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  1. #7201
    I'm more gentle than I look.
    Mr. Feathers AKA Mr. Striations
    All hail Lord Yamcha

    Join Date
    Aug 2007
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    I did 4 and 4

  2. #7202
    E. Body
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    Mar 2006
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    does the minstrel's ring have any funky rules on visible vs non-visible gear like the sorc ring or is it just when <hpp> is 74% or below? trying to figure out an optimized and cheap macro to trigger it.

  3. #7203
    Failed Sex Ed
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    convert hp>mp does not work on minstrels, requires 74%<hpp>. Or maybe it works at 75% I forget. Either way you have to have a that 25% missing from your current max.

  4. #7204
    Sea Torques
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    FFXI Server
    Ramuh

    Those latents are active when your HP is below 76%, only conjurer and sorcerer can be "tricked" with convert hp > mp gear.
    If you don't want to end up in yellow HP you can find a short range in between 75%-76% where the latent is active (i.e. if you have 1000 HP ring latent is active when your HP is 759 or less, yellow HP is 750 or less).

  5. #7205
    E. Body
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    i remembered reading that both the sorcerer's ring and the parade gorget had odd rules about how they handled particular slots, like someone found that sorc ring ignored HP gears on the back and one of the ring slots while it worked fine on the others, or that parade calculated HPP based only on base HP and visible gears or some odd garbage like that. i'm trying to design a swap setup that will let me put on 33% more HP than my base HP granting me automatic yellow HP without losing any HP, begin casting the song, then swing back to normal gears and full HP. it's actually harder than you'd think w/o having to slide through hp>mp gear first and ending the macro w/ a bit less HP than you started with.

  6. #7206
    CoP Dynamis
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    Aug 2006
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    FFXI Server
    Sylph

    anyone know how reacton arm augments mijin gakure?

  7. #7207
    Salvage Bans
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    May 2006
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    Quote Originally Posted by Spekkio View Post
    i'm trying to design a swap setup that will let me put on 33% more HP than my base HP granting me automatic yellow HP without losing any HP, begin casting the song, then swing back to normal gears and full HP.
    Yep, that's what I do. It's hard to do this without idling in Zenith gear, but since I completed my set of big +HP pieces (Genbu's Kabuto, Seiryu's Kote, Bomb Queen Ring, Gigant Mantle) I can get away with only Dalmatica, which I'd want to stand in anyway. Zenith Crown is also a decent idle piece if you need more -HP.

    Note that you need to wait 0.5 sec before you start casting the song to reliably get the latent effect.

  8. #7208
    Issac
    Guest

    Anyone have a list of which sea gorget goes to which ws including nyzul/relic? I had one typed up before but lost in reformat and it was incomplete anyway =(

  9. #7209
    CoP Dynamis
    Join Date
    Aug 2008
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    Fenrir

    Quote Originally Posted by Bigfish View Post
    Skill chain length: Could a skill chain potentially go on forever, or does it just stop after so many weapon skills?
    As long as you can continue it, you should be able to keep skillchaining by adding new weapon skills. This is not very practical however.

  10. #7210
    E. Body
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    Mar 2006
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    Quote Originally Posted by Valyana View Post
    Yep, that's what I do. It's hard to do this without idling in Zenith gear, but since I completed my set of big +HP pieces (Genbu's Kabuto, Seiryu's Kote, Bomb Queen Ring, Gigant Mantle) I can get away with only Dalmatica, which I'd want to stand in anyway. Zenith Crown is also a decent idle piece if you need more -HP.

