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  1. #7081
    E. Body
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    Leviathan

    Quote Originally Posted by Chuyu View Post
    warwolf imo

    Edit: There is the option of potent belt as well, but only if your acc is very very bad
    this, I only use potent if I am TA ws on something like like byakko, or penta.

  2. #7082
    29 in magical dog years
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    FFXIV Character
    Jackson Junior
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    Excalibur

    I've finally gotten around to trying to finish Bastok Missions and I'm stuck on Salt of the Earth (the one with the plasmas that keep splitting) and although I could find a BLM to help out, I'd rather not. I'm having a problem with the Wiki strategy that says you can kill the gigaplasm with a nuke and then have carby go attack one and it won't link the other. Well, we tried this (WHM (me) PLD DRK SMN) and the two macro's linked. The only thing I can think of is that 1. The smn wasn't sneaked and 2. He used a water spirit instead of carby. I don't know much about SMN, would changing either of those things cause them not to link?

  3. #7083
    Relic Weapons
    Join Date
    Aug 2006
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    281
    BG Level
    4
    FFXI Server
    Bahamut

    So my XBox 360 got the red ring of death recently. I sent it in to get fixed, they sent me a replacement Xbox (note: it's no the original one I sent in). I go to start up my PlayOnline with the disc in the drive like I always do and get a message saying "the game could not start. Please download the game again."

    So I go back to the xbox dashboard and do the "install to hard drive" option since I'm unable to actually load the PlayOnline DVD.

    A few minutes later after the installation is complete, I go to run PlayOnline and get the "The game could not start. Please download the game again" message.

    My question is, what do I have to do to get this to finally work again?

    EDIT: after I got the "the game could not start" message the second time around I deleted the game from my hard drive and tried starting the game up normally from the disc. I got the same error message.

  4. #7084
    Banned.

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    Quote Originally Posted by Jakson View Post
    I've finally gotten around to trying to finish Bastok Missions and I'm stuck on Salt of the Earth (the one with the plasmas that keep splitting) and although I could find a BLM to help out, I'd rather not. I'm having a problem with the Wiki strategy that says you can kill the gigaplasm with a nuke and then have carby go attack one and it won't link the other. Well, we tried this (WHM (me) PLD DRK SMN) and the two macro's linked. The only thing I can think of is that 1. The smn wasn't sneaked and 2. He used a water spirit instead of carby. I don't know much about SMN, would changing either of those things cause them not to link?
    If you zone them and they end up spread out you can single pull them. Their 'idle' spot after deaggro is wherever the bigger slime they popped from died.. I soloed this mission ages ago on Ninja by zoning it to valkurm and pulling one at a time after each kill. I don't know about your summoner thing though <.<;

  5. #7085
    29 in magical dog years
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    Quote Originally Posted by Thorny View Post
    If you zone them and they end up spread out you can single pull them. Their 'idle' spot after deaggro is wherever the bigger slime they popped from died.. I soloed this mission ages ago on Ninja by zoning it to valkurm and pulling one at a time after each kill. I don't know about your summoner thing though <.<;
    Do you know if it loses aggro after a while, or can I pop it and run with movement speed+ all the way to the zone without losing aggro? Also, wouldn't terrigan zone be closer?

  6. #7086
    Chram
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    Aegwynn

    Quote Originally Posted by Thorny View Post
    If you zone them and they end up spread out you can single pull them. Their 'idle' spot after deaggro is wherever the bigger slime they popped from died.. I soloed this mission ages ago on Ninja by zoning it to valkurm and pulling one at a time after each kill. I don't know about your summoner thing though <.<;
    Thorny nailed it. Can use a similar strat too, and kill get it done a bit faster w/ 3 blms. First blm to run outta MP gets to rest or hold one, the other two can deal with the rest without having to zone. When you start going down the "tree" of plasms, you want to basically make sure that the ones that spawn do not link with other plasms that are alive. You can, at some point, use firaga3 to kill two at once.

    I want to see how much Meteor Strike would do to one of these, though. The summoner can carby pull them if they happen to be too close

  7. #7087
    Chram
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    Aegwynn

    Quote Originally Posted by Jakson View Post
    Do you know if it loses aggro after a while, or can I pop it and run with movement speed+ all the way to the zone without losing aggro? Also, wouldn't terrigan zone be closer?
    Shouldn't lose aggro, but you can use a /ta <bt> macro to make sure its following you. /as <bt> might also work if its close enough. The dunes will allow for any mob to path back for a longer time

  8. #7088
    Salvage Bans
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    San Solara
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    Balmung
    FFXI Server
    Asura

    Lycopodium earring RareExclusive
    [Ear] All Races
    Magic Accuracy +1
    Sword enhancement spell damage +2
    Lv. 72 All Jobs

    Anyone know where to find this?

  9. #7089
    #Despair
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    Mitsukai Shimakaze
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    Midgardsormr
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    Cerberus

    Can anyone confirm for me that the Elite Training Regimes for Augmenting Items can really only be done once per Earth day? Seems a bit harsh if true.

  10. #7090
    A. Body
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    Leviathan

    Quote Originally Posted by lolwut View Post
    Lycopodium earring RareExclusive
    [Ear] All Races
    Magic Accuracy +1
    Sword enhancement spell damage +2
    Lv. 72 All Jobs

    Anyone know where to find this?
    MMM item, any particulars I could say would just be verbatim from the wiki or something though.

  11. #7091
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
    cheap hawks gay

    Join Date
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    In terms of skillups for SCH, is 210 the max that magic needs to be skilled up to in order to cap?

  12. #7092
    Melee Summoner
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    May 2008
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    Diabolos

    So, it has been quite a while since I ran a mule to Jeuno, but I did another one today... Has Sneak and Invis spells always worn instantly when cast on a lvl 1 mule?

    (Pots and powders lasted for a reasonable duration though)

  13. #7093
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    Quote Originally Posted by Thoreau View Post
    So, it has been quite a while since I ran a mule to Jeuno, but I did another one today... Has Sneak and Invis spells always worn instantly when cast on a lvl 1 mule?

    (Pots and powders lasted for a reasonable duration though)
    I don't know about sneak/invis but I know things like refresh and haste do.

  14. #7094
    assburgers
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    I am pretty sure that was mentioned in passing in an update note like a year ago.

    Don't need sneak/invis at all to make it from a town to Jeuno though.

  15. #7095
    Banned.

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    Carbuncle
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    Trollbane

    metal gear solid skills ftw

  16. #7096
    Fishing Guru
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    or just raise the mule and keep going assuming you have someone to sneak the character. Not like you're worried about exp

  17. #7097
    RIDE ARMOR
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    Gilgamesh

    It hasn't always been like that, they added it with an update in late 07 or 08 I think.

  18. #7098
    Hydra
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    Bahamut

    what does <stal> actually do?

  19. #7099
    Issac
    Guest

    Easiest way I've found to get mules to Jeuno is with a BRD/WHM to mazurka/hymnus and avoid aggro/zombie your way to Jeuno. WHM sub for if the song wore and you need to raise.

    <stal> puts an arrow on your alliance list and lets you scroll up and down to select a player to cast on. <stpt> does the same thing but for your party.

  20. #7100
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    Lakshmi

    str or dex merits for a career mithra thf? (never seeing mandau, if it matters)

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