According to both wikis, kurayami ichi and ni are -20 and -30 acc. Anyone have a link to where this test was shown, or know if any other blind effects were tested?
According to both wikis, kurayami ichi and ni are -20 and -30 acc. Anyone have a link to where this test was shown, or know if any other blind effects were tested?
What hand-to-hand weapon are you supposed to use from MNK40->MNK50? I leveled MNK to 37 a while back and used Boreas Cesti, and then tossed them. Picking up the job again I bought Impact Knuckles and nothing else really looks appealing for quite some time...
I said "fuck it" and used tourney patas... but hq mythril claws (41) are probably better. Doesn't matter much, patas look dumb though whereas claws look kinda cool.
Personally, I used these: Mythril Knuckles +1 - FFXIclopedia - a Wikia Gaming wiki
i used mythril +1 as well, you could switch to patas+1 at 48 but you'll only get 2 levels out of them. boreas are fine too if you happen to have them, although i've never used them outside of 30-cap so i don't personally know how they fare once you start getting higher up.
I bound a key (ctrl+Q) from the config menu to ranged attack, but it only works once, till I zone (using a boomerang).
Anyone try this?
If you mean using the actual in-game button assignment I did the same thing with my apostrophe button and it works fine for me.
Just got both SCH AF+1 items from limbus, what should I upgrade first? I'm thinking legs or body but what would benefit me the most? I don't really care about the body's HMP since I've got mahatma body which tops it by +1. Also my SCH is still 54, I can just request the piece again after I've ugpraded it right?
How does the max # of people in a Dynamis zone work?
We have some Tavs coming up and my main character doesn't need any gear really, but is more useful for the run. Could I give my second character a glass and log out my main then zone in my mule to lot or does it lock you out in some way?
Once someone enters the zone, that spot is theirs for the rest of the reservation. So if 18 people enter at the start, only those 18 people can ever enter for that run.
If your main char enters and your alt is outside to lot gear, you'd have to go with 17 people for your alt to be able to enter. Even if somebody exits/logs (like your main), your alt can't go in once 18 people have gone in.
What spells give hate that are resisted? Like, I understand that dispel gives hate even if it has no effect, but I heard that ninjutsu, if resisted, doesn't give any hate, so you wouldn't bother spamming San spells, for instance, if you were NIN/DRK tanking something.
San spells do damage. For all damage in the game besides Bash JAs, the more damage you do the more hate you get. The NIN enfeebles do give hate even when resisted.
Right Right Right, I'm retarded. Also, has there been much testing on DNC's JA's hate values?
Some, though the table is still incomplete:
Kanican - Enmity Table (DNC)
What is the minimum nuber of merits for Blue Skill for them to be useful? I'm currently 8 elemental, 6 enfeebling and 2 blue. Playing BLM a lot more than BLU, should I drop them altogether and go 8/8?
Does Medicine Ring require actual yellow HP, or does Convert HP>MP gear work for it?