    Note that you need to wait 0.5 sec before you start casting the song to reliably get the latent effect.
    i'm a taru which makes the job easier, but i'm also a mage only which makes getting sky pieces for my brd's HP set impractical, even lolkabuto. build i have designed which i figure i can put together for under 2 m is as follows:
    base HP: 920 w/o gear
    weapon: 4th mace
    sub: genbu's shield (cause there's nothing else equippable when not /nin)
    ranged/ammo: dur...
    head: turban
    neck: ritter gorget (pld up and coming so i can cash in some of my amps for it np)
    ear1: loq
    ear2: morukaka (+35 hp taru only)
    body: yigit (till sha'ir, as finishing relic has trashed my cash supply)
    hands: RSE2 hands (+65 hp)
    ring1: BQ
    ring2: m ring
    back: gigant (hence why i asked since 80 hp is critical)
    waist: penitent's rope (steppe rope/sash hard as hell to find)
    legs: yigit (forget buying dusk for this...)
    feet: rostrum (macro these first to lower initial HP and you're still easily OK.)

  11. #7211
    E. Body
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    Leviathan

    Quote Originally Posted by Issac View Post
    Anyone have a list of which sea gorget goes to which ws including nyzul/relic? I had one typed up before but lost in reformat and it was incomplete anyway =(
    I either look at wiki's gorget page or the ws in question since bar-relic, gorgets work off Skillchain Properties.

  12. #7212
    Issac
    Guest

    Quote Originally Posted by Wolfknight View Post
    I either look at wiki's gorget page or the ws in question since bar-relic, gorgets work off Skillchain Properties.
    Dunno why I never thought to check wiki, never noticed it showed them before, thanks a lot!

  13. #7213
    Failed Sex Ed
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    Aug 2007
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    Quote Originally Posted by Spekkio View Post
    i'm a taru which makes the job easier, but i'm also a mage only which makes getting sky pieces for my brd's HP set impractical, even lolkabuto. build i have designed which i figure i can put together for under 2 m is as follows:
    I have a mix of hp- and hp+ gear that I use to activate brd latent, I stand around in around 865 I think, I am also taru. I have two pieces of zenith I use to drop hp by 100 and then I stand in the hp+ gear so I don't have to worry about the delay going from white to yellow.

  14. #7214
    Banned.

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    Quote Originally Posted by GeneJackit View Post
    anyone know how reacton arm augments mijin gakure?
    To my knowledge, just damage. I have one just for the hell of it, if anyone has any elaborate theories to what it might do i'll test later >.>

  15. #7215
    Relic Weapons
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    Apr 2009
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    4

    If I find the place holder for a mob and I move it from it's spawn point and do something to make it despawn. Will it reshuffle and have a chance for the NM to pop on the next time it spawns? Also, will it be on the same time it would respawn normally or like a shorten spawn?

  16. #7216
    E. Body
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    Leviathan

    Quote Originally Posted by Yubar View Post
    If I find the place holder for a mob and I move it from it's spawn point and do something to make it despawn. Will it reshuffle and have a chance for the NM to pop on the next time it spawns? Also, will it be on the same time it would respawn normally or like a shorten spawn?
    it use to do that but not anymore, PH will repop on normal repop timer.

  17. #7217
    Relic Weapons
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    Quote Originally Posted by Wolfknight View Post
    it use to do that but not anymore, PH will repop on normal repop timer.
    Ah ok, so if I find the mob that the PH can pop from and I cause it to despawn. There is a chance that the PH will pop next time and you will know it's the PH since it will be the normal 12 minutes or whatever repop?

  18. #7218
    E. Body
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    Leviathan

    Quote Originally Posted by Yubar View Post
    Ah ok, so if I find the mob that the PH can pop from and I cause it to despawn. There is a chance that the PH will pop next time and you will know it's the PH since it will be the normal 12 minutes or whatever repop?
    no, it will 1 minute repop like normal mobs if despawned.

  19. #7219
    Relic Weapons
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    Quote Originally Posted by Wolfknight View Post
    no, it will 1 minute repop like normal mobs if despawned.
    Ah ok. Anything else I should know?

  20. #7220
    ▲
    ▲▲

    Join Date
    Aug 2005
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    FFXIV Character
    Pikarya Saisei
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    Excalibur

    Quick question for monk. Is it considered "gimp" using Fenrir's earring (http://www.ffxiah.com/item.php?id=13399) during daytime alongside Brutal for merit? Then at night switching to HQ Merman (Merman's Earring - Bahamut - FFXIAH.com

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