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Thread: Randomer Question Thread     submit to reddit submit to twitter

  1. #6861
    Sea Torques
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    Rith Ridan
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    Azjol-Nerub

    Lately I've been hearing a lot about that magic ele/INT number that BLMs use for nuking on anything high resist (wyrms etc). Thing is, depending on the person I ask I get a different magic number. I'm hearing a lot of things like 320/120 or 320/130, nobody really taking in account what macc they use either.

    Can anyone explain to me what that is all about? Currently I can either make one of the following magic numbers (not counting staff or food):

    319/123: 8/8 merits, NQ weskit, AF1+1 hands, torque
    324/120: 8/8 merits, NQ weskit, AF1+1 hands, torque, nashira feet

    Only with getting HQ weskit and using cream puffs could I get 320/130 but before I put in that kind of gil I'd like to know whether or not it does make or break BLM. All of this is without any form of macc, the only macc I could get easily would maybe be a elemental grip.

  2. #6862
    D. Ring
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    Quetzalcoatl

    What lv do you fight the Mire Fomor for exp? I keep on forgetting the lv to aim for.(Plus I hate imps)

  3. #6863
    THOU THOU THOU THOU THOU THOU THOU THOU
    Avatar of Fury.

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    Quote Originally Posted by Ejac View Post
    I was wondering what people are using to enhance the fonts of character names in FFXI. It also makes the arrow over your target look smoother and more rounded. I was just wondering what program people were using to do this and if it was safe to use the program and not get banned?

    Thanks!
    Those UI modifications are what is known as .dat swapping. They're picking out certain specific files within the FFXI directory and replacing them with custom files that will change those things you are noticing.

    It is bannable as long as you sit there and gab about it all day. Hence the golden rule: if you're modifying your DATs/using Windower/etc., don't say a word. Otherwise you will be fine.

    The files can be found here:
    FFXIStyle & FFXICartography

    EDIT:

    Quote Originally Posted by rithridan View Post
    Lately I've been hearing a lot about that magic ele/INT number that BLMs use for nuking on anything high resist (wyrms etc). Thing is, depending on the person I ask I get a different magic number. I'm hearing a lot of things like 320/120 or 320/130, nobody really taking in account what macc they use either.

    Can anyone explain to me what that is all about? Currently I can either make one of the following magic numbers (not counting staff or food):

    319/123: 8/8 merits, NQ weskit, AF1+1 hands, torque
    324/120: 8/8 merits, NQ weskit, AF1+1 hands, torque, nashira feet

    Only with getting HQ weskit and using cream puffs could I get 320/130 but before I put in that kind of gil I'd like to know whether or not it does make or break BLM. All of this is without any form of macc, the only macc I could get easily would maybe be a elemental grip.
    Essentially what it means is how much

    1.) MACC/Skill they require before they start to reach diminishing returns from Skill.
    1.1) 1 MACC is assumed to equal 1 Skill.
    2.) How much INT they are looking to use to break a mob's INT. The difference between yours and the mobs is known as dINT.

    The greater these numbers, the less resists you will start to experience.

    What's your gear in general? Oh, and one thing I noticed, you listed Nashira Crackows. Goliard Clogs will beat those hands down (+4 INT, +2 MACC).

    Would HQ Weskit be viable? Maybe, but I use Ixion Cloak so I'm not the best opinion on the matter.

  4. #6864
    Sea Torques
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    Quote Originally Posted by The Blackrose View Post
    What's your gear in general? Oh, and one thing I noticed, you listed Nashira Crackows. Goliard Clogs will beat those hands down (+4 INT, +2 MACC).

    Would HQ Weskit be viable? Maybe, but I use Ixion Cloak so I'm not the best opinion on the matter.
    I would use Goliard if I had them but unfortunately as of now I got the choice between Yigit and Nashira, where I would use Yigit for less resistant and I'd guess Nashira to break 320 by a big margin.

    Slightly emberassing (still don't have latent set..) but my gear as of now is:
    Code:
    HQ Staff      / Bugard Strap +1      / -             / Phantom Tathlum
    AF+1 head     / Elemental Torque     / Novio Earring / Moldavite Earring
    Igqira Weskit / AF+1 hands or Zenith / Tamas Ring    / Snow Ring
    Prism Cape    / Penitent's Rope      / Mahatma Slops / Yigit or Nashira
    Anyhow, I take it with BLM nukes it's not as apparent as with BRD or RDM enfeebles whether you can either land consistently or barely land at all until you break a certain ele/INT. It's simply a "more bang for your buck" kind of idea where putting more in will just result in diminishing returns.

  5. #6865
    THOU THOU THOU THOU THOU THOU THOU THOU
    Avatar of Fury.

