I stand corrected then.

    And yeah, I know all about the Fort axe. Best fucking merit GAX ever if you're willing to farm stones.

  15. #6715
    Nidhogg
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    Quote Originally Posted by Avarice View Post
    Do Physical BLU spells cause Empathics Flans on the 2nd Floor of Bhaflau Remnants to lose their head-spikes?
    Not sure, is it really worth the minuscule amount of time gained to test it?

    Skillchains definitely can...I've seen one lose them to SC damage alone. Luckily for us we got a Synergism from the next Flan relatively quickly, so we were fine!

  16. #6716
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
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    Quote Originally Posted by Killkenny View Post
    No Double Attack and Triple Attack Traits/gear proc before the multi hit weapons and prevent them from hitting more (if DA procs on kraken you will swing twice). The exception is jailer weapons where the occassionally attcks 2 times works independantly and can still happen before or after a DA proc, meaning with Fort Axe you could swing up to 3 times in 1 round with DA and virtue stone proc.
    I love my 7hit rounds with faith baghs. 3 punches each fist + kick ftw

  17. #6717
    Sea Torques
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    Ramuh

    Can Mamushito stun proc with Samba up?

  18. #6718
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
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    I believe additional effects from weapon are considered before samba

  19. #6719
    Hydra
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    Shiva

    Quote Originally Posted by FailureMidgard View Post
    Not sure, is it really worth the minuscule amount of time gained to test it?

    Skillchains definitely can...I've seen one lose them to SC damage alone. Luckily for us we got a Synergism from the next Flan relatively quickly, so we were fine!
    Physical spells do not cause the flans to lose their spikes, tested this as blu not too long ago.

  20. #6720
    Old Merits
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    Leviathan

    Physical Blue Magic is physical damage, not magic damage. Hence the answer is no. Magical Blue Magic, Skillchains, and weapon enhancements are magic damage.

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