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    That's actually not too bad of a setup you have there. And yes, Elemental works a bit differently compared to Enfeebling. It's not so black and white.

    Depending on who you talk do, 320-330 is usually the acceptable range to shoot for.

  6. #6866
    Hydra
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    Question pertaining to additional content ID's. If I buy an additional ID does it immediately charge $1 or wait until the next billing cycle. If it waits until the next cycle am I able to activate ID's, then immediately deactivate it so I am not charged? (I ask so I can get max benefit from Mog satchel if I ever needed more mules and without having to keep the token activated)

  7. #6867
    Physicist
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    Quote Originally Posted by Rajwa View Post
    Question pertaining to additional content ID's. If I buy an additional ID does it immediately charge $1 or wait until the next billing cycle. If it waits until the next cycle am I able to activate ID's, then immediately deactivate it so I am not charged? (I ask so I can get max benefit from Mog satchel if I ever needed more mules and without having to keep the token activated)
    It will bill the next cycle anyways, even if you deactivate it.

  8. #6868
    Hydra
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    Quote Originally Posted by Raineer View Post
    It will bill the next cycle anyways, even if you deactivate it.
    Lame, guess I can waste a few bucks for a month, whats the max content ID per account again? 15?

    ***Edit: Nevermind found it, its 16***

  9. #6869
    E. Body
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    Leviathan

    Quote Originally Posted by Khajit View Post
    What lv do you fight the Mire Fomor for exp? I keep on forgetting the lv to aim for.(Plus I hate imps)
    I recall doing them at 64~67 on my mnk but it's been well over year I couldn't say for sure.

  10. #6870
    MOST RAD.
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    Pupuru Puru
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    Ragnarok

    Quick question(I'd try this myself if I was a bit higher in level):


    When you assault your summoned avatar on an enemy monster and then wait for the avatar's first attack round, what will happen when you use an area of effect blood pact? Say using: '/pet "Hastega" <me>' what will be the avatar's (in this case Garuda's) action be? Will it try to float/run back to me and try to use it (let's say I'm about a fair distance away but close enough to assault) or will it use the ability right there where the melee are engaged?

    Thank you in advance.

  11. #6871
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
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    How much VIT > STR do you need for the attacking enemy to have minimum fstr?

  12. #6872
    CoP Dynamis
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    Quote Originally Posted by TheTaru View Post
    Thanks for the quick answer! But blah, I hoped there were more.
    rdm/nin can kill them, but pack a few stacks of remedies for paralyze.
    anything/bst can too. as long as you got the chr to charm (and hold) a black mandy. i've seen thf/bst up there quite a bit.

  13. #6873
    E. Body
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    Asura

    Does anyone know if Gearmod still works for Windower? Mine keeps saying something about the OWNPOS.

  14. #6874
    Old Merits
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    Ragnarok

    What are my chances if I call a GM about a mistake on ah where my cursor slipped and i bought the wrong item (for over 10 times it's regular price..)?

    I've done this once before but the seller responded that time and was nice enough to swap back.

  15. #6875
    COPPER-SHELLED QUADAV
    COPPER-SHELLED QUADAV
    COPPER-SHELLED QUADAV

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    Quote Originally Posted by JigglyJam View Post
    When you assault your summoned avatar on an enemy monster and then wait for the avatar's first attack round, what will happen when you use an area of effect blood pact? Say using: '/pet "Hastega" <me>' what will be the avatar's (in this case Garuda's) action be? Will it try to float/run back to me and try to use it (let's say I'm about a fair distance away but close enough to assault) or will it use the ability right there where the melee are engaged?

    Thank you in advance.
    If it is engaged on the mob, it sometimes turns around to face you but doesn't move in any direction.

    However, avatar AI is pretty bad, so sometimes mine decides to disengage. It's a moot point (since AoE gets boosted Wednesday) but often avatars who are in range to hit a mob are out of range to hit the whole party with a Ward.

    IMO they need to let us target Wards on party members, too.

  16. #6876
    Black Belt
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    Arthars Menethil
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    Odin

    imo ward buffs should self target the avatar themselves and not only <me>

  17. #6877
    Relic Shield
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    ffxiah not working for anyone else?

  18. #6878
    Black Belt
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    Odin

    yea seem down

  19. #6879
    Old Merits
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    works fine for me

  20. #6880
    Puppetmaster
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    I haven't been able to figure this out for about 2 months, (haven't tried that hard really)
    How do you change your PlayOnline Mail password, if your forgot the current password? I got 15 emails flashing on the top right of the screen when I play FFXI and its annoying as shit.

    I cant find anything in account management that lets you change the password without the current one, and I've tried using a New POL Mail email but all it does is change the email address the password remains the same.

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